| 1 | //============================================================================ |
|---|---|
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "Playfield.hxx" |
| 19 | #include "TIA.hxx" |
| 20 | |
| 21 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 22 | Playfield::Playfield(uInt32 collisionMask) |
| 23 | : myCollisionMaskDisabled(collisionMask), |
| 24 | myCollisionMaskEnabled(0xFFFF), |
| 25 | myIsSuppressed(false), |
| 26 | myTIA(nullptr) |
| 27 | { |
| 28 | reset(); |
| 29 | } |
| 30 | |
| 31 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 32 | void Playfield::reset() |
| 33 | { |
| 34 | myPattern = 0; |
| 35 | myReflected = false; |
| 36 | myRefp = false; |
| 37 | |
| 38 | myPf0 = 0; |
| 39 | myPf1 = 0; |
| 40 | myPf2 = 0; |
| 41 | |
| 42 | myX = 0; |
| 43 | |
| 44 | myObjectColor = myDebugColor = 0; |
| 45 | myColorLeft = myColorRight = 0; |
| 46 | myColorP0 = myColorP1 = 0; |
| 47 | myColorMode = ColorMode::normal; |
| 48 | myDebugEnabled = false; |
| 49 | |
| 50 | collision = 0; |
| 51 | |
| 52 | updatePattern(); |
| 53 | } |
| 54 | |
| 55 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 56 | void Playfield::pf0(uInt8 value) |
| 57 | { |
| 58 | if (myPf0 == value >> 4) return; |
| 59 | |
| 60 | myTIA->flushLineCache(); |
| 61 | |
| 62 | myPattern = (myPattern & 0x000FFFF0) | (value >> 4); |
| 63 | myPf0 = value >> 4; |
| 64 | |
| 65 | updatePattern(); |
| 66 | } |
| 67 | |
| 68 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 69 | void Playfield::pf1(uInt8 value) |
| 70 | { |
| 71 | if (myPf1 == value) return; |
| 72 | |
| 73 | myTIA->flushLineCache(); |
| 74 | |
| 75 | myPattern = (myPattern & 0x000FF00F) |
| 76 | | ((value & 0x80) >> 3) |
| 77 | | ((value & 0x40) >> 1) |
| 78 | | ((value & 0x20) << 1) |
| 79 | | ((value & 0x10) << 3) |
| 80 | | ((value & 0x08) << 5) |
| 81 | | ((value & 0x04) << 7) |
| 82 | | ((value & 0x02) << 9) |
| 83 | | ((value & 0x01) << 11); |
| 84 | |
| 85 | myPf1 = value; |
| 86 | updatePattern(); |
| 87 | } |
| 88 | |
| 89 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 90 | void Playfield::pf2(uInt8 value) |
| 91 | { |
| 92 | if (myPf2 == value) return; |
| 93 | |
| 94 | myTIA->flushLineCache(); |
| 95 | |
| 96 | myPattern = (myPattern & 0x00000FFF) | (value << 12); |
| 97 | myPf2 = value; |
| 98 | |
| 99 | updatePattern(); |
| 100 | } |
| 101 | |
| 102 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 103 | void Playfield::ctrlpf(uInt8 value) |
| 104 | { |
| 105 | const bool reflected = (value & 0x01) > 0; |
| 106 | const ColorMode colorMode = (value & 0x06) == 0x02 ? ColorMode::score : ColorMode::normal; |
| 107 | |
| 108 | if (myReflected == reflected && myColorMode == colorMode) return; |
| 109 | |
| 110 | myTIA->flushLineCache(); |
| 111 | |
| 112 | myReflected = reflected; |
| 113 | myColorMode = colorMode; |
| 114 | applyColors(); |
| 115 | } |
| 116 | |
| 117 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 118 | void Playfield::toggleEnabled(bool enabled) |
| 119 | { |
| 120 | myIsSuppressed = !enabled; |
| 121 | |
| 122 | updatePattern(); |
| 123 | } |
| 124 | |
| 125 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 126 | void Playfield::toggleCollisions(bool enabled) |
| 127 | { |
