1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | |
12 | Stockfish is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | */ |
20 | |
21 | #ifndef TYPES_H_INCLUDED |
22 | #define TYPES_H_INCLUDED |
23 | |
24 | /// When compiling with provided Makefile (e.g. for Linux and OSX), configuration |
25 | /// is done automatically. To get started type 'make help'. |
26 | /// |
27 | /// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches |
28 | /// need to be set manually: |
29 | /// |
30 | /// -DNDEBUG | Disable debugging mode. Always use this for release. |
31 | /// |
32 | /// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to |
33 | /// | run on some very old machines. |
34 | /// |
35 | /// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works |
36 | /// | only in 64-bit mode and requires hardware with popcnt support. |
37 | /// |
38 | /// -DUSE_PEXT | Add runtime support for use of pext asm-instruction. Works |
39 | /// | only in 64-bit mode and requires hardware with pext support. |
40 | |
41 | #include <cassert> |
42 | #include <cctype> |
43 | #include <climits> |
44 | #include <cstdint> |
45 | #include <cstdlib> |
46 | |
47 | #if defined(_MSC_VER) |
48 | // Disable some silly and noisy warning from MSVC compiler |
49 | #pragma warning(disable: 4127) // Conditional expression is constant |
50 | #pragma warning(disable: 4146) // Unary minus operator applied to unsigned type |
51 | #pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false' |
52 | #endif |
53 | |
54 | /// Predefined macros hell: |
55 | /// |
56 | /// __GNUC__ Compiler is gcc, Clang or Intel on Linux |
57 | /// __INTEL_COMPILER Compiler is Intel |
58 | /// _MSC_VER Compiler is MSVC or Intel on Windows |
59 | /// _WIN32 Building on Windows (any) |
60 | /// _WIN64 Building on Windows 64 bit |
61 | |
62 | #if defined(_WIN64) && defined(_MSC_VER) // No Makefile used |
63 | # include <intrin.h> // Microsoft header for _BitScanForward64() |
64 | # define IS_64BIT |
65 | #endif |
66 | |
67 | #if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER)) |
68 | # include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64() |
69 | #endif |
70 | |
71 | #if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER)) |
72 | # include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch() |
73 | #endif |
74 | |
75 | #if defined(USE_PEXT) |
76 | # include <immintrin.h> // Header for _pext_u64() intrinsic |
77 | # define pext(b, m) _pext_u64(b, m) |
78 | #else |
79 | # define pext(b, m) 0 |
80 | #endif |
81 | |
82 | #ifdef USE_POPCNT |
83 | constexpr bool HasPopCnt = true; |
84 | #else |
85 | constexpr bool HasPopCnt = false; |
86 | #endif |
87 | |
88 | #ifdef USE_PEXT |
89 | constexpr bool HasPext = true; |
90 | #else |
91 | constexpr bool HasPext = false; |
92 | #endif |
93 | |
94 | #ifdef IS_64BIT |
95 | constexpr bool Is64Bit = true; |
96 | #else |
97 | constexpr bool Is64Bit = false; |
98 | #endif |
99 | |
100 | typedef uint64_t Key; |
101 | typedef uint64_t Bitboard; |
102 | |
103 | constexpr int MAX_MOVES = 256; |
104 | constexpr int MAX_PLY = 246; |
105 | |
106 | /// A move needs 16 bits to be stored |
107 | /// |
108 | /// bit 0- 5: destination square (from 0 to 63) |
109 | /// bit 6-11: origin square (from 0 to 63) |
110 | /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) |
111 | /// bit 14-15: special move flag: promotion (1), en passant (2), castling (3) |
112 | /// NOTE: EN-PASSANT bit is set only when a pawn can be captured |
113 | /// |
114 | /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in |
115 | /// any normal move destination square is always different from origin square |
116 | /// while MOVE_NONE and MOVE_NULL have the same origin and destination square. |
117 | |
