| 1 | // SuperTux - "Totem" Badguy |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_BADGUY_TOTEM_HPP |
| 18 | #define |
| 19 | |
| 20 | #include "badguy/badguy.hpp" |
| 21 | |
| 22 | /** "Totem" Badguy - A variable-height stack of wooden blocks */ |
| 23 | class Totem final : public BadGuy |
| 24 | { |
| 25 | public: |
| 26 | Totem(const ReaderMapping& reader); |
| 27 | ~Totem(); |
| 28 | |
| 29 | virtual void initialize() override; |
| 30 | virtual void active_update(float dt_sec) override; |
| 31 | virtual void collision_solid(const CollisionHit& hit) override; |
| 32 | virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override; |
| 33 | |
| 34 | virtual bool updatePointers(const GameObject* from_object, GameObject* to_object); |
| 35 | virtual std::string get_class() const override { return "totem" ; } |
| 36 | virtual std::string get_display_name() const override { return _("Totem" ); } |
| 37 | |
| 38 | protected: |
| 39 | virtual bool collision_squished(GameObject& object) override; |
| 40 | virtual void kill_fall() override; |
| 41 | |
| 42 | void jump_on(Totem* target); /**< jump on target */ |
| 43 | void jump_off(); /**< jump off current base */ |
| 44 | |
| 45 | void synchronize_with(Totem* baseTotem); /**< synchronize position and movement with baseTotem */ |
| 46 | |
| 47 | private: |
| 48 | Totem* carrying; /**< Totem we are currently carrying (or 0) */ |
| 49 | Totem* carried_by; /**< Totem by which we are currently carried (or 0) */ |
| 50 | |
| 51 | private: |
| 52 | Totem(const Totem&) = delete; |
| 53 | Totem& operator=(const Totem&) = delete; |
| 54 | }; |
| 55 | |
| 56 | #endif |
| 57 | |
| 58 | /* EOF */ |
| 59 | |