| 1 | /* |
| 2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
| 3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
| 4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
| 5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
| 6 | |
| 7 | Stockfish is free software: you can redistribute it and/or modify |
| 8 | it under the terms of the GNU General Public License as published by |
| 9 | the Free Software Foundation, either version 3 of the License, or |
| 10 | (at your option) any later version. |
| 11 | |
| 12 | Stockfish is distributed in the hope that it will be useful, |
| 13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 15 | GNU General Public License for more details. |
| 16 | |
| 17 | You should have received a copy of the GNU General Public License |
| 18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 19 | */ |
| 20 | |
| 21 | #ifndef TYPES_H_INCLUDED |
| 22 | #define TYPES_H_INCLUDED |
| 23 | |
| 24 | /// When compiling with provided Makefile (e.g. for Linux and OSX), configuration |
| 25 | /// is done automatically. To get started type 'make help'. |
| 26 | /// |
| 27 | /// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches |
| 28 | /// need to be set manually: |
| 29 | /// |
| 30 | /// -DNDEBUG | Disable debugging mode. Always use this for release. |
| 31 | /// |
| 32 | /// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to |
| 33 | /// | run on some very old machines. |
| 34 | /// |
| 35 | /// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works |
| 36 | /// | only in 64-bit mode and requires hardware with popcnt support. |
| 37 | /// |
| 38 | /// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works |
| 39 | /// | only in 64-bit mode and requires hardware with pext support. |
| 40 | |
| 41 | #include <cassert> |
| 42 | #include <cctype> |
| 43 | #include <climits> |
| 44 | #include <cstdint> |
| 45 | #include <cstdlib> |
| 46 | |
| 47 | #if defined(_MSC_VER) |
| 48 | // Disable some silly and noisy warning from MSVC compiler |
| 49 | #pragma warning(disable: 4127) // Conditional expression is constant |
| 50 | #pragma warning(disable: 4146) // Unary minus operator applied to unsigned type |
| 51 | #pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false' |
| 52 | #endif |
| 53 | |
| 54 | /// Predefined macros hell: |
| 55 | /// |
| 56 | /// __GNUC__ Compiler is gcc, Clang or Intel on Linux |
| 57 | /// __INTEL_COMPILER Compiler is Intel |
| 58 | /// _MSC_VER Compiler is MSVC or Intel on Windows |
| 59 | /// _WIN32 Building on Windows (any) |
| 60 | /// _WIN64 Building on Windows 64 bit |
| 61 | |
| 62 | #if defined(_WIN64) && defined(_MSC_VER) // No Makefile used |
| 63 | # include <intrin.h> // Microsoft header for _BitScanForward64() |
| 64 | # define IS_64BIT |
| 65 | #endif |
| 66 | |
| 67 | #if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER)) |
| 68 | # include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64() |
| 69 | #endif |
| 70 | |
| 71 | #if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER)) |
| 72 | # include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch() |
| 73 | #endif |
| 74 | |
| 75 | #if defined(USE_PEXT) |
| 76 | # include <immintrin.h> // Header for _pext_u64() intrinsic |
| 77 | # define pext(b, m) _pext_u64(b, m) |
| 78 | #else |
