1 | /* |
2 | ** $Id: luaconf.h,v 1.259.1.1 2017/04/19 17:29:57 roberto Exp $ |
3 | ** Configuration file for Lua |
4 | ** See Copyright Notice in lua.h |
5 | */ |
6 | |
7 | |
8 | #ifndef luaconf_h |
9 | #define luaconf_h |
10 | |
11 | #include <limits.h> |
12 | #include <stddef.h> |
13 | |
14 | |
15 | /* |
16 | ** =================================================================== |
17 | ** Search for "@@" to find all configurable definitions. |
18 | ** =================================================================== |
19 | */ |
20 | |
21 | |
22 | /* |
23 | ** {==================================================================== |
24 | ** System Configuration: macros to adapt (if needed) Lua to some |
25 | ** particular platform, for instance compiling it with 32-bit numbers or |
26 | ** restricting it to C89. |
27 | ** ===================================================================== |
28 | */ |
29 | |
30 | /* |
31 | @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You |
32 | ** can also define LUA_32BITS in the make file, but changing here you |
33 | ** ensure that all software connected to Lua will be compiled with the |
34 | ** same configuration. |
35 | */ |
36 | /* #define LUA_32BITS */ |
37 | |
38 | |
39 | /* |
40 | @@ LUA_USE_C89 controls the use of non-ISO-C89 features. |
41 | ** Define it if you want Lua to avoid the use of a few C99 features |
42 | ** or Windows-specific features on Windows. |
43 | */ |
44 | /* #define LUA_USE_C89 */ |
45 | |
46 | |
47 | /* |
48 | ** By default, Lua on Windows use (some) specific Windows features |
49 | */ |
50 | #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE) |
51 | #define LUA_USE_WINDOWS /* enable goodies for regular Windows */ |
52 | #endif |
53 | |
54 | |
55 | #if defined(LUA_USE_WINDOWS) |
56 | #define LUA_DL_DLL /* enable support for DLL */ |
57 | #define LUA_USE_C89 /* broadly, Windows is C89 */ |
58 | #endif |
59 | |
60 | |
61 | #if defined(LUA_USE_LINUX) |
62 | #define LUA_USE_POSIX |
63 | #define LUA_USE_DLOPEN /* needs an extra library: -ldl */ |
64 | #define LUA_USE_READLINE /* needs some extra libraries */ |
65 | #endif |
66 | |
67 | |
68 | #if defined(LUA_USE_MACOSX) |
69 | #define LUA_USE_POSIX |
70 | #define LUA_USE_DLOPEN /* MacOS does not need -ldl */ |
71 | #define LUA_USE_READLINE /* needs an extra library: -lreadline */ |
72 | #endif |
73 | |
74 | |
75 | /* |
76 | @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for |
77 | ** C89 ('long' and 'double'); Windows always has '__int64', so it does |
78 | ** not need to use this case. |
79 | */ |
80 | #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) |
81 | #define LUA_C89_NUMBERS |
82 | #endif |
83 | |
84 | |
85 | |
86 | /* |
87 | @@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'. |
88 | */ |
89 | /* avoid undefined shifts */ |
90 | #if ((INT_MAX >> 15) >> 15) >= 1 |
91 | #define LUAI_BITSINT 32 |
92 | #else |
93 | /* 'int' always must have at least 16 bits */ |
94 | #define LUAI_BITSINT 16 |
95 | #endif |
96 | |
97 | |
98 | /* |
99 | @@ LUA_INT_TYPE defines the type for Lua integers. |
100 | @@ LUA_FLOAT_TYPE defines the type for Lua floats. |
101 | ** Lua should work fine with any mix of these options (if supported |
102 | ** by your C compiler). The usual configurations are 64-bit integers |
103 | ** and 'double' (the default), 32-bit integers and 'float' (for |
104 | ** restricted platforms), and 'long'/'double' (for C compilers not |
105 | ** compliant with C99, which may not have support for 'long long'). |
106 | */ |
107 | |
108 | /* predefined options for LUA_INT_TYPE */ |
109 | #define LUA_INT_INT 1 |
110 | #define LUA_INT_LONG 2 |
111 | #define LUA_INT_LONGLONG 3 |
112 | |
113 | /* predefined options for LUA_FLOAT_TYPE */ |
114 | #define LUA_FLOAT_FLOAT 1 |
115 | #define LUA_FLOAT_DOUBLE 2 |
116 | #define LUA_FLOAT_LONGDOUBLE 3 |
117 | |