118 | enum Move : int { |
119 | MOVE_NONE, |
120 | MOVE_NULL = 65 |
121 | }; |
122 | |
123 | enum MoveType { |
124 | NORMAL, |
125 | PROMOTION = 1 << 14, |
126 | ENPASSANT = 2 << 14, |
127 | CASTLING = 3 << 14 |
128 | }; |
129 | |
130 | enum Color { |
131 | WHITE, BLACK, COLOR_NB = 2 |
132 | }; |
133 | |
134 | enum CastlingSide { |
135 | KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2 |
136 | }; |
137 | |
138 | enum CastlingRight { |
139 | NO_CASTLING, |
140 | WHITE_OO, |
141 | WHITE_OOO = WHITE_OO << 1, |
142 | BLACK_OO = WHITE_OO << 2, |
143 | BLACK_OOO = WHITE_OO << 3, |
144 | |
145 | WHITE_CASTLING = WHITE_OO | WHITE_OOO, |
146 | BLACK_CASTLING = BLACK_OO | BLACK_OOO, |
147 | ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING, |
148 | |
149 | CASTLING_RIGHT_NB = 16 |
150 | }; |
151 | |
152 | enum Phase { |
153 | PHASE_ENDGAME, |
154 | PHASE_MIDGAME = 128, |
155 | MG = 0, EG = 1, PHASE_NB = 2 |
156 | }; |
157 | |
158 | enum ScaleFactor { |
159 | SCALE_FACTOR_DRAW = 0, |
160 | SCALE_FACTOR_NORMAL = 64, |
161 | SCALE_FACTOR_MAX = 128, |
162 | SCALE_FACTOR_NONE = 255 |
163 | }; |
164 | |
165 | enum Bound { |
166 | BOUND_NONE, |
167 | BOUND_UPPER, |
168 | BOUND_LOWER, |
169 | BOUND_EXACT = BOUND_UPPER | BOUND_LOWER |
170 | }; |
171 | |
172 | enum Value : int { |
173 | VALUE_ZERO = 0, |
174 | VALUE_DRAW = 0, |
175 | VALUE_KNOWN_WIN = 10000, |
176 | VALUE_MATE = 32000, |
177 | VALUE_INFINITE = 32001, |
178 | VALUE_NONE = 32002, |
179 | |
180 | VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY, |
181 | VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY, |
182 | |
183 | PawnValueMg = 128, PawnValueEg = 213, |
184 | KnightValueMg = 782, KnightValueEg = 865, |
185 | BishopValueMg = 830, BishopValueEg = 918, |
186 | RookValueMg = 1289, RookValueEg = 1378, |
187 | QueenValueMg = 2529, QueenValueEg = 2687, |
188 | |
189 | MidgameLimit = 15258, EndgameLimit = 3915 |
190 | }; |
191 | |
192 | enum PieceType { |
193 | NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, |
194 | ALL_PIECES = 0, |
195 | PIECE_TYPE_NB = 8 |
196 | }; |
197 | |
198 | enum Piece { |
199 | NO_PIECE, |
200 | W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, |
201 | B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING, |
202 | PIECE_NB = 16 |
203 | }; |
204 | |
205 | extern Value PieceValue[PHASE_NB][PIECE_NB]; |
206 | |
207 | enum Depth : int { |
208 | |
209 | ONE_PLY = 1, |
210 | |
211 | DEPTH_ZERO = 0 * ONE_PLY, |
212 | DEPTH_QS_CHECKS = 0 * ONE_PLY, |
213 | DEPTH_QS_NO_CHECKS = -1 * ONE_PLY, |
214 | DEPTH_QS_RECAPTURES = -5 * ONE_PLY, |
215 | |
216 | DEPTH_NONE = -6 * ONE_PLY, |
217 | DEPTH_OFFSET = DEPTH_NONE, |
218 | DEPTH_MAX = MAX_PLY * ONE_PLY |
219 | }; |
220 | |
221 | static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2" ); |
222 | |
223 | enum Square : int { |
224 | SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1, |
225 | SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2, |
226 | SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3, |
227 | SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4, |
228 | SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5, |
229 | SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6, |
230 | SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7, |
231 | SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8, |
232 | SQ_NONE, |
233 | |
234 | SQUARE_NB = 64 |
235 | }; |
236 | |
237 | enum Direction : int { |
238 | NORTH = 8, |
239 | EAST = 1, |
240 | SOUTH = -NORTH, |
241 | WEST = -EAST, |
242 | |
243 | NORTH_EAST = NORTH + EAST, |
244 | SOUTH_EAST = SOUTH + EAST, |
245 | SOUTH_WEST = SOUTH + WEST, |
246 | NORTH_WEST = NORTH + WEST |
247 | }; |
248 | |
249 | enum File : int { |
