| 1 | // Scintilla source code edit control |
| 2 | /** @file Geometry.cxx |
| 3 | ** Helper functions for geometric calculations. |
| 4 | **/ |
| 5 | // Copyright 2020 by Neil Hodgson <neilh@scintilla.org> |
| 6 | // The License.txt file describes the conditions under which this software may be distributed. |
| 7 | |
| 8 | #include <cstdint> |
| 9 | #include <cmath> |
| 10 | |
| 11 | #include <algorithm> |
| 12 | |
| 13 | #include "Geometry.h" |
| 14 | |
| 15 | namespace { |
| 16 | |
| 17 | constexpr unsigned int Mixed(unsigned char a, unsigned char b, double proportion) noexcept { |
| 18 | return static_cast<unsigned int>(a + proportion * (b - a)); |
| 19 | } |
| 20 | |
| 21 | } |
| 22 | |
| 23 | namespace Scintilla::Internal { |
| 24 | |
| 25 | PRectangle Clamp(PRectangle rc, Edge edge, XYPOSITION position) noexcept { |
| 26 | switch (edge) { |
| 27 | case Edge::left: |
| 28 | return PRectangle(std::clamp(position, rc.left, rc.right), rc.top, rc.right, rc.bottom); |
| 29 | case Edge::top: |
| 30 | return PRectangle(rc.left, std::clamp(position, rc.top, rc.bottom), rc.right, rc.bottom); |
| 31 | case Edge::right: |
| 32 | return PRectangle(rc.left, rc.top, std::clamp(position, rc.left, rc.right), rc.bottom); |
| 33 | case Edge::bottom: |
| 34 | default: |
| 35 | return PRectangle(rc.left, rc.top, rc.right, std::clamp(position, rc.top, rc.bottom)); |
| 36 | } |
| 37 | } |
| 38 | |
| 39 | PRectangle Side(PRectangle rc, Edge edge, XYPOSITION size) noexcept { |
| 40 | switch (edge) { |
| 41 | case Edge::left: |
| 42 | return PRectangle(rc.left, rc.top, std::min(rc.left + size, rc.right), rc.bottom); |
| 43 | case Edge::top: |
| 44 | return PRectangle(rc.left, rc.top, rc.right, std::min(rc.top + size, rc.bottom)); |
| 45 | case Edge::right: |
| 46 | return PRectangle(std::max(rc.left, rc.right - size), rc.top, rc.right, rc.bottom); |
| 47 | case Edge::bottom: |
| 48 | default: |
| 49 | return PRectangle(rc.left, std::max(rc.top, rc.bottom - size), rc.right, rc.bottom); |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | Interval Intersection(Interval a, Interval b) noexcept { |
| 54 | const XYPOSITION leftMax = std::max(a.left, b.left); |
| 55 | const XYPOSITION rightMin = std::min(a.right, b.right); |
| 56 | // If the result would have a negative width. make empty instead. |
| 57 | const XYPOSITION rightResult = (rightMin >= leftMax) ? rightMin : leftMax; |
| 58 | return { leftMax, rightResult }; |
| 59 | } |
| 60 | |
| 61 | PRectangle Intersection(PRectangle rc, Interval horizontalBounds) noexcept { |
| 62 | const Interval intersection = Intersection(HorizontalBounds(rc), horizontalBounds); |
| 63 | return PRectangle(intersection.left, rc.top, intersection.right, rc.bottom); |
| 64 | } |
| 65 | |
| 66 | Interval HorizontalBounds(PRectangle rc) noexcept { |
| 67 | return { rc.left, rc.right }; |
| 68 | } |
| 69 | |
| 70 | XYPOSITION PixelAlign(XYPOSITION xy, int pixelDivisions) noexcept { |
| 71 | return std::round(xy * pixelDivisions) / pixelDivisions; |
| 72 | } |
| 73 | |
| 74 | XYPOSITION PixelAlignFloor(XYPOSITION xy, int pixelDivisions) noexcept { |
| 75 | return std::floor(xy * pixelDivisions) / pixelDivisions; |
| 76 | } |
| 77 | |
| 78 | Point PixelAlign(const Point &pt, int pixelDivisions) noexcept { |
| 79 | return Point( |
| 80 | std::round(pt.x * pixelDivisions) / pixelDivisions, |
| 81 | std::round(pt.y * pixelDivisions) / pixelDivisions); |
| 82 | } |
| 83 | |
| 84 | PRectangle PixelAlign(const PRectangle &rc, int pixelDivisions) noexcept { |
| 85 | // Move left and right side to nearest pixel to avoid blurry visuals. |
| 86 | // The top and bottom should be integers but floor them to make sure. |
| 87 | // `pixelDivisions` is commonly 1 except for 'retina' displays where it is 2. |
| 88 | // On retina displays, the positions should be moved to the nearest device |
| 89 | // pixel which is the nearest half logical pixel. |
| 90 | return PRectangle( |
| 91 | std::round(rc.left * pixelDivisions) / pixelDivisions, |
| 92 | PixelAlignFloor(rc.top, pixelDivisions), |
| 93 | std::round(rc.right * pixelDivisions) / pixelDivisions, |
| 94 | PixelAlignFloor(rc.bottom, pixelDivisions)); |
| 95 | } |
| 96 | |
| 97 | PRectangle PixelAlignOutside(const PRectangle &rc, int pixelDivisions) noexcept { |
| 98 | // Move left and right side to extremes (floor(left) ceil(right)) to avoid blurry visuals. |
| 99 | return PRectangle( |
| 100 | std::floor(rc.left * pixelDivisions) / pixelDivisions, |
| 101 | std::floor(rc.top * pixelDivisions) / pixelDivisions, |
| 102 | std::ceil(rc.right * pixelDivisions) / pixelDivisions, |
| 103 | std::floor(rc.bottom * pixelDivisions) / pixelDivisions); |
| 104 | } |
| 105 | |
| 106 | ColourRGBA ColourRGBA::MixedWith(ColourRGBA other) const noexcept { |
| 107 | const unsigned int red = (GetRed() + other.GetRed()) / 2; |
| 108 | const unsigned int green = (GetGreen() + other.GetGreen()) / 2; |
| 109 | const unsigned int blue = (GetBlue() + other.GetBlue()) / 2; |
| 110 | const unsigned int alpha = (GetAlpha() + other.GetAlpha()) / 2; |
| 111 | return ColourRGBA(red, green, blue, alpha); |
| 112 | } |
| 113 | |
| 114 | ColourRGBA ColourRGBA::MixedWith(ColourRGBA other, double proportion) const noexcept { |
| 115 | return ColourRGBA( |
| 116 | Mixed(GetRed(), other.GetRed(), proportion), |
| 117 | Mixed(GetGreen(), other.GetGreen(), proportion), |
| 118 | Mixed(GetBlue(), other.GetBlue(), proportion), |
| 119 | Mixed(GetAlpha(), other.GetAlpha(), proportion)); |
| 120 | } |
| 121 | |
| 122 | } |
| 123 | |