118 | #if defined(LUA_32BITS) /* { */ |
119 | /* |
120 | ** 32-bit integers and 'float' |
121 | */ |
122 | #if LUAI_BITSINT >= 32 /* use 'int' if big enough */ |
123 | #define LUA_INT_TYPE LUA_INT_INT |
124 | #else /* otherwise use 'long' */ |
125 | #define LUA_INT_TYPE LUA_INT_LONG |
126 | #endif |
127 | #define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT |
128 | |
129 | #elif defined(LUA_C89_NUMBERS) /* }{ */ |
130 | /* |
131 | ** largest types available for C89 ('long' and 'double') |
132 | */ |
133 | #define LUA_INT_TYPE LUA_INT_LONG |
134 | #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE |
135 | |
136 | #endif /* } */ |
137 | |
138 | |
139 | /* |
140 | ** default configuration for 64-bit Lua ('long long' and 'double') |
141 | */ |
142 | #if !defined(LUA_INT_TYPE) |
143 | #define LUA_INT_TYPE LUA_INT_LONGLONG |
144 | #endif |
145 | |
146 | #if !defined(LUA_FLOAT_TYPE) |
147 | #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE |
148 | #endif |
149 | |
150 | /* }================================================================== */ |
151 | |
152 | |
153 | |
154 | |
155 | /* |
156 | ** {================================================================== |
157 | ** Configuration for Paths. |
158 | ** =================================================================== |
159 | */ |
160 | |
161 | /* |
162 | ** LUA_PATH_SEP is the character that separates templates in a path. |
163 | ** LUA_PATH_MARK is the string that marks the substitution points in a |
164 | ** template. |
165 | ** LUA_EXEC_DIR in a Windows path is replaced by the executable's |
166 | ** directory. |
167 | */ |
168 | #define LUA_PATH_SEP ";" |
169 | #define LUA_PATH_MARK "?" |
170 | #define LUA_EXEC_DIR "!" |
171 | |
172 | |
173 | /* |
174 | @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for |
175 | ** Lua libraries. |
176 | @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for |
177 | ** C libraries. |
178 | ** CHANGE them if your machine has a non-conventional directory |
179 | ** hierarchy or if you want to install your libraries in |
180 | ** non-conventional directories. |
181 | */ |
182 | #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR |
183 | #if defined(_WIN32) /* { */ |
184 | /* |
185 | ** In Windows, any exclamation mark ('!') in the path is replaced by the |
186 | ** path of the directory of the executable file of the current process. |
187 | */ |
188 | #define LUA_LDIR "!\\lua\\" |
189 | #define LUA_CDIR "!\\" |
190 | #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\" |
191 | #define LUA_PATH_DEFAULT \ |
192 | LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ |
193 | LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \ |
194 | LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \ |
195 | ".\\?.lua;" ".\\?\\init.lua" |
196 | #define LUA_CPATH_DEFAULT \ |
197 | LUA_CDIR"?.dll;" \ |
198 | LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \ |
199 | LUA_CDIR"loadall.dll;" ".\\?.dll" |
200 | |
201 | #else /* }{ */ |
202 | |
203 | #define LUA_ROOT "/usr/local/" |
204 | #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/" |
205 | #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/" |
206 | #define LUA_PATH_DEFAULT \ |
207 | LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ |
208 | LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \ |
209 | "./?.lua;" "./?/init.lua" |
210 | #define LUA_CPATH_DEFAULT \ |
211 | LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" |
212 | #endif /* } */ |
213 | |
214 | |
215 | /* |
216 | @@ LUA_DIRSEP is the directory separator (for submodules). |
217 | ** CHANGE it if your machine does not use "/" as the directory separator |
218 | ** and is not Windows. (On Windows Lua automatically uses "\".) |
219 | */ |
220 | #if defined(_WIN32) |
221 | #define LUA_DIRSEP "\\" |
222 | #else |
223 | #define LUA_DIRSEP "/" |
224 | #endif |
225 | |