250 | FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB |
251 | }; |
252 | |
253 | enum Rank : int { |
254 | RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB |
255 | }; |
256 | |
257 | |
258 | /// Score enum stores a middlegame and an endgame value in a single integer (enum). |
259 | /// The least significant 16 bits are used to store the middlegame value and the |
260 | /// upper 16 bits are used to store the endgame value. We have to take care to |
261 | /// avoid left-shifting a signed int to avoid undefined behavior. |
262 | enum Score : int { SCORE_ZERO }; |
263 | |
264 | constexpr Score make_score(int mg, int eg) { |
265 | return Score((int)((unsigned int)eg << 16) + mg); |
266 | } |
267 | |
268 | /// Extracting the signed lower and upper 16 bits is not so trivial because |
269 | /// according to the standard a simple cast to short is implementation defined |
270 | /// and so is a right shift of a signed integer. |
271 | inline Value eg_value(Score s) { |
272 | union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) }; |
273 | return Value(eg.s); |
274 | } |
275 | |
276 | inline Value mg_value(Score s) { |
277 | union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) }; |
278 | return Value(mg.s); |
279 | } |
280 | |
281 | #define ENABLE_BASE_OPERATORS_ON(T) \ |
282 | constexpr T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \ |
283 | constexpr T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \ |
284 | constexpr T operator-(T d) { return T(-int(d)); } \ |
285 | inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \ |
286 | inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } |
287 | |
288 | #define ENABLE_INCR_OPERATORS_ON(T) \ |
289 | inline T& operator++(T& d) { return d = T(int(d) + 1); } \ |
290 | inline T& operator--(T& d) { return d = T(int(d) - 1); } |
291 | |
292 | #define ENABLE_FULL_OPERATORS_ON(T) \ |
293 | ENABLE_BASE_OPERATORS_ON(T) \ |
294 | constexpr T operator*(int i, T d) { return T(i * int(d)); } \ |
295 | constexpr T operator*(T d, int i) { return T(int(d) * i); } \ |
296 | constexpr T operator/(T d, int i) { return T(int(d) / i); } \ |
297 | constexpr int operator/(T d1, T d2) { return int(d1) / int(d2); } \ |
298 | inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \ |
299 | inline T& operator/=(T& d, int i) { return d = T(int(d) / i); } |
300 | |
301 | ENABLE_FULL_OPERATORS_ON(Value) |
302 | ENABLE_FULL_OPERATORS_ON(Depth) |
303 | ENABLE_FULL_OPERATORS_ON(Direction) |
304 | |
305 | ENABLE_INCR_OPERATORS_ON(PieceType) |
306 | ENABLE_INCR_OPERATORS_ON(Piece) |
307 | ENABLE_INCR_OPERATORS_ON(Square) |
308 | ENABLE_INCR_OPERATORS_ON(File) |
309 | ENABLE_INCR_OPERATORS_ON(Rank) |
310 | |
311 | ENABLE_BASE_OPERATORS_ON(Score) |
312 | |
313 | #undef ENABLE_FULL_OPERATORS_ON |
314 | #undef ENABLE_INCR_OPERATORS_ON |
315 | #undef ENABLE_BASE_OPERATORS_ON |
316 | |
317 | /// Additional operators to add integers to a Value |
318 | constexpr Value operator+(Value v, int i) { return Value(int(v) + i); } |
319 | constexpr Value operator-(Value v, int i) { return Value(int(v) - i); } |
320 | inline Value& operator+=(Value& v, int i) { return v = v + i; } |
321 | inline Value& operator-=(Value& v, int i) { return v = v - i; } |
322 | |
323 | /// Additional operators to add a Direction to a Square |
324 | constexpr Square operator+(Square s, Direction d) { return Square(int(s) + int(d)); } |
325 | constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d)); } |
326 | inline Square& operator+=(Square& s, Direction d) { return s = s + d; } |
327 | inline Square& operator-=(Square& s, Direction d) { return s = s - d; } |
328 | |
329 | /// Only declared but not defined. We don't want to multiply two scores due to |
