1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_joystick.h |
24 | * |
25 | * Include file for SDL joystick event handling |
26 | * |
27 | * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick |
28 | * behind a device_index changing as joysticks are plugged and unplugged. |
29 | * |
30 | * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted |
31 | * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. |
32 | * |
33 | * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of |
34 | * the device (a X360 wired controller for example). This identifier is platform dependent. |
35 | * |
36 | * |
37 | */ |
38 | |
39 | #ifndef SDL_joystick_h_ |
40 | #define SDL_joystick_h_ |
41 | |
42 | #include "SDL_stdinc.h" |
43 | #include "SDL_error.h" |
44 | |
45 | #include "begin_code.h" |
46 | /* Set up for C function definitions, even when using C++ */ |
47 | #ifdef __cplusplus |
48 | extern "C" { |
49 | #endif |
50 | |
51 | /** |
52 | * \file SDL_joystick.h |
53 | * |
54 | * In order to use these functions, SDL_Init() must have been called |
55 | * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system |
56 | * for joysticks, and load appropriate drivers. |
57 | * |
58 | * If you would like to receive joystick updates while the application |
59 | * is in the background, you should set the following hint before calling |
60 | * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
61 | */ |
62 | |
63 | /** |
64 | * The joystick structure used to identify an SDL joystick |
65 | */ |
66 | struct _SDL_Joystick; |
67 | typedef struct _SDL_Joystick SDL_Joystick; |
68 | |
69 | /* A structure that encodes the stable unique id for a joystick device */ |
70 | typedef struct { |
71 | Uint8 data[16]; |
72 | } SDL_JoystickGUID; |
73 | |
74 | /** |
75 | * This is a unique ID for a joystick for the time it is connected to the system, |
76 | * and is never reused for the lifetime of the application. If the joystick is |
77 | * disconnected and reconnected, it will get a new ID. |
78 | * |
79 | * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. |
80 | */ |
81 | typedef Sint32 SDL_JoystickID; |
82 | |
83 | typedef enum |
84 | { |
85 | SDL_JOYSTICK_TYPE_UNKNOWN, |
86 | SDL_JOYSTICK_TYPE_GAMECONTROLLER, |
87 | SDL_JOYSTICK_TYPE_WHEEL, |
88 | SDL_JOYSTICK_TYPE_ARCADE_STICK, |
89 | SDL_JOYSTICK_TYPE_FLIGHT_STICK, |
90 | SDL_JOYSTICK_TYPE_DANCE_PAD, |
91 | SDL_JOYSTICK_TYPE_GUITAR, |
92 | SDL_JOYSTICK_TYPE_DRUM_KIT, |
93 | SDL_JOYSTICK_TYPE_ARCADE_PAD, |
94 | SDL_JOYSTICK_TYPE_THROTTLE |
95 | } SDL_JoystickType; |
96 | |
97 | typedef enum |
98 | { |
99 | SDL_JOYSTICK_POWER_UNKNOWN = -1, |
100 | SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ |
101 | SDL_JOYSTICK_POWER_LOW, /* <= 20% */ |
102 | SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ |
103 | SDL_JOYSTICK_POWER_FULL, /* <= 100% */ |
104 | SDL_JOYSTICK_POWER_WIRED, |
105 | SDL_JOYSTICK_POWER_MAX |
106 | } SDL_JoystickPowerLevel; |
107 | |
108 | /* Function prototypes */ |
109 | |
110 | /** |
111 | * Locking for multi-threaded access to the joystick API |
112 | * |
113 | * If you are using the joystick API or handling events from multiple threads |
114 | * you should use these locking functions to protect access to the joysticks. |
115 | * |
116 | * In particular, you are guaranteed that the joystick list won't change, so |
117 | * the API functions that take a joystick index will be valid, and joystick |
118 | * and game controller events will not be delivered. |
119 | */ |
120 | extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); |
121 | extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); |
122 | |
123 | /** |
124 | * Count the number of joysticks attached to the system right now |
125 | */ |
126 | extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); |
127 | |
128 | /** |
129 | * Get the implementation dependent name of a joystick. |
130 | * This can be called before any joysticks are opened. |
131 | * If no name can be found, this function returns NULL. |
132 | */ |
133 | extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); |
134 | |
135 | /** |
136 | * Get the player index of a joystick, or -1 if it's not available |
137 | * This can be called before any joysticks are opened. |
138 | */ |
139 | extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); |
140 | |
141 | /** |
142 | * Return the GUID for the joystick at this index |
143 | * This can be called before any joysticks are opened. |
144 | */ |
145 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); |
146 | |
147 | /** |
