| 1 | // MIT License | 
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| 2 |  | 
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| 3 | // Copyright (c) 2017 Vadim Grigoruk @nesbox // grigoruk@gmail.com | 
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| 4 |  | 
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| 5 | // Permission is hereby granted, free of charge, to any person obtaining a copy | 
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| 6 | // of this software and associated documentation files (the "Software"), to deal | 
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| 7 | // in the Software without restriction, including without limitation the rights | 
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| 8 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
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| 9 | // copies of the Software, and to permit persons to whom the Software is | 
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| 10 | // furnished to do so, subject to the following conditions: | 
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| 11 |  | 
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| 12 | // The above copyright notice and this permission notice shall be included in all | 
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| 13 | // copies or substantial portions of the Software. | 
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| 14 |  | 
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| 15 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
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| 16 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 17 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
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| 18 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
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| 19 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
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| 20 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | 
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| 21 | // SOFTWARE. | 
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| 22 |  | 
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| 23 | #include "studio/studio.h" | 
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| 24 | #include "studio/config.h" | 
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| 25 | #include "studio/screens/menu.h" | 
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| 26 | #include "mainmenu.h" | 
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| 27 |  | 
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| 28 | typedef struct | 
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| 29 | { | 
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| 30 | tic_mapping mapping; | 
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| 31 | s32 index; | 
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| 32 | s32 key; | 
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| 33 | } Gamepads; | 
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| 34 |  | 
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| 35 | struct StudioMainMenu | 
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| 36 | { | 
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| 37 | Studio* studio; | 
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| 38 | tic_mem* tic; | 
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| 39 | Menu* menu; | 
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| 40 |  | 
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| 41 | MenuItem* items; | 
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| 42 | s32 count; | 
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| 43 |  | 
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| 44 | Gamepads gamepads; | 
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| 45 | struct StudioOptions* options; | 
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| 46 | }; | 
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| 47 |  | 
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| 48 | #define OPTION_VALUES(...)                          \ | 
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| 49 | .values = (const char*[])__VA_ARGS__,           \ | 
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| 50 | .count = COUNT_OF(((const char*[])__VA_ARGS__)) | 
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| 51 |  | 
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| 52 | static void showMainMenu(void* data, s32 pos); | 
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| 53 |  | 
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| 54 | StudioMainMenu* studio_mainmenu_init(Menu *, Config *config) | 
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| 55 | { | 
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| 56 | StudioMainMenu* main = NEW(StudioMainMenu); | 
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| 57 |  | 
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| 58 | *main = (StudioMainMenu) | 
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| 59 | { | 
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| 60 | .menu = menu, | 
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| 61 | .options = &config->data.options, | 
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| 62 | .studio = config->studio, | 
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| 63 | .tic = config->tic, | 
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| 64 | .gamepads.key = -1, | 
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| 65 | }; | 
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| 66 |  | 
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| 67 | showMainMenu(main, 0); | 
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| 68 |  | 
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| 69 | return main; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | static void initGamepadMenu(StudioMainMenu* ); | 
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| 73 |  | 
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| 74 | bool studio_mainmenu_keyboard(StudioMainMenu* main) | 
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| 75 | { | 
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| 76 | if(main && main->gamepads.key >= 0) | 
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| 77 | { | 
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| 78 | tic_key key = *main->tic->ram->input.keyboard.keys; | 
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| 79 | if(key > tic_key_unknown) | 
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| 80 | { | 
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| 81 | main->gamepads.mapping.data[main->gamepads.index * TIC_BUTTONS + main->gamepads.key] = key; | 
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| 82 | initGamepadMenu(main); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | return true; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | return false; | 
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| 89 | } | 
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| 90 |  | 
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| 91 | static s32 optionFullscreenGet(void* data) | 
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| 92 | { | 
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| 93 | return tic_sys_fullscreen_get() ? 1 : 0; | 
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| 94 | } | 
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| 95 |  | 
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| 96 | static void optionFullscreenSet(void* data, s32 pos) | 
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| 97 | { | 
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| 98 | StudioMainMenu* main = data; | 
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| 99 | tic_sys_fullscreen_set(main->options->fullscreen = (pos == 1)); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | static const char OffValue[] = "OFF"; | 