330 | /// a very high risk of overflow. So user should explicitly convert to integer. |
331 | Score operator*(Score, Score) = delete; |
332 | |
333 | /// Division of a Score must be handled separately for each term |
334 | inline Score operator/(Score s, int i) { |
335 | return make_score(mg_value(s) / i, eg_value(s) / i); |
336 | } |
337 | |
338 | /// Multiplication of a Score by an integer. We check for overflow in debug mode. |
339 | inline Score operator*(Score s, int i) { |
340 | |
341 | Score result = Score(int(s) * i); |
342 | |
343 | assert(eg_value(result) == (i * eg_value(s))); |
344 | assert(mg_value(result) == (i * mg_value(s))); |
345 | assert((i == 0) || (result / i) == s); |
346 | |
347 | return result; |
348 | } |
349 | |
350 | constexpr Color operator~(Color c) { |
351 | return Color(c ^ BLACK); // Toggle color |
352 | } |
353 | |
354 | constexpr Square operator~(Square s) { |
355 | return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8 |
356 | } |
357 | |
358 | constexpr File operator~(File f) { |
359 | return File(f ^ FILE_H); // Horizontal flip FILE_A -> FILE_H |
360 | } |
361 | |
362 | constexpr Piece operator~(Piece pc) { |
363 | return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT |
364 | } |
365 | |
366 | constexpr CastlingRight operator|(Color c, CastlingSide s) { |
367 | return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c)); |
368 | } |
369 | |
370 | constexpr Value mate_in(int ply) { |
371 | return VALUE_MATE - ply; |
372 | } |
373 | |
374 | constexpr Value mated_in(int ply) { |
375 | return -VALUE_MATE + ply; |
376 | } |
377 | |
378 | constexpr Square make_square(File f, Rank r) { |
379 | return Square((r << 3) + f); |
380 | } |
381 | |
382 | constexpr Piece make_piece(Color c, PieceType pt) { |
383 | return Piece((c << 3) + pt); |
384 | } |
385 | |
386 | constexpr PieceType type_of(Piece pc) { |
387 | return PieceType(pc & 7); |
388 | } |
389 | |
390 | inline Color color_of(Piece pc) { |
391 | assert(pc != NO_PIECE); |
392 | return Color(pc >> 3); |
393 | } |
394 | |
395 | constexpr bool is_ok(Square s) { |
396 | return s >= SQ_A1 && s <= SQ_H8; |
397 | } |
398 | |
399 | constexpr File file_of(Square s) { |
400 | return File(s & 7); |
401 | } |
402 | |
403 | constexpr Rank rank_of(Square s) { |
404 | return Rank(s >> 3); |
405 | } |
406 | |
407 | constexpr Square relative_square(Color c, Square s) { |
408 | return Square(s ^ (c * 56)); |
409 | } |
410 | |
411 | constexpr Rank relative_rank(Color c, Rank r) { |
412 | return Rank(r ^ (c * 7)); |
413 | } |
414 | |
415 | constexpr Rank relative_rank(Color c, Square s) { |
416 | return relative_rank(c, rank_of(s)); |
417 | } |
418 | |
419 | constexpr Direction pawn_push(Color c) { |
420 | return c == WHITE ? NORTH : SOUTH; |
421 | } |
422 | |
423 | constexpr Square from_sq(Move m) { |
424 | return Square((m >> 6) & 0x3F); |
425 | } |
426 | |
427 | constexpr Square to_sq(Move m) { |
428 | return Square(m & 0x3F); |
429 | } |
430 | |
431 | constexpr int from_to(Move m) { |
432 | return m & 0xFFF; |
433 | } |
434 | |
435 | constexpr MoveType type_of(Move m) { |
436 | return MoveType(m & (3 << 14)); |
437 | } |
438 | |
439 | constexpr PieceType promotion_type(Move m) { |
440 | return PieceType(((m >> 12) & 3) + KNIGHT); |
441 | } |
442 | |
443 | constexpr Move make_move(Square from, Square to) { |
444 | return Move((from << 6) + to); |
445 | } |
446 | |
447 | template<MoveType T> |
448 | constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) { |
449 | return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to); |
450 | } |
451 | |
452 | constexpr bool is_ok(Move m) { |
453 | return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE |
454 | } |
455 | |
456 | #endif // #ifndef TYPES_H_INCLUDED |
457 | |