226 | /* }================================================================== */ |
227 | |
228 | |
229 | /* |
230 | ** {================================================================== |
231 | ** Marks for exported symbols in the C code |
232 | ** =================================================================== |
233 | */ |
234 | |
235 | /* |
236 | @@ LUA_API is a mark for all core API functions. |
237 | @@ LUALIB_API is a mark for all auxiliary library functions. |
238 | @@ LUAMOD_API is a mark for all standard library opening functions. |
239 | ** CHANGE them if you need to define those functions in some special way. |
240 | ** For instance, if you want to create one Windows DLL with the core and |
241 | ** the libraries, you may want to use the following definition (define |
242 | ** LUA_BUILD_AS_DLL to get it). |
243 | */ |
244 | #if defined(LUA_BUILD_AS_DLL) /* { */ |
245 | |
246 | #if defined(LUA_CORE) || defined(LUA_LIB) /* { */ |
247 | #define LUA_API __declspec(dllexport) |
248 | #else /* }{ */ |
249 | #define LUA_API __declspec(dllimport) |
250 | #endif /* } */ |
251 | |
252 | #else /* }{ */ |
253 | |
254 | #define LUA_API extern |
255 | |
256 | #endif /* } */ |
257 | |
258 | |
259 | /* more often than not the libs go together with the core */ |
260 | #define LUALIB_API LUA_API |
261 | #define LUAMOD_API LUALIB_API |
262 | |
263 | |
264 | /* |
265 | @@ LUAI_FUNC is a mark for all extern functions that are not to be |
266 | ** exported to outside modules. |
267 | @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables |
268 | ** that are not to be exported to outside modules (LUAI_DDEF for |
269 | ** definitions and LUAI_DDEC for declarations). |
270 | ** CHANGE them if you need to mark them in some special way. Elf/gcc |
271 | ** (versions 3.2 and later) mark them as "hidden" to optimize access |
272 | ** when Lua is compiled as a shared library. Not all elf targets support |
273 | ** this attribute. Unfortunately, gcc does not offer a way to check |
274 | ** whether the target offers that support, and those without support |
275 | ** give a warning about it. To avoid these warnings, change to the |
276 | ** default definition. |
277 | */ |
278 | #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ |
279 | defined(__ELF__) /* { */ |
280 | #define LUAI_FUNC __attribute__((visibility("hidden"))) extern |
281 | #else /* }{ */ |
282 | #define LUAI_FUNC extern |
283 | #endif /* } */ |
284 | |
285 | #define LUAI_DDEC LUAI_FUNC |
286 | #define LUAI_DDEF /* empty */ |
287 | |
288 | /* }================================================================== */ |
289 | |
290 | |
291 | /* |
292 | ** {================================================================== |
293 | ** Compatibility with previous versions |
294 | ** =================================================================== |
295 | */ |
296 | |
297 | /* |
298 | @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2. |
299 | @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1. |
300 | ** You can define it to get all options, or change specific options |
301 | ** to fit your specific needs. |
302 | */ |
303 | #if defined(LUA_COMPAT_5_2) /* { */ |
304 | |
305 | /* |
306 | @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated |
307 | ** functions in the mathematical library. |
308 | */ |
309 | #define LUA_COMPAT_MATHLIB |
310 | |
311 | /* |
312 | @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'. |
313 | */ |
314 | #define LUA_COMPAT_BITLIB |
315 | |
316 | /* |
317 | @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod. |
318 | */ |
319 | #define LUA_COMPAT_IPAIRS |
320 | |
321 | /* |
322 | @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for |
323 | ** manipulating other integer types (lua_pushunsigned, lua_tounsigned, |
324 | ** luaL_checkint, luaL_checklong, etc.) |
325 | */ |
326 | #define LUA_COMPAT_APIINTCASTS |
327 | |
328 | #endif /* } */ |