| 79 | # define pext(b, m) 0 |
| 80 | #endif |
| 81 | |
| 82 | #ifdef USE_POPCNT |
| 83 | constexpr bool HasPopCnt = true; |
| 84 | #else |
| 85 | constexpr bool HasPopCnt = false; |
| 86 | #endif |
| 87 | |
| 88 | #ifdef USE_PEXT |
| 89 | constexpr bool HasPext = true; |
| 90 | #else |
| 91 | constexpr bool HasPext = false; |
| 92 | #endif |
| 93 | |
| 94 | #ifdef IS_64BIT |
| 95 | constexpr bool Is64Bit = true; |
| 96 | #else |
| 97 | constexpr bool Is64Bit = false; |
| 98 | #endif |
| 99 | |
| 100 | typedef uint64_t Key; |
| 101 | typedef uint64_t Bitboard; |
| 102 | |
| 103 | constexpr int MAX_MOVES = 256; |
| 104 | constexpr int MAX_PLY = 246; |
| 105 | |
| 106 | /// A move needs 16 bits to be stored |
| 107 | /// |
| 108 | /// bit 0- 5: destination square (from 0 to 63) |
| 109 | /// bit 6-11: origin square (from 0 to 63) |
| 110 | /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) |
| 111 | /// bit 14-15: special move flag: promotion (1), en passant (2), castling (3) |
| 112 | /// NOTE: EN-PASSANT bit is set only when a pawn can be captured |
| 113 | /// |
| 114 | /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in |
| 115 | /// any normal move destination square is always different from origin square |
| 116 | /// while MOVE_NONE and MOVE_NULL have the same origin and destination square. |
| 117 | |
| 118 | enum Move : int { |
| 119 | MOVE_NONE, |
| 120 | MOVE_NULL = 65 |
| 121 | }; |
| 122 | |
| 123 | enum MoveType { |
| 124 | NORMAL, |
| 125 | PROMOTION = 1 << 14, |
| 126 | ENPASSANT = 2 << 14, |
| 127 | CASTLING = 3 << 14 |
| 128 | }; |
| 129 | |
| 130 | enum Color { |
| 131 | WHITE, BLACK, COLOR_NB = 2 |
| 132 | }; |
| 133 | |
| 134 | enum CastlingSide { |
| 135 | KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2 |
| 136 | }; |
| 137 | |
| 138 | enum CastlingRight { |
| 139 | NO_CASTLING, |
| 140 | WHITE_OO, |
| 141 | WHITE_OOO = WHITE_OO << 1, |
| 142 | BLACK_OO = WHITE_OO << 2, |
| 143 | BLACK_OOO = WHITE_OO << 3, |
| 144 | |
| 145 | WHITE_CASTLING = WHITE_OO | WHITE_OOO, |
| 146 | BLACK_CASTLING = BLACK_OO | BLACK_OOO, |
| 147 | ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING, |
| 148 | |
| 149 | CASTLING_RIGHT_NB = 16 |
| 150 | }; |
| 151 | |
| 152 | enum Phase { |
| 153 | PHASE_ENDGAME, |
| 154 | PHASE_MIDGAME = 128, |
| 155 | MG = 0, EG = 1, PHASE_NB = 2 |
| 156 | }; |
| 157 | |
| 158 | enum ScaleFactor { |
| 159 | SCALE_FACTOR_DRAW = 0, |
| 160 | SCALE_FACTOR_NORMAL = 64, |
| 161 | SCALE_FACTOR_MAX = 128, |
| 162 | SCALE_FACTOR_NONE = 255 |
| 163 | }; |
| 164 | |
| 165 | enum Bound { |
| 166 | BOUND_NONE, |
| 167 | BOUND_UPPER, |
| 168 | BOUND_LOWER, |
| 169 | BOUND_EXACT = BOUND_UPPER | BOUND_LOWER |
| 170 | }; |
| 171 | |
| 172 | enum Value : int { |
| 173 | VALUE_ZERO = 0, |
| 174 | VALUE_DRAW = 0, |
| 175 | VALUE_KNOWN_WIN = 10000, |
| 176 | VALUE_MATE = 32000, |
| 177 | VALUE_INFINITE = 32001, |
| 178 | VALUE_NONE = 32002, |
| 179 | |
| 180 | VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY, |
| 181 | VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY, |
| 182 | |
| 183 | PawnValueMg = 128, PawnValueEg = 213, |
| 184 | KnightValueMg = 782, KnightValueEg = 865, |
| 185 | BishopValueMg = 830, BishopValueEg = 918, |
| 186 | RookValueMg = 1289, RookValueEg = 1378, |
