1// SuperTux - "Totem" Badguy
2// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_BADGUY_TOTEM_HPP
18#define HEADER_SUPERTUX_BADGUY_TOTEM_HPP
19
20#include "badguy/badguy.hpp"
21
22/** "Totem" Badguy - A variable-height stack of wooden blocks */
23class Totem final : public BadGuy
24{
25public:
26 Totem(const ReaderMapping& reader);
27 ~Totem();
28
29 virtual void initialize() override;
30 virtual void active_update(float dt_sec) override;
31 virtual void collision_solid(const CollisionHit& hit) override;
32 virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
33
34 virtual bool updatePointers(const GameObject* from_object, GameObject* to_object);
35 virtual std::string get_class() const override { return "totem"; }
36 virtual std::string get_display_name() const override { return _("Totem"); }
37
38protected:
39 virtual bool collision_squished(GameObject& object) override;
40 virtual void kill_fall() override;
41
42 void jump_on(Totem* target); /**< jump on target */
43 void jump_off(); /**< jump off current base */
44
45 void synchronize_with(Totem* baseTotem); /**< synchronize position and movement with baseTotem */
46
47private:
48 Totem* carrying; /**< Totem we are currently carrying (or 0) */
49 Totem* carried_by; /**< Totem by which we are currently carried (or 0) */
50
51private:
52 Totem(const Totem&) = delete;
53 Totem& operator=(const Totem&) = delete;
54};
55
56#endif
57
58/* EOF */
59