329 | |
330 | |
331 | #if defined(LUA_COMPAT_5_1) /* { */ |
332 | |
333 | /* Incompatibilities from 5.2 -> 5.3 */ |
334 | #define LUA_COMPAT_MATHLIB |
335 | #define LUA_COMPAT_APIINTCASTS |
336 | |
337 | /* |
338 | @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. |
339 | ** You can replace it with 'table.unpack'. |
340 | */ |
341 | #define LUA_COMPAT_UNPACK |
342 | |
343 | /* |
344 | @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. |
345 | ** You can replace it with 'package.searchers'. |
346 | */ |
347 | #define LUA_COMPAT_LOADERS |
348 | |
349 | /* |
350 | @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. |
351 | ** You can call your C function directly (with light C functions). |
352 | */ |
353 | #define lua_cpcall(L,f,u) \ |
354 | (lua_pushcfunction(L, (f)), \ |
355 | lua_pushlightuserdata(L,(u)), \ |
356 | lua_pcall(L,1,0,0)) |
357 | |
358 | |
359 | /* |
360 | @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. |
361 | ** You can rewrite 'log10(x)' as 'log(x, 10)'. |
362 | */ |
363 | #define LUA_COMPAT_LOG10 |
364 | |
365 | /* |
366 | @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base |
367 | ** library. You can rewrite 'loadstring(s)' as 'load(s)'. |
368 | */ |
369 | #define LUA_COMPAT_LOADSTRING |
370 | |
371 | /* |
372 | @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. |
373 | */ |
374 | #define LUA_COMPAT_MAXN |
375 | |
376 | /* |
377 | @@ The following macros supply trivial compatibility for some |
378 | ** changes in the API. The macros themselves document how to |
379 | ** change your code to avoid using them. |
380 | */ |
381 | #define lua_strlen(L,i) lua_rawlen(L, (i)) |
382 | |
383 | #define lua_objlen(L,i) lua_rawlen(L, (i)) |
384 | |
385 | #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) |
386 | #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) |
387 | |
388 | /* |
389 | @@ LUA_COMPAT_MODULE controls compatibility with previous |
390 | ** module functions 'module' (Lua) and 'luaL_register' (C). |
391 | */ |
392 | #define LUA_COMPAT_MODULE |
393 | |
394 | #endif /* } */ |
395 | |
396 | |
397 | /* |
398 | @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a |
399 | @@ a float mark ('.0'). |
400 | ** This macro is not on by default even in compatibility mode, |
401 | ** because this is not really an incompatibility. |
402 | */ |
403 | /* #define LUA_COMPAT_FLOATSTRING */ |
404 | |
405 | /* }================================================================== */ |
406 | |
407 | |
408 | |
409 | /* |
410 | ** {================================================================== |
411 | ** Configuration for Numbers. |
412 | ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_* |
413 | ** satisfy your needs. |
414 | ** =================================================================== |
415 | */ |
416 | |
417 | /* |
418 | @@ LUA_NUMBER is the floating-point type used by Lua. |
419 | @@ LUAI_UACNUMBER is the result of a 'default argument promotion' |
420 | @@ over a floating number. |
421 | @@ l_mathlim(x) corrects limit name 'x' to the proper float type |
422 | ** by prefixing it with one of FLT/DBL/LDBL. |
423 | @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. |
424 | @@ LUA_NUMBER_FMT is the format for writing floats. |
425 | @@ lua_number2str converts a float to a string. |
426 | @@ l_mathop allows the addition of an 'l' or 'f' to all math operations. |
427 | @@ l_floor takes the floor of a float. |
428 | @@ lua_str2number converts a decimal numeric string to a number. |
429 | */ |
430 | |
431 | |
432 | /* The following definitions are good for most cases here */ |
433 | |
434 | #define l_floor(x) (l_mathop(floor)(x)) |
435 | |
436 | #define lua_number2str(s,sz,n) \ |
437 | l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n)) |
438 | |
439 | /* |
440 | @@ lua_numbertointeger converts a float number to an integer, or |