148 | * Get the USB vendor ID of a joystick, if available. |
149 | * This can be called before any joysticks are opened. |
150 | * If the vendor ID isn't available this function returns 0. |
151 | */ |
152 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); |
153 | |
154 | /** |
155 | * Get the USB product ID of a joystick, if available. |
156 | * This can be called before any joysticks are opened. |
157 | * If the product ID isn't available this function returns 0. |
158 | */ |
159 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); |
160 | |
161 | /** |
162 | * Get the product version of a joystick, if available. |
163 | * This can be called before any joysticks are opened. |
164 | * If the product version isn't available this function returns 0. |
165 | */ |
166 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); |
167 | |
168 | /** |
169 | * Get the type of a joystick, if available. |
170 | * This can be called before any joysticks are opened. |
171 | */ |
172 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); |
173 | |
174 | /** |
175 | * Get the instance ID of a joystick. |
176 | * This can be called before any joysticks are opened. |
177 | * If the index is out of range, this function will return -1. |
178 | */ |
179 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); |
180 | |
181 | /** |
182 | * Open a joystick for use. |
183 | * The index passed as an argument refers to the N'th joystick on the system. |
184 | * This index is not the value which will identify this joystick in future |
185 | * joystick events. The joystick's instance id (::SDL_JoystickID) will be used |
186 | * there instead. |
187 | * |
188 | * \return A joystick identifier, or NULL if an error occurred. |
189 | */ |
190 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); |
191 | |
192 | /** |
193 | * Return the SDL_Joystick associated with an instance id. |
194 | */ |
195 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid); |
196 | |
197 | /** |
198 | * Return the name for this currently opened joystick. |
199 | * If no name can be found, this function returns NULL. |
200 | */ |
201 | extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); |
202 | |
203 | /** |
204 | * Get the player index of an opened joystick, or -1 if it's not available |
205 | * |
206 | * For XInput controllers this returns the XInput user index. |
207 | */ |
208 | extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick); |
209 | |
210 | /** |
211 | * Return the GUID for this opened joystick |
212 | */ |
213 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); |
214 | |
215 | /** |
216 | * Get the USB vendor ID of an opened joystick, if available. |
217 | * If the vendor ID isn't available this function returns 0. |
218 | */ |
219 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); |
220 | |
221 | /** |
222 | * Get the USB product ID of an opened joystick, if available. |
223 | * If the product ID isn't available this function returns 0. |
224 | */ |
225 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); |
226 | |
227 | /** |
228 | * Get the product version of an opened joystick, if available. |
229 | * If the product version isn't available this function returns 0. |
230 | */ |
231 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); |
232 | |
233 | /** |
234 | * Get the type of an opened joystick. |
235 | */ |
236 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); |
237 | |
238 | /** |
239 | * Return a string representation for this guid. pszGUID must point to at least 33 bytes |
240 | * (32 for the string plus a NULL terminator). |
241 | */ |
242 | extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); |
243 | |
244 | /** |
245 | * Convert a string into a joystick guid |
246 | */ |
247 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); |
248 | |
249 | /** |
250 | * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not. |
251 | */ |
252 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick); |
253 | |
254 | /** |
255 | * Get the instance ID of an opened joystick or -1 if the joystick is invalid. |
256 | */ |
257 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick); |
258 | |
259 | /** |
260 | * Get the number of general axis controls on a joystick. |
261 | */ |
262 | extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); |
263 | |
264 | /** |
265 | * Get the number of trackballs on a joystick. |
266 | * |
267 | * Joystick trackballs have only relative motion events associated |
268 | * with them and their state cannot be polled. |
269 | */ |
