| 1 | // MIT License | 
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| 2 |  | 
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| 3 | // Copyright (c) 2020 Vadim Grigoruk @nesbox // grigoruk@gmail.com | 
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| 4 |  | 
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| 5 | // Permission is hereby granted, free of charge, to any person obtaining a copy | 
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| 6 | // of this software and associated documentation files (the "Software"), to deal | 
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| 7 | // in the Software without restriction, including without limitation the rights | 
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| 8 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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| 9 | // copies of the Software, and to permit persons to whom the Software is | 
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| 10 | // furnished to do so, subject to the following conditions: | 
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| 11 |  | 
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| 12 | // The above copyright notice and this permission notice shall be included in all | 
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| 13 | // copies or substantial portions of the Software. | 
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| 14 |  | 
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| 15 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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| 16 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 17 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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| 18 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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| 19 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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| 20 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | 
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| 21 | // SOFTWARE. | 
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| 22 |  | 
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| 23 | #include "api.h" | 
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| 24 | #include "core.h" | 
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| 25 |  | 
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| 26 | #include "tic_assert.h" | 
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| 27 |  | 
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| 28 | static_assert(sizeof(tic80_gamepad) == 1, "tic80_gamepad"); | 
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| 29 | static_assert(sizeof(tic80_gamepads) == 4, "tic80_gamepads"); | 
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| 30 | static_assert(sizeof(tic80_mouse) == 4, "tic80_mouse"); | 
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| 31 | static_assert(sizeof(tic80_keyboard) == 4, "tic80_keyboard"); | 
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| 32 | static_assert(sizeof(tic80_input) == 12, "tic80_input"); | 
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| 33 |  | 
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| 34 | static bool isKeyPressed(const tic80_keyboard* input, tic_key key) | 
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| 35 | { | 
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| 36 | for (s32 i = 0; i < TIC80_KEY_BUFFER; i++) | 
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| 37 | if (input->keys[i] == key) | 
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| 38 | return true; | 
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| 39 |  | 
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| 40 | return false; | 
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| 41 | } | 
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| 42 |  | 
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| 43 | u32 tic_api_btnp(tic_mem* tic, s32 index, s32 hold, s32 period) | 
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| 44 | { | 
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| 45 | tic_core* core = (tic_core*)tic; | 
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| 46 |  | 
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| 47 | if (index < 0) | 
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| 48 | { | 
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| 49 | return (~core->state.gamepads.previous.data) & core->memory.ram->input.gamepads.data; | 
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| 50 | } | 
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| 51 | else if (hold < 0 || period < 0) | 
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| 52 | { | 
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| 53 | return ((~core->state.gamepads.previous.data) & core->memory.ram->input.gamepads.data) & (1 << index); | 
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| 54 | } | 
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| 55 |  | 
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| 56 | tic80_gamepads previous; | 
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| 57 |  | 
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| 58 | previous.data = core->state.gamepads.holds[index] >= (u32)hold | 
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| 59 | ? period && core->state.gamepads.holds[index] % period ? core->state.gamepads.previous.data : 0 | 
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| 60 | : core->state.gamepads.previous.data; | 
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| 61 |  | 
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| 62 | return ((~previous.data) & core->memory.ram->input.gamepads.data) & (1 << index); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | u32 tic_api_btn(tic_mem* tic, s32 index) | 
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| 66 | { | 
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| 67 | tic_core* core = (tic_core*)tic; | 
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| 68 |  | 
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| 69 | if (index < 0) | 
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| 70 | { | 
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| 71 | return core->memory.ram->input.gamepads.data; | 
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| 72 | } | 
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| 73 | else | 
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| 74 | { | 
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| 75 | return core->memory.ram->input.gamepads.data & (1 << index); | 
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| 76 | } | 
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| 77 | } | 
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| 78 |  | 
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| 79 | bool tic_api_key(tic_mem* tic, tic_key key) | 
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| 80 | { | 
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| 81 | return key > tic_key_unknown | 
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| 82 | ? isKeyPressed(&tic->ram->input.keyboard, key) | 