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| 103 | static const char OnValue[] = "ON"; | 
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| 104 |  | 
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| 105 | static MenuOption FullscreenOption = | 
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| 106 | { | 
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| 107 | OPTION_VALUES({OffValue, OnValue}), | 
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| 108 | optionFullscreenGet, | 
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| 109 | optionFullscreenSet, | 
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| 110 | }; | 
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| 111 |  | 
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| 112 | #if defined(CRT_SHADER_SUPPORT) | 
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| 113 | static s32 optionCrtMonitorGet(void* data) | 
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| 114 | { | 
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| 115 | StudioMainMenu* main = data; | 
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| 116 | return main->options->crt ? 1 : 0; | 
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| 117 | } | 
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| 118 |  | 
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| 119 | static void optionCrtMonitorSet(void* data, s32 pos) | 
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| 120 | { | 
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| 121 | StudioMainMenu* main = data; | 
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| 122 | main->options->crt = pos == 1; | 
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| 123 | } | 
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| 124 |  | 
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| 125 | static MenuOption CrtMonitorOption = | 
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| 126 | { | 
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| 127 | OPTION_VALUES({OffValue, OnValue}), | 
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| 128 | optionCrtMonitorGet, | 
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| 129 | optionCrtMonitorSet, | 
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| 130 | }; | 
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| 131 |  | 
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| 132 | #endif | 
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| 133 |  | 
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| 134 | static s32 optionVSyncGet(void* data) | 
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| 135 | { | 
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| 136 | StudioMainMenu* main = data; | 
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| 137 | return main->options->vsync ? 1 : 0; | 
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| 138 | } | 
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| 139 |  | 
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| 140 | static void optionVSyncSet(void* data, s32 pos) | 
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| 141 | { | 
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| 142 | StudioMainMenu* main = data; | 
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| 143 | main->options->vsync = pos == 1; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | static MenuOption VSyncOption = | 
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| 147 | { | 
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| 148 | OPTION_VALUES({OffValue, OnValue}), | 
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| 149 | optionVSyncGet, | 
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| 150 | optionVSyncSet, | 
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| 151 | }; | 
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| 152 |  | 
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| 153 | static s32 optionVolumeGet(void* data) | 
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| 154 | { | 
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| 155 | StudioMainMenu* main = data; | 
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| 156 | return main->options->volume; | 
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| 157 | } | 
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| 158 |  | 
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| 159 | static void optionVolumeSet(void* data, s32 pos) | 
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| 160 | { | 
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| 161 | StudioMainMenu* main = data; | 
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| 162 | main->options->volume = pos; | 
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| 163 | } | 
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| 164 |  | 
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| 165 | static MenuOption VolumeOption = | 
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| 166 | { | 
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| 167 | OPTION_VALUES( | 
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| 168 | { | 
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| 169 | "00", "01", "02", "03", | 
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| 170 | "04", "05", "06", "07", | 
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| 171 | "08", "09", "10", "11", | 
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| 172 | "12", "13", "14", "15", | 
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| 173 | }), | 
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| 174 | optionVolumeGet, | 
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| 175 | optionVolumeSet, | 
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| 176 | }; | 
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| 177 |  | 
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| 178 | #if defined(BUILD_EDITORS) | 
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| 179 |  | 
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| 180 | static s32 optionDevModeGet(void* data) | 
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| 181 | { | 
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| 182 | StudioMainMenu* main = data; | 
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| 183 | return main->options->devmode ? 1 : 0; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | static void optionDevModeSet(void* data, s32 pos) | 
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| 187 | { | 
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| 188 | StudioMainMenu* main = data; | 
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| 189 | main->options->devmode = pos == 1; | 
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| 190 | } | 
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| 191 |  | 
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| 192 | static MenuOption DevModeOption = | 
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| 193 | { | 
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| 194 | OPTION_VALUES({OffValue, OnValue}), | 
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| 195 | optionDevModeGet, | 
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| 196 | optionDevModeSet, | 
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| 197 | }; | 
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| 198 |  | 
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| 199 | #endif | 
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| 200 |  | 
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| 201 | static void (void* data, s32 pos) | 
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| 202 | { | 
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| 203 | StudioMainMenu* main = data; | 
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| 204 | main->gamepads.index = 0; | 
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| 205 | main->gamepads.mapping = main->options->mapping; | 
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| 206 |  | 
