1 | // SuperTux - "Totem" Badguy |
2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_BADGUY_TOTEM_HPP |
18 | #define |
19 | |
20 | #include "badguy/badguy.hpp" |
21 | |
22 | /** "Totem" Badguy - A variable-height stack of wooden blocks */ |
23 | class Totem final : public BadGuy |
24 | { |
25 | public: |
26 | Totem(const ReaderMapping& reader); |
27 | ~Totem(); |
28 | |
29 | virtual void initialize() override; |
30 | virtual void active_update(float dt_sec) override; |
31 | virtual void collision_solid(const CollisionHit& hit) override; |
32 | virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override; |
33 | |
34 | virtual bool updatePointers(const GameObject* from_object, GameObject* to_object); |
35 | virtual std::string get_class() const override { return "totem" ; } |
36 | virtual std::string get_display_name() const override { return _("Totem" ); } |
37 | |
38 | protected: |
39 | virtual bool collision_squished(GameObject& object) override; |
40 | virtual void kill_fall() override; |
41 | |
42 | void jump_on(Totem* target); /**< jump on target */ |
43 | void jump_off(); /**< jump off current base */ |
44 | |
45 | void synchronize_with(Totem* baseTotem); /**< synchronize position and movement with baseTotem */ |
46 | |
47 | private: |
48 | Totem* carrying; /**< Totem we are currently carrying (or 0) */ |
49 | Totem* carried_by; /**< Totem by which we are currently carried (or 0) */ |
50 | |
51 | private: |
52 | Totem(const Totem&) = delete; |
53 | Totem& operator=(const Totem&) = delete; |
54 | }; |
55 | |
56 | #endif |
57 | |
58 | /* EOF */ |
59 | |