441 | ** returns 0 if float is not within the range of a lua_Integer. |
442 | ** (The range comparisons are tricky because of rounding. The tests |
443 | ** here assume a two-complement representation, where MININTEGER always |
444 | ** has an exact representation as a float; MAXINTEGER may not have one, |
445 | ** and therefore its conversion to float may have an ill-defined value.) |
446 | */ |
447 | #define lua_numbertointeger(n,p) \ |
448 | ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ |
449 | (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ |
450 | (*(p) = (LUA_INTEGER)(n), 1)) |
451 | |
452 | |
453 | /* now the variable definitions */ |
454 | |
455 | #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */ |
456 | |
457 | #define LUA_NUMBER float |
458 | |
459 | #define l_mathlim(n) (FLT_##n) |
460 | |
461 | #define LUAI_UACNUMBER double |
462 | |
463 | #define LUA_NUMBER_FRMLEN "" |
464 | #define LUA_NUMBER_FMT "%.7g" |
465 | |
466 | #define l_mathop(op) op##f |
467 | |
468 | #define lua_str2number(s,p) strtof((s), (p)) |
469 | |
470 | |
471 | #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */ |
472 | |
473 | #define LUA_NUMBER long double |
474 | |
475 | #define l_mathlim(n) (LDBL_##n) |
476 | |
477 | #define LUAI_UACNUMBER long double |
478 | |
479 | #define LUA_NUMBER_FRMLEN "L" |
480 | #define LUA_NUMBER_FMT "%.19Lg" |
481 | |
482 | #define l_mathop(op) op##l |
483 | |
484 | #define lua_str2number(s,p) strtold((s), (p)) |
485 | |
486 | #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */ |
487 | |
488 | #define LUA_NUMBER double |
489 | |
490 | #define l_mathlim(n) (DBL_##n) |
491 | |
492 | #define LUAI_UACNUMBER double |
493 | |
494 | #define LUA_NUMBER_FRMLEN "" |
495 | #define LUA_NUMBER_FMT "%.14g" |
496 | |
497 | #define l_mathop(op) op |
498 | |
499 | #define lua_str2number(s,p) strtod((s), (p)) |
500 | |
501 | #else /* }{ */ |
502 | |
503 | #error "numeric float type not defined" |
504 | |
505 | #endif /* } */ |
506 | |
507 | |
508 | |
509 | /* |
510 | @@ LUA_INTEGER is the integer type used by Lua. |
511 | ** |
512 | @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. |
513 | ** |
514 | @@ LUAI_UACINT is the result of a 'default argument promotion' |
515 | @@ over a lUA_INTEGER. |
516 | @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. |
517 | @@ LUA_INTEGER_FMT is the format for writing integers. |
518 | @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. |
519 | @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. |
520 | @@ lua_integer2str converts an integer to a string. |
521 | */ |
522 | |
523 | |
524 | /* The following definitions are good for most cases here */ |
525 | |
526 | #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d" |
527 | |
528 | #define LUAI_UACINT LUA_INTEGER |
529 | |
530 | #define lua_integer2str(s,sz,n) \ |
531 | l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n)) |
532 | |
533 | /* |
534 | ** use LUAI_UACINT here to avoid problems with promotions (which |
535 | ** can turn a comparison between unsigneds into a signed comparison) |
536 | */ |
537 | #define LUA_UNSIGNED unsigned LUAI_UACINT |
538 | |
539 | |
540 | /* now the variable definitions */ |
541 | |
542 | #if LUA_INT_TYPE == LUA_INT_INT /* { int */ |
543 | |
544 | #define LUA_INTEGER int |
545 | #define LUA_INTEGER_FRMLEN "" |
546 | |
547 | #define LUA_MAXINTEGER INT_MAX |
548 | #define LUA_MININTEGER INT_MIN |
549 | |
550 | #elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */ |
551 | |
552 | #define LUA_INTEGER long |
553 | #define LUA_INTEGER_FRMLEN "l" |
554 | |
555 | #define LUA_MAXINTEGER LONG_MAX |
556 | #define LUA_MININTEGER LONG_MIN |
557 | |
558 | #elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */ |
559 | |
560 | /* use presence of macro LLONG_MAX as proxy for C99 compliance */ |
561 | #if defined(LLONG_MAX) /* { */ |
562 | /* use ISO C99 stuff */ |
563 | |