| 128 | // Only keep bit 15 active if collisions are disabled. |
| 129 | myCollisionMaskEnabled = enabled ? 0xFFFF : (0x8000 | myCollisionMaskDisabled); |
| 130 | } |
| 131 | |
| 132 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 133 | void Playfield::setColor(uInt8 color) |
| 134 | { |
| 135 | if (color != myObjectColor && myColorMode == ColorMode::normal) myTIA->flushLineCache(); |
| 136 | |
| 137 | myObjectColor = color; |
| 138 | applyColors(); |
| 139 | } |
| 140 | |
| 141 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 142 | void Playfield::setColorP0(uInt8 color) |
| 143 | { |
| 144 | if (color != myColorP0 && myColorMode == ColorMode::score) myTIA->flushLineCache(); |
| 145 | |
| 146 | myColorP0 = color; |
| 147 | applyColors(); |
| 148 | } |
| 149 | |
| 150 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 151 | void Playfield::setColorP1(uInt8 color) |
| 152 | { |
| 153 | if (color != myColorP1 && myColorMode == ColorMode::score) myTIA->flushLineCache(); |
| 154 | |
| 155 | myColorP1 = color; |
| 156 | applyColors(); |
| 157 | } |
| 158 | |
| 159 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 160 | void Playfield::setDebugColor(uInt8 color) |
| 161 | { |
| 162 | myTIA->flushLineCache(); |
| 163 | // allow slight luminance variations without changing color |
| 164 | if((color & 0xe) == 0xe) |
| 165 | color -= 2; |
| 166 | if((color & 0xe) == 0x0) |
| 167 | color += 2; |
| 168 | myDebugColor = color; |
| 169 | applyColors(); |
| 170 | } |
| 171 | |
| 172 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 173 | void Playfield::enableDebugColors(bool enabled) |
| 174 | { |
| 175 | myTIA->flushLineCache(); |
| 176 | myDebugEnabled = enabled; |
| 177 | applyColors(); |
| 178 | } |
| 179 | |
| 180 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 181 | void Playfield::applyColorLoss() |
| 182 | { |
| 183 | myTIA->flushLineCache(); |
| 184 | applyColors(); |
| 185 | } |
| 186 | |
| 187 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 188 | void Playfield::nextLine() |
| 189 | { |
| 190 | collision = myCollisionMaskDisabled; |
| 191 | } |
| 192 | |
| 193 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 194 | void Playfield::applyColors() |
| 195 | { |
| 196 | if (myDebugEnabled) |
| 197 | myColorLeft = myColorRight = myDebugColor; |
| 198 | else |
| 199 | { |
| 200 | switch (myColorMode) |
| 201 | { |
| 202 | case ColorMode::normal: |
| 203 | if (myTIA->colorLossActive()) |
| 204 | myColorLeft = myColorRight = myObjectColor |= 0x01; |
| 205 | else |
| 206 | myColorLeft = myColorRight = myObjectColor &= 0xfe; |
| 207 | break; |
| 208 | |
| 209 | case ColorMode::score: |
| 210 | if (myTIA->colorLossActive()) |
| 211 | { |
| 212 | myColorLeft = myColorP0 |= 0x01; |
| 213 | myColorRight = myColorP1 |= 0x01; |
| 214 | } |
| 215 | else |
| 216 | { |
| 217 | myColorLeft = myColorP0 &= 0xfe; |
| 218 | myColorRight = myColorP1 &= 0xfe; |
| 219 | } |
| 220 | break; |
| 221 | } |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 226 | uInt8 Playfield::getColor() const |
| 227 | { |
| 228 | if (!myDebugEnabled) |
| 229 | return myX < TIAConstants::H_PIXEL / 2 ? myColorLeft : myColorRight; |
| 230 | else |
| 231 | { |
| 232 | if (myX < TIAConstants::H_PIXEL / 2) |
| 233 | { |
| 234 | // left side: |
