1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_filesystem.h |
24 | * |
25 | * \brief Include file for filesystem SDL API functions |
26 | */ |
27 | |
28 | #ifndef SDL_filesystem_h_ |
29 | #define SDL_filesystem_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | |
33 | #include "begin_code.h" |
34 | |
35 | /* Set up for C function definitions, even when using C++ */ |
36 | #ifdef __cplusplus |
37 | extern "C" { |
38 | #endif |
39 | |
40 | /** |
41 | * \brief Get the path where the application resides. |
42 | * |
43 | * Get the "base path". This is the directory where the application was run |
44 | * from, which is probably the installation directory, and may or may not |
45 | * be the process's current working directory. |
46 | * |
47 | * This returns an absolute path in UTF-8 encoding, and is guaranteed to |
48 | * end with a path separator ('\\' on Windows, '/' most other places). |
49 | * |
50 | * The pointer returned by this function is owned by you. Please call |
51 | * SDL_free() on the pointer when you are done with it, or it will be a |
52 | * memory leak. This is not necessarily a fast call, though, so you should |
53 | * call this once near startup and save the string if you need it. |
54 | * |
55 | * Some platforms can't determine the application's path, and on other |
56 | * platforms, this might be meaningless. In such cases, this function will |
57 | * return NULL. |
58 | * |
59 | * \return String of base dir in UTF-8 encoding, or NULL on error. |
60 | * |
61 | * \sa SDL_GetPrefPath |
62 | */ |
63 | extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); |
64 | |
65 | /** |
66 | * \brief Get the user-and-app-specific path where files can be written. |
67 | * |
68 | * Get the "pref dir". This is meant to be where users can write personal |
69 | * files (preferences and save games, etc) that are specific to your |
70 | * application. This directory is unique per user, per application. |
71 | * |
72 | * This function will decide the appropriate location in the native filesystem, |
73 | * create the directory if necessary, and return a string of the absolute |
74 | * path to the directory in UTF-8 encoding. |
75 | * |
76 | * On Windows, the string might look like: |
77 | * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" |
78 | * |
79 | * On Linux, the string might look like: |
80 | * "/home/bob/.local/share/My Program Name/" |
81 | * |
82 | * On Mac OS X, the string might look like: |
83 | * "/Users/bob/Library/Application Support/My Program Name/" |
84 | * |
85 | * (etc.) |
86 | * |
87 | * You specify the name of your organization (if it's not a real organization, |
88 | * your name or an Internet domain you own might do) and the name of your |
89 | * application. These should be untranslated proper names. |
90 | * |
91 | * Both the org and app strings may become part of a directory name, so |
92 | * please follow these rules: |
93 | * |
94 | * - Try to use the same org string (including case-sensitivity) for |
95 | * all your applications that use this function. |
96 | * - Always use a unique app string for each one, and make sure it never |
97 | * changes for an app once you've decided on it. |
98 | * - Unicode characters are legal, as long as it's UTF-8 encoded, but... |
99 | * - ...only use letters, numbers, and spaces. Avoid punctuation like |
100 | * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. |
101 | * |
102 | * This returns an absolute path in UTF-8 encoding, and is guaranteed to |
103 | * end with a path separator ('\\' on Windows, '/' most other places). |
104 | * |
105 | * The pointer returned by this function is owned by you. Please call |
106 | * SDL_free() on the pointer when you are done with it, or it will be a |
107 | * memory leak. This is not necessarily a fast call, though, so you should |
108 | * call this once near startup and save the string if you need it. |
109 | * |
110 | * You should assume the path returned by this function is the only safe |
111 | * place to write files (and that SDL_GetBasePath(), while it might be |
112 | * writable, or even the parent of the returned path, aren't where you |
113 | * should be writing things). |
114 | * |
115 | * Some platforms can't determine the pref path, and on other |
116 | * platforms, this might be meaningless. In such cases, this function will |
117 | * return NULL. |
118 | * |
119 | * \param org The name of your organization. |
120 | * \param app The name of your application. |
121 | * \return UTF-8 string of user dir in platform-dependent notation. NULL |
122 | * if there's a problem (creating directory failed, etc). |
123 | * |
124 | * \sa SDL_GetBasePath |
125 | */ |
126 | extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); |
127 | |
128 | /* Ends C function definitions when using C++ */ |
129 | #ifdef __cplusplus |
130 | } |
131 | #endif |
132 | #include "close_code.h" |
133 | |
134 | #endif /* SDL_filesystem_h_ */ |
135 | |
136 | /* vi: set ts=4 sw=4 expandtab: */ |
137 | |