| 1 | /* |
| 2 | Copyright (c) 2012, Broadcom Europe Ltd |
| 3 | All rights reserved. |
| 4 | |
| 5 | Redistribution and use in source and binary forms, with or without |
| 6 | modification, are permitted provided that the following conditions are met: |
| 7 | * Redistributions of source code must retain the above copyright |
| 8 | notice, this list of conditions and the following disclaimer. |
| 9 | * Redistributions in binary form must reproduce the above copyright |
| 10 | notice, this list of conditions and the following disclaimer in the |
| 11 | documentation and/or other materials provided with the distribution. |
| 12 | * Neither the name of the copyright holder nor the |
| 13 | names of its contributors may be used to endorse or promote products |
| 14 | derived from this software without specific prior written permission. |
| 15 | |
| 16 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| 17 | ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 18 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 19 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY |
| 20 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 21 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 22 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 23 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 24 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 25 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 26 | */ |
| 27 | |
| 28 | /*============================================================================= |
| 29 | VCOS - packet-like messages, based loosely on those found in TRIPOS. |
| 30 | |
| 31 | In the simple case, only the server thread creates a message queue, and |
| 32 | clients wait for replies on a semaphore. In more complex cases, clients can |
| 33 | also create message queues (not yet implemented). |
| 34 | |
| 35 | Although it's possible for a thread to create multiple queues and listen |
| 36 | on them in turn, if you find yourself doing this it's probably a bug. |
| 37 | =============================================================================*/ |
| 38 | |
| 39 | #ifndef VCOS_MSGQUEUE_H |
| 40 | #define VCOS_MSGQUEUE_H |
| 41 | |
| 42 | #ifdef __cplusplus |
| 43 | extern "C" { |
| 44 | #endif |
| 45 | |
| 46 | #include "vcos_types.h" |
| 47 | #include "vcos.h" |
| 48 | #include "vcos_blockpool.h" |
| 49 | |
| 50 | /** |
| 51 | * \file |
| 52 | * |
| 53 | * Packet-like messages, based loosely on those found in TRIPOS and |
| 54 | * derivatives thereof. |
| 55 | * |
| 56 | * A task can send a message *pointer* to another task, where it is |
| 57 | * queued on a linked list and the task woken up. The receiving task |
| 58 | * consumes all of the messages on its input queue, and optionally |
| 59 | * sends back replies using the original message memory. |
| 60 | * |
| 61 | * A caller can wait for the reply to a specific message - any other |
| 62 | * messages that arrive in the meantime are queued separately. |
| 63 | * |
| 64 | * |
| 65 | * All messages have a standard common layout, but the payload area can |
| 66 | * be used freely to extend this. |
| 67 | */ |
| 68 | |
| 69 | #define VCOS_MSGQ_MAGIC 0x5147534d |
| 70 | |
| 71 | /** Map the payload portion of a message to a structure pointer. |
| 72 | */ |
| 73 | #define VCOS_MSG_DATA(_msg) (void*)((_msg)->data) |
| 74 | |
| 75 | /** Standard message ids - FIXME - these need to be done properly! */ |
| 76 | #define VCOS_MSG_N_QUIT 1 |
| 77 | #define VCOS_MSG_N_OPEN 2 |
| 78 | #define VCOS_MSG_N_CLOSE 3 |
| 79 | #define VCOS_MSG_N_PRIVATE (1<<20) |
| 80 | |
| 81 | #define VCOS_MSG_REPLY_BIT (1<<31) |
| 82 | |
| 83 | /** Make gnuc compiler be happy about pointer punning */ |
| 84 | #ifdef __GNUC__ |
| 85 | #define __VCOS_MAY_ALIAS __attribute__((__may_alias__)) |
| 86 | #else |