| 187 | QueenValueMg = 2529, QueenValueEg = 2687, |
| 188 | |
| 189 | MidgameLimit = 15258, EndgameLimit = 3915 |
| 190 | }; |
| 191 | |
| 192 | enum PieceType { |
| 193 | NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, |
| 194 | ALL_PIECES = 0, |
| 195 | PIECE_TYPE_NB = 8 |
| 196 | }; |
| 197 | |
| 198 | enum Piece { |
| 199 | NO_PIECE, |
| 200 | W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, |
| 201 | B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING, |
| 202 | PIECE_NB = 16 |
| 203 | }; |
| 204 | |
| 205 | extern Value PieceValue[PHASE_NB][PIECE_NB]; |
| 206 | |
| 207 | enum Depth : int { |
| 208 | |
| 209 | ONE_PLY = 1, |
| 210 | |
| 211 | DEPTH_ZERO = 0 * ONE_PLY, |
| 212 | DEPTH_QS_CHECKS = 0 * ONE_PLY, |
| 213 | DEPTH_QS_NO_CHECKS = -1 * ONE_PLY, |
| 214 | DEPTH_QS_RECAPTURES = -5 * ONE_PLY, |
| 215 | |
| 216 | DEPTH_NONE = -6 * ONE_PLY, |
| 217 | DEPTH_OFFSET = DEPTH_NONE, |
| 218 | DEPTH_MAX = MAX_PLY * ONE_PLY |
| 219 | }; |
| 220 | |
| 221 | static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2" ); |
| 222 | |
| 223 | enum Square : int { |
| 224 | SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1, |
| 225 | SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2, |
| 226 | SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3, |
| 227 | SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4, |
| 228 | SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5, |
| 229 | SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6, |
| 230 | SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7, |
| 231 | SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8, |
| 232 | SQ_NONE, |
| 233 | |
| 234 | SQUARE_NB = 64 |
| 235 | }; |
| 236 | |
| 237 | enum Direction : int { |
| 238 | NORTH = 8, |
| 239 | EAST = 1, |
| 240 | SOUTH = -NORTH, |
| 241 | WEST = -EAST, |
| 242 | |
| 243 | NORTH_EAST = NORTH + EAST, |
| 244 | SOUTH_EAST = SOUTH + EAST, |
| 245 | SOUTH_WEST = SOUTH + WEST, |
| 246 | NORTH_WEST = NORTH + WEST |
| 247 | }; |
| 248 | |
| 249 | enum File : int { |
| 250 | FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB |
| 251 | }; |
| 252 | |
| 253 | enum Rank : int { |
| 254 | RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB |
| 255 | }; |
| 256 | |
| 257 | |
| 258 | /// Score enum stores a middlegame and an endgame value in a single integer (enum). |
| 259 | /// The least significant 16 bits are used to store the middlegame value and the |
| 260 | /// upper 16 bits are used to store the endgame value. We have to take care to |
| 261 | /// avoid left-shifting a signed int to avoid undefined behavior. |
| 262 | enum Score : int { SCORE_ZERO }; |
| 263 | |
| 264 | constexpr Score make_score(int mg, int eg) { |
| 265 | return Score((int)((unsigned int)eg << 16) + mg); |
| 266 | } |
| 267 | |
| 268 | /// Extracting the signed lower and upper 16 bits is not so trivial because |
| 269 | /// according to the standard a simple cast to short is implementation defined |
| 270 | /// and so is a right shift of a signed integer. |
| 271 | inline Value eg_value(Score s) { |
| 272 | union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) }; |
| 273 | return Value(eg.s); |
| 274 | } |
| 275 | |
| 276 | inline Value mg_value(Score s) { |
| 277 | union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) }; |