564 | #define LUA_INTEGER long long |
565 | #define LUA_INTEGER_FRMLEN "ll" |
566 | |
567 | #define LUA_MAXINTEGER LLONG_MAX |
568 | #define LUA_MININTEGER LLONG_MIN |
569 | |
570 | #elif defined(LUA_USE_WINDOWS) /* }{ */ |
571 | /* in Windows, can use specific Windows types */ |
572 | |
573 | #define LUA_INTEGER __int64 |
574 | #define LUA_INTEGER_FRMLEN "I64" |
575 | |
576 | #define LUA_MAXINTEGER _I64_MAX |
577 | #define LUA_MININTEGER _I64_MIN |
578 | |
579 | #else /* }{ */ |
580 | |
581 | #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ |
582 | or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" |
583 | |
584 | #endif /* } */ |
585 | |
586 | #else /* }{ */ |
587 | |
588 | #error "numeric integer type not defined" |
589 | |
590 | #endif /* } */ |
591 | |
592 | /* }================================================================== */ |
593 | |
594 | |
595 | /* |
596 | ** {================================================================== |
597 | ** Dependencies with C99 and other C details |
598 | ** =================================================================== |
599 | */ |
600 | |
601 | /* |
602 | @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89. |
603 | ** (All uses in Lua have only one format item.) |
604 | */ |
605 | #if !defined(LUA_USE_C89) |
606 | #define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i) |
607 | #else |
608 | #define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i)) |
609 | #endif |
610 | |
611 | |
612 | /* |
613 | @@ lua_strx2number converts an hexadecimal numeric string to a number. |
614 | ** In C99, 'strtod' does that conversion. Otherwise, you can |
615 | ** leave 'lua_strx2number' undefined and Lua will provide its own |
616 | ** implementation. |
617 | */ |
618 | #if !defined(LUA_USE_C89) |
619 | #define lua_strx2number(s,p) lua_str2number(s,p) |
620 | #endif |
621 | |
622 | |
623 | /* |
624 | @@ lua_pointer2str converts a pointer to a readable string in a |
625 | ** non-specified way. |
626 | */ |
627 | #define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p) |
628 | |
629 | |
630 | /* |
631 | @@ lua_number2strx converts a float to an hexadecimal numeric string. |
632 | ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. |
633 | ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will |
634 | ** provide its own implementation. |
635 | */ |
636 | #if !defined(LUA_USE_C89) |
637 | #define lua_number2strx(L,b,sz,f,n) \ |
638 | ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n))) |
639 | #endif |
640 | |
641 | |
642 | /* |
643 | ** 'strtof' and 'opf' variants for math functions are not valid in |
644 | ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the |
645 | ** availability of these variants. ('math.h' is already included in |
646 | ** all files that use these macros.) |
647 | */ |
648 | #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF)) |
649 | #undef l_mathop /* variants not available */ |
650 | #undef lua_str2number |
651 | #define l_mathop(op) (lua_Number)op /* no variant */ |
652 | #define lua_str2number(s,p) ((lua_Number)strtod((s), (p))) |
653 | #endif |
654 | |
655 | |
656 | /* |
657 | @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation |
658 | ** functions. It must be a numerical type; Lua will use 'intptr_t' if |
659 | ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to |
660 | ** 'intptr_t' in C89) |
661 | */ |
662 | #define LUA_KCONTEXT ptrdiff_t |
663 | |
664 | #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \ |
665 | __STDC_VERSION__ >= 199901L |
666 | #include <stdint.h> |
667 | #if defined(INTPTR_MAX) /* even in C99 this type is optional */ |
668 | #undef LUA_KCONTEXT |
669 | #define LUA_KCONTEXT intptr_t |
670 | #endif |
671 | #endif |
672 | |
673 | |
674 | /* |
675 | @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point). |
676 | ** Change that if you do not want to use C locales. (Code using this |