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| 207 | initGamepadMenu(main); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | static const MenuItem [] = | 
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| 211 | { | 
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| 212 | #if defined(CRT_SHADER_SUPPORT) | 
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| 213 | { "CRT MONITOR",     NULL,   &CrtMonitorOption}, | 
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| 214 | #endif | 
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| 215 | #if defined(BUILD_EDITORS) | 
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| 216 | { "DEV MODE",        NULL,   &DevModeOption, "The game menu is disabled in dev mode."}, | 
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| 217 | #endif | 
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| 218 | { "VSYNC",           NULL,   &VSyncOption, "VSYNC needs restart!"}, | 
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| 219 | { "FULLSCREEN",      NULL,   &FullscreenOption}, | 
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| 220 | { "VOLUME",          NULL,   &VolumeOption}, | 
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| 221 | { "SETUP GAMEPAD",   showGamepadMenu}, | 
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| 222 | { ""}, | 
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| 223 | { "BACK",            showMainMenu, .back = true}, | 
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| 224 | }; | 
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| 225 |  | 
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| 226 | static void showOptionsMenu(void* data, s32 pos); | 
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| 227 | static void gameMenuHandler(void* data, s32 pos) | 
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| 228 | { | 
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| 229 | StudioMainMenu* main = data; | 
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| 230 | tic_mem* tic = main->tic; | 
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| 231 | tic_core_script_config(tic)->callback.menu(tic, pos, NULL); | 
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| 232 | resumeGame(main->studio); | 
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| 233 | } | 
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| 234 |  | 
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| 235 | static void freeItems(StudioMainMenu* ) | 
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| 236 | { | 
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| 237 | if(menu && menu->items) | 
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| 238 | { | 
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| 239 | for(MenuItem *it = menu->items, *end = it + menu->count; it != end; ++it) | 
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| 240 | free((void*)it->label); | 
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| 241 |  | 
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| 242 | free(menu->items); | 
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| 243 | menu->count = 0; | 
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| 244 | menu->items = NULL; | 
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| 245 | } | 
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| 246 | } | 
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| 247 |  | 
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| 248 | void studio_mainmenu_free(StudioMainMenu* ) | 
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| 249 | { | 
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| 250 | freeItems(menu); | 
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| 251 | FREE(menu); | 
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| 252 | } | 
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| 253 |  | 
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| 254 | static void (StudioMainMenu* main) | 
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| 255 | { | 
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| 256 | tic_mem* tic = main->tic; | 
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| 257 |  | 
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| 258 | freeItems(main); | 
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| 259 |  | 
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| 260 | char*  = tic_tool_metatag(tic->cart.code.data, "menu", tic_core_script_config(tic)->singleComment); | 
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| 261 |  | 
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| 262 | if(menu) SCOPE(free(menu)) | 
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| 263 | { | 
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| 264 | MenuItem *items = NULL; | 
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| 265 | s32 count = 0; | 
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| 266 |  | 
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| 267 | char* label = strtok(menu, " "); | 
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| 268 | while(label) | 
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| 269 | { | 
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| 270 | items = realloc(items, sizeof(MenuItem) * ++count); | 
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| 271 | items[count - 1] = (MenuItem){strdup(label), gameMenuHandler}; | 
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| 272 |  | 
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| 273 | label = strtok(NULL, " "); | 
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| 274 | } | 
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| 275 |  | 
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| 276 | count += 2; | 
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| 277 | items = realloc(items, sizeof(MenuItem) * count); | 
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| 278 | items[count - 2] = (MenuItem){strdup( "")}; | 
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| 279 | items[count - 1] = (MenuItem){strdup( "BACK"), showMainMenu, .back = true}; | 
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| 280 |  | 
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| 281 | main->items = items; | 
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| 282 | main->count = count; | 
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| 283 | } | 
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| 284 | } | 
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| 285 |  | 
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| 286 | static void (void* data, s32 pos) | 
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| 287 | { | 
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| 288 | StudioMainMenu* main = data; | 
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| 289 | studio_menu_init(main->menu, main->items, main->count, 0, 0, showMainMenu, main); | 
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| 290 | } | 
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| 291 |  | 
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| 292 | static inline s32 mainMenuStart(StudioMainMenu* ) | 
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| 293 | { | 
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| 294 | return menu->count ? 0 : 1; | 
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| 295 | } | 
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| 296 |  | 
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| 297 | static void onResumeGame(void* data, s32 pos) | 
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| 298 | { | 
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| 299 | StudioMainMenu* main = data; | 
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| 300 | resumeGame(main->studio); | 
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| 301 | } | 
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| 302 |  | 
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| 303 | static void onResetGame(void* data, s32 pos) | 