270 | extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); |
271 | |
272 | /** |
273 | * Get the number of POV hats on a joystick. |
274 | */ |
275 | extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); |
276 | |
277 | /** |
278 | * Get the number of buttons on a joystick. |
279 | */ |
280 | extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); |
281 | |
282 | /** |
283 | * Update the current state of the open joysticks. |
284 | * |
285 | * This is called automatically by the event loop if any joystick |
286 | * events are enabled. |
287 | */ |
288 | extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); |
289 | |
290 | /** |
291 | * Enable/disable joystick event polling. |
292 | * |
293 | * If joystick events are disabled, you must call SDL_JoystickUpdate() |
294 | * yourself and check the state of the joystick when you want joystick |
295 | * information. |
296 | * |
297 | * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. |
298 | */ |
299 | extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); |
300 | |
301 | #define SDL_JOYSTICK_AXIS_MAX 32767 |
302 | #define SDL_JOYSTICK_AXIS_MIN -32768 |
303 | /** |
304 | * Get the current state of an axis control on a joystick. |
305 | * |
306 | * The state is a value ranging from -32768 to 32767. |
307 | * |
308 | * The axis indices start at index 0. |
309 | */ |
310 | extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, |
311 | int axis); |
312 | |
313 | /** |
314 | * Get the initial state of an axis control on a joystick. |
315 | * |
316 | * The state is a value ranging from -32768 to 32767. |
317 | * |
318 | * The axis indices start at index 0. |
319 | * |
320 | * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. |
321 | */ |
322 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, |
323 | int axis, Sint16 *state); |
324 | |
325 | /** |
326 | * \name Hat positions |
327 | */ |
328 | /* @{ */ |
329 | #define SDL_HAT_CENTERED 0x00 |
330 | #define SDL_HAT_UP 0x01 |
331 | #define SDL_HAT_RIGHT 0x02 |
332 | #define SDL_HAT_DOWN 0x04 |
333 | #define SDL_HAT_LEFT 0x08 |
334 | #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
335 | #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
336 | #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
337 | #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
338 | /* @} */ |
339 | |
340 | /** |
341 | * Get the current state of a POV hat on a joystick. |
342 | * |
343 | * The hat indices start at index 0. |
344 | * |
345 | * \return The return value is one of the following positions: |
346 | * - ::SDL_HAT_CENTERED |
347 | * - ::SDL_HAT_UP |
348 | * - ::SDL_HAT_RIGHT |
349 | * - ::SDL_HAT_DOWN |
350 | * - ::SDL_HAT_LEFT |
351 | * - ::SDL_HAT_RIGHTUP |
352 | * - ::SDL_HAT_RIGHTDOWN |
353 | * - ::SDL_HAT_LEFTUP |
354 | * - ::SDL_HAT_LEFTDOWN |
355 | */ |
356 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, |
357 | int hat); |
358 | |
359 | /** |
360 | * Get the ball axis change since the last poll. |
361 | * |
362 | * \return 0, or -1 if you passed it invalid parameters. |
363 | * |
364 | * The ball indices start at index 0. |
365 | */ |
366 | extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, |
367 | int ball, int *dx, int *dy); |
368 | |
369 | /** |
370 | * Get the current state of a button on a joystick. |
371 | * |
372 | * The button indices start at index 0. |
373 | */ |
374 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, |
375 | int button); |
376 | |
377 | /** |
378 | * Trigger a rumble effect |
379 | * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. |
380 | * |
381 | * \param joystick The joystick to vibrate |
382 | * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF |
383 | * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF |
384 | * \param duration_ms The duration of the rumble effect, in milliseconds |
385 | * |
386 | * \return 0, or -1 if rumble isn't supported on this joystick |
387 | */ |
388 | extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); |
389 | |
390 | /** |
391 | * Close a joystick previously opened with SDL_JoystickOpen(). |
392 | */ |
393 | extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); |
394 | |
395 | /** |
396 | * Return the battery level of this joystick |
397 | */ |
398 | extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick); |
399 | |
400 | /* Ends C function definitions when using C++ */ |
401 | #ifdef __cplusplus |
402 | } |
403 | #endif |
404 | #include "close_code.h" |
405 | |
406 | #endif /* SDL_joystick_h_ */ |
407 | |
408 | /* vi: set ts=4 sw=4 expandtab: */ |
409 | |