| 278 | return Value(mg.s); |
| 279 | } |
| 280 | |
| 281 | #define ENABLE_BASE_OPERATORS_ON(T) \ |
| 282 | constexpr T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \ |
| 283 | constexpr T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \ |
| 284 | constexpr T operator-(T d) { return T(-int(d)); } \ |
| 285 | inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \ |
| 286 | inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } |
| 287 | |
| 288 | #define ENABLE_INCR_OPERATORS_ON(T) \ |
| 289 | inline T& operator++(T& d) { return d = T(int(d) + 1); } \ |
| 290 | inline T& operator--(T& d) { return d = T(int(d) - 1); } |
| 291 | |
| 292 | #define ENABLE_FULL_OPERATORS_ON(T) \ |
| 293 | ENABLE_BASE_OPERATORS_ON(T) \ |
| 294 | constexpr T operator*(int i, T d) { return T(i * int(d)); } \ |
| 295 | constexpr T operator*(T d, int i) { return T(int(d) * i); } \ |
| 296 | constexpr T operator/(T d, int i) { return T(int(d) / i); } \ |
| 297 | constexpr int operator/(T d1, T d2) { return int(d1) / int(d2); } \ |
| 298 | inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \ |
| 299 | inline T& operator/=(T& d, int i) { return d = T(int(d) / i); } |
| 300 | |
| 301 | ENABLE_FULL_OPERATORS_ON(Value) |
| 302 | ENABLE_FULL_OPERATORS_ON(Depth) |
| 303 | ENABLE_FULL_OPERATORS_ON(Direction) |
| 304 | |
| 305 | ENABLE_INCR_OPERATORS_ON(PieceType) |
| 306 | ENABLE_INCR_OPERATORS_ON(Piece) |
| 307 | ENABLE_INCR_OPERATORS_ON(Square) |
| 308 | ENABLE_INCR_OPERATORS_ON(File) |
| 309 | ENABLE_INCR_OPERATORS_ON(Rank) |
| 310 | |
| 311 | ENABLE_BASE_OPERATORS_ON(Score) |
| 312 | |
| 313 | #undef ENABLE_FULL_OPERATORS_ON |
| 314 | #undef ENABLE_INCR_OPERATORS_ON |
| 315 | #undef ENABLE_BASE_OPERATORS_ON |
| 316 | |
| 317 | /// Additional operators to add integers to a Value |
| 318 | constexpr Value operator+(Value v, int i) { return Value(int(v) + i); } |
| 319 | constexpr Value operator-(Value v, int i) { return Value(int(v) - i); } |
| 320 | inline Value& operator+=(Value& v, int i) { return v = v + i; } |
| 321 | inline Value& operator-=(Value& v, int i) { return v = v - i; } |
| 322 | |
| 323 | /// Additional operators to add a Direction to a Square |
| 324 | constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); } |
| 325 | constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); } |
| 326 | inline Square& operator+=(Square& s, Direction d) { return s = s + d; } |
| 327 | inline Square& operator-=(Square& s, Direction d) { return s = s - d; } |
| 328 | |
| 329 | /// Only declared but not defined. We don't want to multiply two scores due to |
| 330 | /// a very high risk of overflow. So user should explicitly convert to integer. |
| 331 | Score operator*(Score, Score) = delete; |
| 332 | |
| 333 | /// Division of a Score must be handled separately for each term |
| 334 | inline Score operator/(Score s, int i) { |
| 335 | return make_score(mg_value(s) / i, eg_value(s) / i); |
| 336 | } |
| 337 | |
| 338 | /// Multiplication of a Score by an integer. We check for overflow in debug mode. |
| 339 | inline Score operator*(Score s, int i) { |
| 340 | |
| 341 | Score result = Score(int(s) * i); |
| 342 | |
| 343 | assert(eg_value(result) == (i * eg_value(s))); |
| 344 | assert(mg_value(result) == (i * mg_value(s))); |
| 345 | assert((i == 0) || (result / i) == s); |