677 | ** macro must include header 'locale.h'.) |
678 | */ |
679 | #if !defined(lua_getlocaledecpoint) |
680 | #define lua_getlocaledecpoint() (localeconv()->decimal_point[0]) |
681 | #endif |
682 | |
683 | /* }================================================================== */ |
684 | |
685 | |
686 | /* |
687 | ** {================================================================== |
688 | ** Language Variations |
689 | ** ===================================================================== |
690 | */ |
691 | |
692 | /* |
693 | @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some |
694 | ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from |
695 | ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic |
696 | ** coercion from strings to numbers. |
697 | */ |
698 | /* #define LUA_NOCVTN2S */ |
699 | /* #define LUA_NOCVTS2N */ |
700 | |
701 | |
702 | /* |
703 | @@ LUA_USE_APICHECK turns on several consistency checks on the C API. |
704 | ** Define it as a help when debugging C code. |
705 | */ |
706 | #if defined(LUA_USE_APICHECK) |
707 | #include <assert.h> |
708 | #define luai_apicheck(l,e) assert(e) |
709 | #endif |
710 | |
711 | /* }================================================================== */ |
712 | |
713 | |
714 | /* |
715 | ** {================================================================== |
716 | ** Macros that affect the API and must be stable (that is, must be the |
717 | ** same when you compile Lua and when you compile code that links to |
718 | ** Lua). You probably do not want/need to change them. |
719 | ** ===================================================================== |
720 | */ |
721 | |
722 | /* |
723 | @@ LUAI_MAXSTACK limits the size of the Lua stack. |
724 | ** CHANGE it if you need a different limit. This limit is arbitrary; |
725 | ** its only purpose is to stop Lua from consuming unlimited stack |
726 | ** space (and to reserve some numbers for pseudo-indices). |
727 | */ |
728 | #if LUAI_BITSINT >= 32 |
729 | #define LUAI_MAXSTACK 1000000 |
730 | #else |
731 | #define LUAI_MAXSTACK 15000 |
732 | #endif |
733 | |
734 | |
735 | /* |
736 | @@ LUA_EXTRASPACE defines the size of a raw memory area associated with |
737 | ** a Lua state with very fast access. |
738 | ** CHANGE it if you need a different size. |
739 | */ |
740 | #define (sizeof(void *)) |
741 | |
742 | |
743 | /* |
744 | @@ LUA_IDSIZE gives the maximum size for the description of the source |
745 | @@ of a function in debug information. |
746 | ** CHANGE it if you want a different size. |
747 | */ |
748 | #define LUA_IDSIZE 60 |
749 | |
750 | |
751 | /* |
752 | @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. |
753 | ** CHANGE it if it uses too much C-stack space. (For long double, |
754 | ** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a |
755 | ** smaller buffer would force a memory allocation for each call to |
756 | ** 'string.format'.) |
757 | */ |
758 | #if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE |
759 | #define LUAL_BUFFERSIZE 8192 |
760 | #else |
761 | #define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer))) |
762 | #endif |
763 | |
764 | /* }================================================================== */ |
765 | |
766 | |
767 | /* |
768 | @@ LUA_QL describes how error messages quote program elements. |
769 | ** Lua does not use these macros anymore; they are here for |
770 | ** compatibility only. |
771 | */ |
772 | #define LUA_QL(x) "'" x "'" |
773 | #define LUA_QS LUA_QL("%s") |
774 | |
775 | |
776 | |
777 | |
778 | /* =================================================================== */ |
779 | |
780 | /* |
781 | ** Local configuration. You can use this space to add your redefinitions |
782 | ** without modifying the main part of the file. |
783 | */ |
784 | |
785 | |
786 | |
787 | |
788 | |
789 | #endif |
790 | |
791 | |