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| 304 | { | 
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| 305 | StudioMainMenu* main = data; | 
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| 306 | tic_api_reset(main->tic); | 
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| 307 | setStudioMode(main->studio, TIC_RUN_MODE); | 
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| 308 | } | 
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| 309 |  | 
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| 310 | static void onExitStudio(void* data, s32 pos) | 
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| 311 | { | 
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| 312 | StudioMainMenu* main = data; | 
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| 313 | exitStudio(main->studio); | 
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| 314 | } | 
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| 315 |  | 
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| 316 | static void onExitGame(void* data, s32 pos) | 
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| 317 | { | 
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| 318 | StudioMainMenu* main = data; | 
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| 319 | exitGame(main->studio); | 
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| 320 | } | 
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| 321 |  | 
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| 322 | static const MenuItem MainMenu[] = | 
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| 323 | { | 
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| 324 | { "GAME MENU",   showGameMenu}, | 
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| 325 | { "RESUME GAME", onResumeGame}, | 
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| 326 | { "RESET GAME",  onResetGame}, | 
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| 327 | #if defined(BUILD_EDITORS) | 
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| 328 | { "CLOSE GAME",  onExitGame}, | 
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| 329 | #endif | 
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| 330 | { "OPTIONS",     showOptionsMenu}, | 
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| 331 | { ""}, | 
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| 332 | { "QUIT TIC-80", onExitStudio}, | 
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| 333 | }; | 
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| 334 |  | 
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| 335 | static void showMainMenu(void* data, s32 pos) | 
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| 336 | { | 
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| 337 | StudioMainMenu* main = data; | 
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| 338 | initGameMenu(main); | 
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| 339 |  | 
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| 340 | s32 start = mainMenuStart(main); | 
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| 341 |  | 
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| 342 | studio_menu_init(main->menu, MainMenu + start, COUNT_OF(MainMenu) - start, 0, 0, onResumeGame, main); | 
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| 343 | } | 
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| 344 |  | 
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| 345 | static void (void* data, s32 pos) | 
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| 346 | { | 
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| 347 | StudioMainMenu* main = data; | 
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| 348 |  | 
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| 349 | studio_menu_init(main->menu, OptionMenu, | 
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| 350 | COUNT_OF(OptionMenu), pos, COUNT_OF(MainMenu) - 3 - mainMenuStart(main), showMainMenu, main); | 
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| 351 | } | 
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| 352 |  | 
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| 353 | static void (void* data, s32 pos) | 
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| 354 | { | 
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| 355 | showOptionsMenuPos(data, COUNT_OF(OptionMenu) - 4); | 
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| 356 | } | 
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| 357 |  | 
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| 358 | static void (void* data, s32 pos) | 
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| 359 | { | 
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| 360 | StudioMainMenu* main = data; | 
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| 361 |  | 
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| 362 | main->options->mapping = main->gamepads.mapping; | 
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| 363 | showOptionsMenuPos(data, COUNT_OF(OptionMenu) - 3); | 
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| 364 | } | 
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| 365 |  | 
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| 366 | static void resetGamepadMenu(void* data, s32 pos); | 
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| 367 |  | 
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| 368 | static char MappingItems[TIC_BUTTONS][sizeof "RIGHT - RIGHT"]; | 
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| 369 |  | 
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| 370 | static const char* const ButtonLabels[] = | 
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| 371 | { | 
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| 372 | "UP", | 
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| 373 | "DOWN", | 
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| 374 | "LEFT", | 
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| 375 | "RIGHT", | 
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| 376 | "A", | 
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| 377 | "B", | 
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| 378 | "X", | 
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| 379 | "Y", | 
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| 380 | }; | 
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| 381 |  | 
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| 382 | enum{KeyMappingStart = 2}; | 
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| 383 |  | 
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| 384 | static void assignMapping(void* data, s32 pos) | 
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| 385 | { | 
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| 386 | StudioMainMenu* main = data; | 
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| 387 |  | 
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| 388 | main->gamepads.key = pos - KeyMappingStart; | 
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| 389 |  | 
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| 390 | static const char Fmt[] = "to assign to (%s) button..."; | 
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| 391 | static char str[sizeof Fmt + STRLEN( "RIGHT")]; | 
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| 392 |  | 
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| 393 | static const MenuItem [] = | 
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| 394 | { | 
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| 395 | { "Please, press a key you want"}, | 
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| 396 | {str}, | 
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| 397 | }; | 
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| 398 |  | 
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| 399 | sprintf(str, Fmt, ButtonLabels[main->gamepads.key]); | 
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| 400 |  | 
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| 401 | studio_menu_init(main->menu, AssignKeyMenu, COUNT_OF(AssignKeyMenu), 1, 0, NULL, main); | 