| 346 | |
| 347 | return result; |
| 348 | } |
| 349 | |
| 350 | constexpr Color operator~(Color c) { |
| 351 | return Color(c ^ BLACK); // Toggle color |
| 352 | } |
| 353 | |
| 354 | constexpr Square operator~(Square s) { |
| 355 | return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8 |
| 356 | } |
| 357 | |
| 358 | constexpr File operator~(File f) { |
| 359 | return File(f ^ FILE_H); // Horizontal flip FILE_A -> FILE_H |
| 360 | } |
| 361 | |
| 362 | constexpr Piece operator~(Piece pc) { |
| 363 | return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT |
| 364 | } |
| 365 | |
| 366 | constexpr CastlingRight operator|(Color c, CastlingSide s) { |
| 367 | return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); |
| 368 | } |
| 369 | |
| 370 | constexpr Value mate_in(int ply) { |
| 371 | return VALUE_MATE - ply; |
| 372 | } |
| 373 | |
| 374 | constexpr Value mated_in(int ply) { |
| 375 | return -VALUE_MATE + ply; |
| 376 | } |
| 377 | |
| 378 | constexpr Square make_square(File f, Rank r) { |
| 379 | return Square((r << 3) + f); |
| 380 | } |
| 381 | |
| 382 | constexpr Piece make_piece(Color c, PieceType pt) { |
| 383 | return Piece((c << 3) + pt); |
| 384 | } |
| 385 | |
| 386 | constexpr PieceType type_of(Piece pc) { |
| 387 | return PieceType(pc & 7); |
| 388 | } |
| 389 | |
| 390 | inline Color color_of(Piece pc) { |
| 391 | assert(pc != NO_PIECE); |
| 392 | return Color(pc >> 3); |
| 393 | } |
| 394 | |
| 395 | constexpr bool is_ok(Square s) { |
| 396 | return s >= SQ_A1 && s <= SQ_H8; |
| 397 | } |
| 398 | |
| 399 | constexpr File file_of(Square s) { |
| 400 | return File(s & 7); |
| 401 | } |
| 402 | |
| 403 | constexpr Rank rank_of(Square s) { |
| 404 | return Rank(s >> 3); |
| 405 | } |
| 406 | |
| 407 | constexpr Square relative_square(Color c, Square s) { |
| 408 | return Square(s ^ (c * 56)); |
| 409 | } |
| 410 | |
| 411 | constexpr Rank relative_rank(Color c, Rank r) { |
| 412 | return Rank(r ^ (c * 7)); |
| 413 | } |
| 414 | |
| 415 | constexpr Rank relative_rank(Color c, Square s) { |
| 416 | return relative_rank(c, rank_of(s)); |
| 417 | } |
| 418 | |
| 419 | constexpr Direction pawn_push(Color c) { |
| 420 | return c == WHITE ? NORTH : SOUTH; |
| 421 | } |
| 422 | |
| 423 | constexpr Square from_sq(Move m) { |
| 424 | return Square((m >> 6) & 0x3F); |
| 425 | } |
| 426 | |
| 427 | constexpr Square to_sq(Move m) { |
| 428 | return Square(m & 0x3F); |
| 429 | } |
| 430 | |
| 431 | constexpr int from_to(Move m) { |
| 432 | return m & 0xFFF; |
| 433 | } |
| 434 | |
| 435 | constexpr MoveType type_of(Move m) { |
| 436 | return MoveType(m & (3 << 14)); |
| 437 | } |
| 438 | |
| 439 | constexpr PieceType promotion_type(Move m) { |
| 440 | return PieceType(((m >> 12) & 3) + KNIGHT); |
| 441 | } |
| 442 | |
| 443 | constexpr Move make_move(Square from, Square to) { |
| 444 | return Move((from << 6) + to); |
| 445 | } |
| 446 | |
| 447 | template<MoveType T> |
| 448 | constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) { |
| 449 | return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to); |
| 450 | } |
| 451 | |
| 452 | constexpr bool is_ok(Move m) { |
| 453 | return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE |
| 454 | } |
| 455 | |
| 456 | #endif // #ifndef TYPES_H_INCLUDED |
| 457 | |