| 1 | // MIT License | 
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| 2 |  | 
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| 3 | // Copyright (c) 2020 Vadim Grigoruk @nesbox // grigoruk@gmail.com | 
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| 4 |  | 
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| 5 | // Permission is hereby granted, free of charge, to any person obtaining a copy | 
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| 6 | // of this software and associated documentation files (the "Software"), to deal | 
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| 7 | // in the Software without restriction, including without limitation the rights | 
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| 8 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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| 9 | // copies of the Software, and to permit persons to whom the Software is | 
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| 10 | // furnished to do so, subject to the following conditions: | 
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| 11 |  | 
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| 12 | // The above copyright notice and this permission notice shall be included in all | 
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| 13 | // copies or substantial portions of the Software. | 
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| 14 |  | 
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| 15 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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| 16 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 17 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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| 18 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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| 19 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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| 20 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | 
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| 21 | // SOFTWARE. | 
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| 22 |  | 
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| 23 | typedef struct | 
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| 24 | { | 
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| 25 | float x, y, u, v; | 
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| 26 | } TexVertDep; | 
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| 27 |  | 
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| 28 | static struct | 
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| 29 | { | 
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| 30 | s16 Left[TIC80_HEIGHT]; | 
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| 31 | s16 Right[TIC80_HEIGHT]; | 
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| 32 | s32 ULeft[TIC80_HEIGHT]; | 
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| 33 | s32 VLeft[TIC80_HEIGHT]; | 
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| 34 | } SidesBufferDep; | 
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| 35 |  | 
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| 36 | static void setSideTexPixel(s32 x, s32 y, float u, float v) | 
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| 37 | { | 
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| 38 | s32 yy = y; | 
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| 39 | if (yy >= 0 && yy < TIC80_HEIGHT) | 
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| 40 | { | 
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| 41 | if (x < SidesBufferDep.Left[yy]) | 
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| 42 | { | 
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| 43 | SidesBufferDep.Left[yy] = x; | 
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| 44 | SidesBufferDep.ULeft[yy] = (s32)(u * 65536.0f); | 
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| 45 | SidesBufferDep.VLeft[yy] = (s32)(v * 65536.0f); | 
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| 46 | } | 
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| 47 | if (x > SidesBufferDep.Right[yy]) | 
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| 48 | { | 
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| 49 | SidesBufferDep.Right[yy] = x; | 
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| 50 | } | 
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| 51 | } | 
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| 52 | } | 
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| 53 |  | 
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| 54 | static void ticTexLine(tic_mem* memory, TexVertDep* v0, TexVertDep* v1) | 
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| 55 | { | 
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| 56 | TexVertDep* top = v0; | 
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| 57 | TexVertDep* bot = v1; | 
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| 58 |  | 
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| 59 | if (bot->y < top->y) | 
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| 60 | { | 
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| 61 | top = v1; | 
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| 62 | bot = v0; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | float dy = bot->y - top->y; | 
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| 66 | float step_x = (bot->x - top->x); | 
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| 67 | float step_u = (bot->u - top->u); | 
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| 68 | float step_v = (bot->v - top->v); | 
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| 69 |  | 
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| 70 | if ((s32)dy != 0) | 
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| 71 | { | 
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| 72 | step_x /= dy; | 
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| 73 | step_u /= dy; | 
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| 74 | step_v /= dy; | 
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| 75 | } | 
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| 76 |  | 
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| 77 | float x = top->x; | 
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| 78 | float y = top->y; | 
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| 79 | float u = top->u; | 
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| 80 | float v = top->v; | 
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| 81 |  | 
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| 82 | if (y < .0f) | 
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| 83 | { | 
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| 84 | y = .0f - y; | 
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| 85 |  | 
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| 86 | x += step_x * y; | 
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| 87 | u += step_u * y; | 
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| 88 | v += step_v * y; | 
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| 89 |  | 
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| 90 | y = .0f; | 
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| 91 | } | 
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| 92 |  | 
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| 93 | s32 botY = (s32)bot->y; | 
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| 94 | if (botY > TIC80_HEIGHT) | 
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| 95 | botY = TIC80_HEIGHT; | 
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| 96 |  | 
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| 97 | for (; y < botY; ++y) | 
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| 98 | { | 
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| 99 | setSideTexPixel((s32)x, (s32)y, u, v); | 
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| 100 | x += step_x; | 
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| 101 | u += step_u; | 
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| 102 | v += step_v; | 
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| 103 | } | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void drawTexturedTriangleDep(tic_core* core, float x1, float y1, float x2, float y2, float x3, float y3, float u1, float v1, float u2, float v2, float u3, float v3, bool use_map, u8* colors, s32 count) | 
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| 107 | { | 
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| 108 | tic_mem* memory = &core->memory; | 
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| 109 | tic_vram* vram = &memory->ram->vram; | 
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| 110 |  | 
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| 111 | u8* mapping = getPalette(memory, colors, count); | 
