1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_rect.h |
24 | * |
25 | * Header file for SDL_rect definition and management functions. |
26 | */ |
27 | |
28 | #ifndef SDL_rect_h_ |
29 | #define SDL_rect_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_error.h" |
33 | #include "SDL_pixels.h" |
34 | #include "SDL_rwops.h" |
35 | |
36 | #include "begin_code.h" |
37 | /* Set up for C function definitions, even when using C++ */ |
38 | #ifdef __cplusplus |
39 | extern "C" { |
40 | #endif |
41 | |
42 | /** |
43 | * \brief The structure that defines a point |
44 | * |
45 | * \sa SDL_EnclosePoints |
46 | * \sa SDL_PointInRect |
47 | */ |
48 | typedef struct SDL_Point |
49 | { |
50 | int x; |
51 | int y; |
52 | } SDL_Point; |
53 | |
54 | /** |
55 | * \brief A rectangle, with the origin at the upper left. |
56 | * |
57 | * \sa SDL_RectEmpty |
58 | * \sa SDL_RectEquals |
59 | * \sa SDL_HasIntersection |
60 | * \sa SDL_IntersectRect |
61 | * \sa SDL_UnionRect |
62 | * \sa SDL_EnclosePoints |
63 | */ |
64 | typedef struct SDL_Rect |
65 | { |
66 | int x, y; |
67 | int w, h; |
68 | } SDL_Rect; |
69 | |
70 | /** |
71 | * \brief Returns true if point resides inside a rectangle. |
72 | */ |
73 | SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) |
74 | { |
75 | return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && |
76 | (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; |
77 | } |
78 | |
79 | /** |
80 | * \brief Returns true if the rectangle has no area. |
81 | */ |
82 | SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) |
83 | { |
84 | return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; |
85 | } |
86 | |
87 | /** |
88 | * \brief Returns true if the two rectangles are equal. |
89 | */ |
90 | SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) |
91 | { |
92 | return (a && b && (a->x == b->x) && (a->y == b->y) && |
93 | (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; |
94 | } |
95 | |
96 | /** |
97 | * \brief Determine whether two rectangles intersect. |
98 | * |
99 | * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
100 | */ |
101 | extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, |
102 | const SDL_Rect * B); |
103 | |
104 | /** |
105 | * \brief Calculate the intersection of two rectangles. |
106 | * |
107 | * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
108 | */ |
109 | extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, |
110 | const SDL_Rect * B, |
111 | SDL_Rect * result); |
112 | |
113 | /** |
114 | * \brief Calculate the union of two rectangles. |
115 | */ |
116 | extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, |
117 | const SDL_Rect * B, |
118 | SDL_Rect * result); |
119 | |
120 | /** |
121 | * \brief Calculate a minimal rectangle enclosing a set of points |
122 | * |
123 | * \return SDL_TRUE if any points were within the clipping rect |
124 | */ |
125 | extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, |
126 | int count, |
127 | const SDL_Rect * clip, |
128 | SDL_Rect * result); |
129 | |
130 | /** |
131 | * \brief Calculate the intersection of a rectangle and line segment. |
132 | * |
133 | * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. |
134 | */ |
135 | extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * |
136 | rect, int *X1, |
137 | int *Y1, int *X2, |
138 | int *Y2); |
139 | |
140 | /* Ends C function definitions when using C++ */ |
141 | #ifdef __cplusplus |
142 | } |
143 | #endif |
144 | #include "close_code.h" |
145 | |
146 | #endif /* SDL_rect_h_ */ |
147 | |
148 | /* vi: set ts=4 sw=4 expandtab: */ |
149 | |