| 235 | if(myX < 16) |
| 236 | return myDebugColor - 2; // PF0 |
| 237 | if(myX < 48) |
| 238 | return myDebugColor; // PF1 |
| 239 | } |
| 240 | else |
| 241 | { |
| 242 | // right side: |
| 243 | if(!myReflected) |
| 244 | { |
| 245 | if(myX < TIAConstants::H_PIXEL / 2 + 16) |
| 246 | return myDebugColor - 2; // PF0 |
| 247 | if(myX < TIAConstants::H_PIXEL / 2 + 48) |
| 248 | return myDebugColor; // PF1 |
| 249 | } |
| 250 | else |
| 251 | { |
| 252 | if(myX >= TIAConstants::H_PIXEL - 16) |
| 253 | return myDebugColor - 2; // PF0 |
| 254 | if(myX >= TIAConstants::H_PIXEL - 48) |
| 255 | return myDebugColor; // PF1 |
| 256 | } |
| 257 | } |
| 258 | return myDebugColor + 2; // PF2 |
| 259 | } |
| 260 | } |
| 261 | |
| 262 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 263 | void Playfield::updatePattern() |
| 264 | { |
| 265 | myEffectivePattern = myIsSuppressed ? 0 : myPattern; |
| 266 | } |
| 267 | |
| 268 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 269 | bool Playfield::save(Serializer& out) const |
| 270 | { |
| 271 | try |
| 272 | { |
| 273 | out.putInt(collision); |
| 274 | out.putInt(myCollisionMaskDisabled); |
| 275 | out.putInt(myCollisionMaskEnabled); |
| 276 | |
| 277 | out.putBool(myIsSuppressed); |
| 278 | |
| 279 | out.putByte(myColorLeft); |
| 280 | out.putByte(myColorRight); |
| 281 | out.putByte(myColorP0); |
| 282 | out.putByte(myColorP1); |
| 283 | out.putByte(myObjectColor); |
| 284 | out.putByte(myDebugColor); |
| 285 | out.putBool(myDebugEnabled); |
| 286 | |
| 287 | out.putByte(uInt8(myColorMode)); |
| 288 | |
| 289 | out.putInt(myPattern); |
| 290 | out.putInt(myEffectivePattern); |
| 291 | out.putBool(myRefp); |
| 292 | out.putBool(myReflected); |
| 293 | |
| 294 | out.putByte(myPf0); |
| 295 | out.putByte(myPf1); |
| 296 | out.putByte(myPf2); |
| 297 | |
| 298 | out.putInt(myX); |
| 299 | } |
| 300 | catch(...) |
| 301 | { |
| 302 | cerr << "ERROR: TIA_Playfield::save"<< endl; |
| 303 | return false; |
| 304 | } |
| 305 | |
| 306 | return true; |
| 307 | } |
| 308 | |
| 309 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 310 | bool Playfield::load(Serializer& in) |
| 311 | { |
| 312 | try |
| 313 | { |
| 314 | collision = in.getInt(); |
| 315 | myCollisionMaskDisabled = in.getInt(); |
| 316 | myCollisionMaskEnabled = in.getInt(); |
| 317 | |
| 318 | myIsSuppressed = in.getBool(); |
| 319 | |
| 320 | myColorLeft = in.getByte(); |
| 321 | myColorRight = in.getByte(); |
| 322 | myColorP0 = in.getByte(); |
| 323 | myColorP1 = in.getByte(); |
| 324 | myObjectColor = in.getByte(); |
| 325 | myDebugColor = in.getByte(); |
| 326 | myDebugEnabled = in.getBool(); |
| 327 | |
| 328 | myColorMode = ColorMode(in.getByte()); |
| 329 | |
| 330 | myPattern = in.getInt(); |
| 331 | myEffectivePattern = in.getInt(); |
| 332 | myRefp = in.getBool(); |
| 333 | myReflected = in.getBool(); |
| 334 | |
| 335 | myPf0 = in.getByte(); |
| 336 | myPf1 = in.getByte(); |
| 337 | myPf2 = in.getByte(); |
| 338 | |
| 339 | myX = in.getInt(); |
| 340 | |
| 341 | applyColors(); |
| 342 | updatePattern(); |
| 343 | } |
| 344 | catch(...) |
| 345 | { |
| 346 | cerr << "ERROR: TIA_Playfield::load"<< endl; |
| 347 | return false; |
| 348 | } |
| 349 | |
| 350 | return true; |
| 351 | } |
| 352 |