1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_AUDIO_SOUND_SOURCE_HPP |
18 | #define |
19 | |
20 | class Vector; |
21 | |
22 | /** A sound source represents the source of audio output. You can |
23 | place sources at certain points in your world or set their |
24 | velocity to produce doppler effects */ |
25 | class SoundSource |
26 | { |
27 | public: |
28 | SoundSource() {} |
29 | virtual ~SoundSource() {} |
30 | |
31 | virtual void play() = 0; |
32 | virtual void stop() = 0; |
33 | virtual bool playing() const = 0; |
34 | |
35 | virtual void set_looping(bool looping) = 0; |
36 | virtual void set_relative(bool relative) = 0; |
37 | /// Set volume (0.0 is silent, 1.0 is normal) |
38 | virtual void set_gain(float gain) = 0; |
39 | virtual void set_pitch(float pitch) = 0; |
40 | virtual void set_position(const Vector& position) = 0; |
41 | virtual void set_velocity(const Vector& velocity) = 0; |
42 | virtual void set_reference_distance(float distance) = 0; |
43 | |
44 | private: |
45 | SoundSource(const SoundSource&) = delete; |
46 | SoundSource& operator=(const SoundSource&) = delete; |
47 | }; |
48 | |
49 | #endif |
50 | |
51 | /* EOF */ |
52 | |