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| 112 | TexVertDep V0, V1, V2; | 
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| 113 |  | 
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| 114 | const u8* map = memory->ram->map.data; | 
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| 115 | tic_tilesheet sheet = getTileSheetFromSegment(memory, memory->ram->vram.blit.segment); | 
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| 116 |  | 
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| 117 | V0.x = x1;  V0.y = y1;  V0.u = u1;  V0.v = v1; | 
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| 118 | V1.x = x2;  V1.y = y2;  V1.u = u2;  V1.v = v2; | 
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| 119 | V2.x = x3;  V2.y = y3;  V2.u = u3;  V2.v = v3; | 
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| 120 |  | 
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| 121 | //  calculate the slope of the surface | 
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| 122 | //  use floats here | 
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| 123 | float denom = (V0.x - V2.x) * (V1.y - V2.y) - (V1.x - V2.x) * (V0.y - V2.y); | 
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| 124 | if (denom == 0.0) | 
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| 125 | { | 
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| 126 | return; | 
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| 127 | } | 
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| 128 | float id = 1.0f / denom; | 
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| 129 | float dudx, dvdx; | 
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| 130 | //  this is the UV slope across the surface | 
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| 131 | dudx = ((V0.u - V2.u) * (V1.y - V2.y) - (V1.u - V2.u) * (V0.y - V2.y)) * id; | 
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| 132 | dvdx = ((V0.v - V2.v) * (V1.y - V2.y) - (V1.v - V2.v) * (V0.y - V2.y)) * id; | 
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| 133 | //  convert to fixed | 
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| 134 | s32 dudxs = (s32)(dudx * 65536.0f); | 
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| 135 | s32 dvdxs = (s32)(dvdx * 65536.0f); | 
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| 136 | //  fill the buffer | 
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| 137 | for (s32 i = 0; i < COUNT_OF(SidesBuffer.Left); i++) | 
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| 138 | SidesBufferDep.Left[i] = TIC80_WIDTH, SidesBufferDep.Right[i] = -1; | 
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| 139 |  | 
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| 140 | //  parse each line and decide where in the buffer to store them ( left or right ) | 
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| 141 | ticTexLine(memory, &V0, &V1); | 
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| 142 | ticTexLine(memory, &V1, &V2); | 
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| 143 | ticTexLine(memory, &V2, &V0); | 
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| 144 |  | 
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| 145 | for (s32 y = 0; y < TIC80_HEIGHT; y++) | 
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| 146 | { | 
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| 147 | //  if it's backwards skip it | 
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| 148 | s32 width = SidesBufferDep.Right[y] - SidesBufferDep.Left[y]; | 
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| 149 | //  if it's off top or bottom , skip this line | 
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| 150 | if ((y < core->state.clip.t) || (y > core->state.clip.b)) | 
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| 151 | width = 0; | 
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| 152 | if (width > 0) | 
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| 153 | { | 
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| 154 | s32 u = SidesBufferDep.ULeft[y]; | 
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| 155 | s32 v = SidesBufferDep.VLeft[y]; | 
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| 156 | s32 left = SidesBufferDep.Left[y]; | 
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| 157 | s32 right = SidesBufferDep.Right[y]; | 
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| 158 | //  check right edge, and CLAMP it | 
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| 159 | if (right > core->state.clip.r) | 
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| 160 | right = core->state.clip.r; | 
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| 161 | //  check left edge and offset UV's if we are off the left | 
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| 162 | if (left < core->state.clip.l) | 
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| 163 | { | 
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| 164 | s32 dist = core->state.clip.l - SidesBufferDep.Left[y]; | 
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| 165 | u += dudxs * dist; | 
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| 166 | v += dvdxs * dist; | 
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| 167 | left = core->state.clip.l; | 
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| 168 | } | 
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| 169 | //  are we drawing from the map . ok then at least check before the inner loop | 
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| 170 | if (use_map == true) | 
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| 171 | { | 
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| 172 | for (s32 x = left; x < right; ++x) | 
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| 173 | { | 
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| 174 | enum { MapWidth = TIC_MAP_WIDTH * TIC_SPRITESIZE, MapHeight = TIC_MAP_HEIGHT * TIC_SPRITESIZE }; | 
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| 175 | s32 iu = (u >> 16) % MapWidth; | 
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| 176 | s32 iv = (v >> 16) % MapHeight; | 
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| 177 |  | 
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| 178 | while (iu < 0) iu += MapWidth; | 
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| 179 | while (iv < 0) iv += MapHeight; | 
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| 180 |  | 
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| 181 | u8 tileindex = map[(iv >> 3) * TIC_MAP_WIDTH + (iu >> 3)]; | 
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| 182 | tic_tileptr tile = tic_tilesheet_gettile(&sheet, tileindex, true); | 
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| 183 |  | 
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| 184 | u8 color = mapping[tic_tilesheet_gettilepix(&tile, iu & 7, iv & 7)]; | 
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| 185 | if (color != TRANSPARENT_COLOR) | 
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| 186 | setPixel(core, x, y, color); | 
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| 187 | u += dudxs; | 
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| 188 | v += dvdxs; | 
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| 189 | } | 
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| 190 | } | 
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| 191 | else | 
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| 192 | { | 
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| 193 | //  direct from tile ram | 
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| 194 | for (s32 x = left; x < right; ++x) | 
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| 195 | { | 
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| 196 | enum { SheetWidth = TIC_SPRITESHEET_SIZE, SheetHeight = TIC_SPRITESHEET_SIZE * TIC_SPRITE_BANKS }; | 
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| 197 | s32 iu = (u >> 16) & (SheetWidth - 1); | 
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| 198 | s32 iv = (v >> 16) & (SheetHeight - 1); | 
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| 199 |  | 
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| 200 | u8 color = mapping[tic_tilesheet_getpix(&sheet, iu, iv)]; | 
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| 201 | if (color != TRANSPARENT_COLOR) | 
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| 202 | setPixel(core, x, y, color); | 
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| 203 | u += dudxs; | 
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| 204 | v += dvdxs; | 
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| 205 | } | 
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| 206 | } | 
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| 207 | } | 
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| 208 | } | 
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| 209 | } | 
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