1// SuperTux - Sector scripting
2// Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_SCRIPTING_SECTOR_HPP
18#define HEADER_SUPERTUX_SCRIPTING_SECTOR_HPP
19
20#ifndef SCRIPTING_API
21#include <string>
22class Sector;
23#endif
24
25namespace scripting {
26
27class Sector final
28{
29#ifndef SCRIPTING_API
30private:
31 ::Sector* m_parent;
32
33public:
34 Sector(::Sector* parent);
35
36private:
37 Sector(const Sector&) = delete;
38 Sector& operator=(const Sector&) = delete;
39#endif
40
41public:
42 void set_ambient_light(float red, float green, float blue);
43 void fade_to_ambient_light(float red, float green, float blue, float fadetime);
44 float get_ambient_red() const;
45 float get_ambient_green() const;
46 float get_ambient_blue() const;
47
48 void set_gravity(float gravity);
49 void set_music(const std::string& music);
50};
51
52} // namespace scripting
53
54#endif
55
56/* EOF */
57