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| 83 | : tic->ram->input.keyboard.data; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | bool tic_api_keyp(tic_mem* tic, tic_key key, s32 hold, s32 period) | 
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| 87 | { | 
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| 88 | tic_core* core = (tic_core*)tic; | 
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| 89 |  | 
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| 90 | if (key > tic_key_unknown) | 
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| 91 | { | 
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| 92 | bool prevDown = hold >= 0 && period >= 0 && core->state.keyboard.holds[key] >= (u32)hold | 
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| 93 | ? period && core->state.keyboard.holds[key] % period | 
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| 94 | ? isKeyPressed(&core->state.keyboard.previous, key) | 
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| 95 | : false | 
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| 96 | : isKeyPressed(&core->state.keyboard.previous, key); | 
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| 97 |  | 
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| 98 | bool down = isKeyPressed(&tic->ram->input.keyboard, key); | 
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| 99 |  | 
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| 100 | return !prevDown && down; | 
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| 101 | } | 
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| 102 |  | 
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| 103 | for (s32 i = 0; i < TIC80_KEY_BUFFER; i++) | 
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| 104 | { | 
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| 105 | tic_key key = tic->ram->input.keyboard.keys[i]; | 
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| 106 |  | 
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| 107 | if (key) | 
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| 108 | { | 
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| 109 | bool wasPressed = false; | 
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| 110 |  | 
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| 111 | for (s32 p = 0; p < TIC80_KEY_BUFFER; p++) | 
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| 112 | { | 
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| 113 | if (core->state.keyboard.previous.keys[p] == key) | 
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| 114 | { | 
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| 115 | wasPressed = true; | 
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| 116 | break; | 
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| 117 | } | 
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| 118 | } | 
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| 119 |  | 
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| 120 | if (!wasPressed) | 
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| 121 | return true; | 
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| 122 | } | 
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| 123 | } | 
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| 124 |  | 
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| 125 | return false; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | tic_point tic_api_mouse(tic_mem* memory) | 
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| 129 | { | 
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| 130 | return memory->ram->input.mouse.relative | 
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| 131 | ? (tic_point){memory->ram->input.mouse.rx, memory->ram->input.mouse.ry} | 
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| 132 | : (tic_point){memory->ram->input.mouse.x - TIC80_OFFSET_LEFT, memory->ram->input.mouse.y - TIC80_OFFSET_TOP}; | 
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| 133 | } | 
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| 134 |  | 
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| 135 | void tic_core_tick_io(tic_mem* tic) | 
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| 136 | { | 
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| 137 | tic_core* core = (tic_core*)tic; | 
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| 138 |  | 
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| 139 | // process gamepads mapping | 
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| 140 | u8* keycodes = tic->ram->mapping.data; | 
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| 141 | for(s32 i = 0; i < sizeof(tic_mapping); ++i) | 
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| 142 | if(keycodes[i] && tic_api_key(tic, keycodes[i])) | 
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| 143 | tic->ram->input.gamepads.data |= 1 << i; | 
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| 144 |  | 
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| 145 | // process gamepad | 
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| 146 | for (s32 i = 0; i < COUNT_OF(core->state.gamepads.holds); i++) | 
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| 147 | { | 
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| 148 | u32 mask = 1 << i; | 
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| 149 | u32 prevDown = core->state.gamepads.previous.data & mask; | 
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| 150 | u32 down = tic->ram->input.gamepads.data & mask; | 
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| 151 |  | 
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| 152 | u32* hold = &core->state.gamepads.holds[i]; | 
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| 153 | if (prevDown && prevDown == down) (*hold)++; | 
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| 154 | else *hold = 0; | 
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| 155 | } | 
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| 156 |  | 
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| 157 | // process keyboard | 
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| 158 | for (s32 i = 0; i < tic_keys_count; i++) | 
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| 159 | { | 
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| 160 | bool prevDown = isKeyPressed(&core->state.keyboard.previous, i); | 
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| 161 | bool down = isKeyPressed(&tic->ram->input.keyboard, i); | 
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| 162 |  | 
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| 163 | u32* hold = &core->state.keyboard.holds[i]; | 
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| 164 |  | 
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| 165 | if (prevDown && down) (*hold)++; | 
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| 166 | else *hold = 0; | 
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| 167 | } | 
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| 168 | } | 
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| 169 |  | 
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