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| 402 | } | 
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| 403 |  | 
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| 404 | static void initGamepadButtons(StudioMainMenu* ) | 
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| 405 | { | 
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| 406 | static const char* const KeysList[] = | 
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| 407 | { | 
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| 408 | "...", | 
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| 409 | "A", "B", "C", "D", "E", "F", "G", "H", | 
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| 410 | "I", "J", "K", "L", "M", "N", "O", "P", | 
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| 411 | "Q", "R", "S", "T", "U", "V", "W", "X", | 
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| 412 | "Y", "Z", "0", "1", "2", "3", "4", "5", | 
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| 413 | "6", "7", "8", "9", "-", "=", "[", "]", | 
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| 414 | "\\", ";", "'", "`", ",", ".", "/", "SPCE", | 
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| 415 | "TAB", "RET", "BACKS", "DEL", "INS", "PGUP", "PGDN", "HOME", | 
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| 416 | "END", "UP", "DOWN", "LEFT", "RIGHT", "CAPS", "CTRL", "SHIFT", | 
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| 417 | "ALT", "ESC", "F1", "F2", "F3", "F4", "F5", "F6", | 
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| 418 | "F7", "F8", "F9", "F10", "F11", "F12", | 
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| 419 | }; | 
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| 420 |  | 
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| 421 | for(s32 i = 0, index = menu->gamepads.index * TIC_BUTTONS; i != TIC_BUTTONS; ++i) | 
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| 422 | sprintf(MappingItems[i], "%-5s - %-5s", ButtonLabels[i], KeysList[menu->gamepads.mapping.data[index++]]); | 
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| 423 | } | 
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| 424 |  | 
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| 425 | static s32 optionGamepadGet(void* data) | 
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| 426 | { | 
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| 427 | StudioMainMenu* main = data; | 
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| 428 | return main->gamepads.index; | 
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| 429 | } | 
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| 430 |  | 
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| 431 | static void optionGamepadSet(void* data, s32 pos) | 
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| 432 | { | 
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| 433 | StudioMainMenu* main = data; | 
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| 434 | main->gamepads.index = pos; | 
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| 435 | initGamepadButtons(main); | 
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| 436 | } | 
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| 437 |  | 
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| 438 | static MenuOption GamepadOption = | 
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| 439 | { | 
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| 440 | OPTION_VALUES({ "1", "2", "3", "4"}), | 
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| 441 | optionGamepadGet, | 
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| 442 | optionGamepadSet, | 
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| 443 | }; | 
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| 444 |  | 
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| 445 | static void (void* data, s32 pos) | 
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| 446 | { | 
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| 447 | StudioMainMenu* main = data; | 
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| 448 | ZEROMEM(main->gamepads.mapping); | 
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| 449 | initGamepadMenu(main); | 
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| 450 | } | 
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| 451 |  | 
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| 452 | static void (StudioMainMenu* main) | 
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| 453 | { | 
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| 454 | static const MenuItem [] = | 
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| 455 | { | 
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| 456 | { "GAMEPAD", NULL, &GamepadOption}, | 
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| 457 | { ""}, | 
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| 458 |  | 
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| 459 | {MappingItems[0], assignMapping}, | 
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| 460 | {MappingItems[1], assignMapping}, | 
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| 461 | {MappingItems[2], assignMapping}, | 
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| 462 | {MappingItems[3], assignMapping}, | 
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| 463 | {MappingItems[4], assignMapping}, | 
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| 464 | {MappingItems[5], assignMapping}, | 
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| 465 | {MappingItems[6], assignMapping}, | 
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| 466 | {MappingItems[7], assignMapping}, | 
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| 467 |  | 
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| 468 | { ""}, | 
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| 469 | { "SAVE MAPPING",        saveGamepadMenu}, | 
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| 470 | { "CLEAR MAPPING",       clearGamepadMenu}, | 
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| 471 | { "RESET TO DEFAULTS",   resetGamepadMenu}, | 
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| 472 | { "BACK",                showOptionsMenu, .back = true}, | 
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| 473 | }; | 
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| 474 |  | 
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| 475 | initGamepadButtons(main); | 
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| 476 |  | 
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| 477 | studio_menu_init(main->menu, GamepadMenu, COUNT_OF(GamepadMenu), | 
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| 478 | main->gamepads.key < 0 ? KeyMappingStart : main->gamepads.key + KeyMappingStart, | 
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| 479 | COUNT_OF(OptionMenu) - 3, showOptionsMenu, main); | 
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| 480 |  | 
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| 481 | main->gamepads.key = -1; | 
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| 482 | } | 
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| 483 |  | 
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| 484 | static void (void* data, s32 pos) | 
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| 485 | { | 
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| 486 | StudioMainMenu* main = data; | 
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| 487 | main->gamepads.index = 0; | 
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| 488 | ZEROMEM(main->gamepads.mapping); | 
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| 489 | tic_sys_default_mapping(&main->gamepads.mapping); | 
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| 490 | initGamepadMenu(main); | 
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| 491 | } | 
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| 492 |  | 
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