1 | // SuperTux -- LevelIntro screen |
2 | // Copyright (C) 2008 Christoph Sommer <christoph.sommer@2008.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_SUPERTUX_LEVELINTRO_HPP |
18 | #define |
19 | |
20 | #include "sprite/sprite_ptr.hpp" |
21 | #include "supertux/screen.hpp" |
22 | #include "supertux/timer.hpp" |
23 | #include "video/color.hpp" |
24 | |
25 | class DrawingContext; |
26 | class Level; |
27 | class PlayerStatus; |
28 | class Statistics; |
29 | |
30 | /** Screen that welcomes the player to a level */ |
31 | class LevelIntro final : public Screen |
32 | { |
33 | private: |
34 | static Color ; |
35 | static Color s_author_color; |
36 | static Color s_stat_hdr_color; |
37 | static Color s_stat_color; |
38 | |
39 | public: |
40 | LevelIntro(const Level& level, const Statistics* best_level_statistics, const PlayerStatus& player_status); |
41 | virtual ~LevelIntro(); |
42 | |
43 | virtual void setup() override; |
44 | virtual void draw(Compositor& compositor) override; |
45 | virtual void update(float dt_sec, const Controller& controller) override; |
46 | |
47 | private: |
48 | void draw_stats_line(DrawingContext& context, int& py, const std::string& name, const std::string& stat); |
49 | |
50 | private: |
51 | const Level& m_level; /**< The level of which this is the intro screen */ |
52 | const Statistics* m_best_level_statistics; /**< Best level statistics of the level of which is the intro screen */ |
53 | SpritePtr m_player_sprite; /**< Sprite representing the player */ |
54 | SpritePtr m_power_sprite; |
55 | float m_player_sprite_py; /**< Position (y axis) for the player sprite */ |
56 | float m_player_sprite_vy; /**< Velocity (y axis) for the player sprite */ |
57 | Timer m_player_sprite_jump_timer; /**< When timer fires, the player sprite will "jump" */ |
58 | const PlayerStatus& m_player_status; /**The player status passed from GameSession*/ |
59 | |
60 | private: |
61 | LevelIntro(const LevelIntro&) = delete; |
62 | LevelIntro& operator=(const LevelIntro&) = delete; |
63 | }; |
64 | |
65 | #endif |
66 | |
67 | /* EOF */ |
68 | |