| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #ifndef TIA_JITTER_EMULATION | 
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| 19 | #define TIA_JITTER_EMULATION | 
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| 20 |  | 
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| 21 | #include "bspf.hxx" | 
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| 22 | #include "Serializable.hxx" | 
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| 23 |  | 
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| 24 | class JitterEmulation: public Serializable { | 
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| 25 | public: | 
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| 26 |  | 
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| 27 | JitterEmulation(); | 
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| 28 |  | 
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| 29 | public: | 
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| 30 |  | 
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| 31 | void reset(); | 
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| 32 |  | 
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| 33 | void frameComplete(uInt32 scanlineCount); | 
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| 34 |  | 
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| 35 | void setJitterFactor(Int32 factor) { myJitterFactor = factor; } | 
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| 36 |  | 
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| 37 | Int32 jitter() const { return myJitter; } | 
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| 38 |  | 
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| 39 | void setYStart(uInt32 ystart) { myYStart = ystart; } | 
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| 40 |  | 
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| 41 | /** | 
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| 42 | * Save state. | 
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| 43 | */ | 
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| 44 | bool save(Serializer& out) const override; | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | * Restore state. | 
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| 48 | */ | 
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| 49 | bool load(Serializer& in) override; | 
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| 50 |  | 
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| 51 | private: | 
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| 52 |  | 
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| 53 | void updateJitter(Int32 scanlineDifference); | 
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| 54 |  | 
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| 55 | private: | 
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| 56 |  | 
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| 57 | uInt32 myLastFrameScanlines; | 
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| 58 |  | 
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| 59 | Int32 myStableFrameFinalLines; | 
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| 60 |  | 
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| 61 | uInt32 myStableFrames; | 
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| 62 |  | 
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| 63 | uInt32 myStabilizationCounter; | 
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| 64 |  | 
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| 65 | uInt32 myDestabilizationCounter; | 
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| 66 |  | 
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| 67 | Int32 myJitter; | 
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| 68 |  | 
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| 69 | Int32 myJitterFactor; | 
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| 70 |  | 
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| 71 | uInt32 myYStart; | 
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| 72 |  | 
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| 73 | private: | 
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| 74 |  | 
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| 75 | JitterEmulation(const JitterEmulation&) = delete; | 
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| 76 | JitterEmulation(JitterEmulation&&) = delete; | 
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| 77 | JitterEmulation& operator=(const JitterEmulation&) = delete; | 
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| 78 | JitterEmulation& operator=(JitterEmulation&&) = delete; | 
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| 79 | }; | 
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| 80 |  | 
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| 81 | #endif // TIA_JITTER_EMULATION | 
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| 82 |  | 
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