| 1 | //============================================================================ |
|---|---|
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef TIA_PLAYER |
| 19 | #define TIA_PLAYER |
| 20 | |
| 21 | #include "bspf.hxx" |
| 22 | #include "Serializable.hxx" |
| 23 | #include "TIAConstants.hxx" |
| 24 | |
| 25 | class TIA; |
| 26 | |
| 27 | class Player : public Serializable |
| 28 | { |
| 29 | public: |
| 30 | explicit Player(uInt32 collisionMask); |
| 31 | |
| 32 | public: |
| 33 | |
| 34 | void setTIA(TIA* tia) { myTIA = tia; } |
| 35 | |
| 36 | void reset(); |
| 37 | |
| 38 | void grp(uInt8 value); |
| 39 | |
| 40 | void hmp(uInt8 value); |
| 41 | |
| 42 | void nusiz(uInt8 value, bool hblank); |
| 43 | |
| 44 | void resp(uInt8 counter); |
| 45 | |
| 46 | void refp(uInt8 value); |
| 47 | |
| 48 | void vdelp(uInt8 value); |
| 49 | |
| 50 | void toggleEnabled(bool enabled); |
| 51 | |
| 52 | void toggleCollisions(bool enabled); |
| 53 | |
| 54 | void setColor(uInt8 color); |
| 55 | |
| 56 | void setDebugColor(uInt8 color); |
| 57 | void enableDebugColors(bool enabled); |
| 58 | |
| 59 | void applyColorLoss(); |
| 60 | |
| 61 | void setInvertedPhaseClock(bool enable); |
| 62 | |
| 63 | void startMovement(); |
| 64 | |
| 65 | void nextLine(); |
| 66 | |
| 67 | uInt8 getClock() const { return myCounter; } |
| 68 | |
| 69 | bool isOn() const { return (collision & 0x8000); } |
| 70 | uInt8 getColor() const { return myColor; } |
| 71 | |
| 72 | void shufflePatterns(); |
| 73 | |
| 74 | uInt8 getRespClock() const; |
| 75 | |
| 76 | uInt8 getPosition() const; |
| 77 | void setPosition(uInt8 newPosition); |
| 78 | |
| 79 | uInt8 getGRPOld() const { return myPatternOld; } |
| 80 | uInt8 getGRPNew() const { return myPatternNew; } |
| 81 | |
| 82 | void setGRPOld(uInt8 pattern); |
| 83 | |
| 84 | /** |
| 85 | Serializable methods (see that class for more information). |
| 86 | */ |
| 87 | bool save(Serializer& out) const override; |
| 88 | bool load(Serializer& in) override; |
| 89 | |
| 90 | inline void movementTick(uInt32 clock, bool hblank); |
| 91 | |
| 92 | inline void tick(); |
| 93 | |
| 94 | public: |
| 95 | |
| 96 | uInt32 collision; |
| 97 | bool isMoving; |
| 98 | |
| 99 | private: |
| 100 | |
| 101 | void updatePattern(); |
| 102 | void applyColors(); |
| 103 | void setDivider(uInt8 divider); |
| 104 | |
| 105 | private: |
| 106 | |
| 107 | enum Count: Int8 { |
| 108 | renderCounterOffset = -5, |
| 109 | }; |
| 110 | |
| 111 | private: |
| 112 | |
| 113 | uInt32 myCollisionMaskDisabled; |
| 114 | uInt32 myCollisionMaskEnabled; |
| 115 | |
| 116 | uInt8 myColor; |
| 117 | uInt8 myObjectColor, myDebugColor; |
| 118 | bool myDebugEnabled; |
| 119 | |
| 120 | bool myIsSuppressed; |
| 121 | |
| 122 | uInt8 myHmmClocks; |
| 123 | uInt8 myCounter; |
| 124 | |
| 125 | bool myIsRendering; |
| 126 | Int8 myRenderCounter; |
| 127 | Int8 myRenderCounterTripPoint; |
| 128 | uInt8 myDivider; |
| 129 | uInt8 myDividerPending; |
| 130 | uInt8 mySampleCounter; |
| 131 | Int8 myDividerChangeCounter; |
| 132 | |
| 133 | const uInt8* myDecodes; |
| 134 | uInt8 myDecodesOffset; // needed for state saving |
| 135 | |
| 136 | uInt8 myPatternOld; |
| 137 | uInt8 myPatternNew; |
| 138 | uInt8 myPattern; |
| 139 | |
| 140 | bool myIsReflected; |
| 141 | bool myIsDelaying; |
| 142 | bool myInvertedPhaseClock; |
| 143 | bool myUseInvertedPhaseClock; |
| 144 | |
| 145 | TIA* myTIA; |
| 146 | |
| 147 | private: |
| 148 | Player(const Player&) = delete; |
| 149 | Player(Player&&) = delete; |
| 150 | Player& operator=(const Player&) = delete; |
| 151 | Player& operator=(Player&&) = delete; |
| 152 | }; |
| 153 | |
| 154 | // ############################################################################ |
| 155 | // Implementation |
| 156 | // ############################################################################ |
| 157 | |
| 158 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 159 | void Player::movementTick(uInt32 clock, bool hblank) |
| 160 | { |
| 161 | if (clock == myHmmClocks) |
| 162 | isMoving = false; |
| 163 | |
| 164 | if(isMoving) |
| 165 | { |
| 166 | if (hblank) tick(); |
| 167 | myInvertedPhaseClock = !hblank; |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 172 | void Player::tick() |
| 173 | { |
| 174 | if(myUseInvertedPhaseClock && myInvertedPhaseClock) |
| 175 | { |
| 176 | myInvertedPhaseClock = false; |
| 177 | return; |
| 178 | } |
| 179 | |
| 180 | if (!myIsRendering || myRenderCounter < myRenderCounterTripPoint) |
| 181 | collision = myCollisionMaskDisabled; |
| 182 | else |
| 183 | collision = (myPattern & (1 << mySampleCounter)) ? myCollisionMaskEnabled : myCollisionMaskDisabled; |
| 184 | |
| 185 | if (myDecodes[myCounter]) { |
| 186 | myIsRendering = true; |
| 187 | mySampleCounter = 0; |
| 188 | myRenderCounter = renderCounterOffset; |
| 189 | } else if (myIsRendering) { |
| 190 | ++myRenderCounter; |
| 191 | |
| 192 | switch (myDivider) { |
| 193 | case 1: |
| 194 | if (myRenderCounter > 0) |
| 195 | ++mySampleCounter; |
| 196 | |
| 197 | if (myRenderCounter >= 0 && myDividerChangeCounter >= 0 && myDividerChangeCounter-- == 0) |
| 198 | setDivider(myDividerPending); |
| 199 | |
| 200 | break; |
| 201 | |
| 202 | default: |
| 203 | if (myRenderCounter > 1 && (((myRenderCounter - 1) % myDivider) == 0)) |
| 204 | ++mySampleCounter; |
| 205 | |
| 206 | if (myRenderCounter > 0 && myDividerChangeCounter >= 0 && myDividerChangeCounter-- == 0) |
| 207 | setDivider(myDividerPending); |
| 208 | |
| 209 | break; |
| 210 | } |
| 211 | |
| 212 | if (mySampleCounter > 7) myIsRendering = false; |
| 213 | } |
| 214 | |
| 215 | if (++myCounter >= TIAConstants::H_PIXEL) myCounter = 0; |
| 216 | } |
| 217 | |
| 218 | #endif // TIA_PLAYER |
| 219 |