| 87 | #define __VCOS_MAY_ALIAS |
| 88 | #endif |
| 89 | |
| 90 | struct VCOS_MSG_T; |
| 91 | |
| 92 | /* Replies go to one of these objects. |
| 93 | */ |
| 94 | typedef struct VCOS_MSG_WAITER_T |
| 95 | { |
| 96 | /* When the reply is sent, this function gets called with the |
| 97 | * address of the waiter. |
| 98 | */ |
| 99 | void (*on_reply)(struct VCOS_MSG_WAITER_T *waiter, |
| 100 | struct VCOS_MSG_T *msg); |
| 101 | } VCOS_MSG_WAITER_T; |
| 102 | |
| 103 | /** A single message queue. |
| 104 | */ |
| 105 | typedef struct VCOS_MSGQUEUE_T |
| 106 | { |
| 107 | VCOS_MSG_WAITER_T waiter; /**< So we can wait on a queue */ |
| 108 | struct VCOS_MSG_T *head; /**< head of linked list of messages waiting on this queue */ |
| 109 | struct VCOS_MSG_T *tail; /**< tail of message queue */ |
| 110 | VCOS_SEMAPHORE_T sem; /**< thread waits on this for new messages */ |
| 111 | VCOS_MUTEX_T lock; /**< locks the messages list */ |
| 112 | int attached; /**< Is this attached to a thread? */ |
| 113 | } VCOS_MSGQUEUE_T; |
| 114 | |
| 115 | /** A single message |
| 116 | */ |
| 117 | typedef struct VCOS_MSG_T |
| 118 | { |
| 119 | uint32_t magic; /**< Sanity checking */ |
| 120 | uint32_t code; /**< message code */ |
| 121 | struct VCOS_MSG_T *next; /**< next in queue */ |
| 122 | VCOS_THREAD_T *src_thread; /**< for debug */ |
| 123 | struct VCOS_MSG_WAITER_T *waiter; /**< client waiter structure */ |
| 124 | struct VCOS_MSGQ_POOL_T *pool; /**< Pool allocated from, or NULL */ |
| 125 | } VCOS_MSG_T; |
| 126 | |
| 127 | #define MSG_REPLY_BIT (1<<31) |
| 128 | |
| 129 | /** Initialize a VCOS_MSG_T. Can also use vcos_msg_init(). |
| 130 | */ |
| 131 | #define VCOS_MSG_INITIALIZER {VCOS_MSGQ_MAGIC, 0, NULL, NULL, NULL, 0} |
| 132 | |
| 133 | /** A pool of messages. This contains its own waiter and |
| 134 | * semaphore, as well as a blockpool for the actual memory |
| 135 | * management. |
| 136 | * |
| 137 | * When messages are returned to the waiter, it posts the |
| 138 | * semaphore. |
| 139 | * |
| 140 | * When waiting for a message, we just wait on the semaphore. |
| 141 | * When allocating without waiting, we just try-wait on the |
| 142 | * semaphore. |
| 143 | * |
| 144 | * If we managed to claim the semaphore, then by definition |
| 145 | * there must be at least that many free messages in the |
| 146 | * blockpool. |
| 147 | */ |
| 148 | typedef struct VCOS_MSGQ_POOL_T |
| 149 | { |
| 150 | VCOS_MSG_WAITER_T waiter; |
| 151 | VCOS_BLOCKPOOL_T blockpool; |
| 152 | VCOS_SEMAPHORE_T sem; |
| 153 | uint32_t magic; |
| 154 | } VCOS_MSGQ_POOL_T; |
| 155 | |
| 156 | /** Initialise the library. Normally called from vcos_init(). |
| 157 | */ |
| 158 | VCOSPRE_ VCOS_STATUS_T VCOSPOST_ vcos_msgq_init(void); |
| 159 | |
| 160 | /** De-initialise the library. Normally called from vcos_deinit(). |
| 161 | */ |
| 162 | VCOSPRE_ void VCOSPOST_ vcos_msgq_deinit(void); |
| 163 | |
| 164 | /** Send a message. |
| 165 | * |
| 166 | * @param dest Destination message queue |
| 167 | * @param code Message code. |
| 168 | * @param msg Pointer to message to send. Must not go out of scope before |
| 169 | * message is received (do not declare on the stack). |
| 170 | */ |
| 171 | VCOSPRE_ void VCOSPOST_ vcos_msg_send(VCOS_MSGQUEUE_T *dest, uint32_t code, VCOS_MSG_T *msg); |
| 172 | |
| 173 | /** Send a message and wait for a reply. |
| 174 | * |
| 175 | * @param dest Destination message queue |
| 176 | * @param code Message code. |
| 177 | * @param msg Pointer to message to send. May be declared on the stack. |
| 178 | */ |
| 179 | VCOSPRE_ VCOS_STATUS_T VCOSPOST_ vcos_msg_sendwait(VCOS_MSGQUEUE_T *queue, uint32_t code, VCOS_MSG_T *msg); |
| 180 | |
| 181 | /** Wait for a message on a queue. |
| 182 | */ |
| 183 | VCOSPRE_ VCOS_MSG_T * VCOSPOST_ vcos_msg_wait(VCOS_MSGQUEUE_T *queue); |
| 184 | |
| 185 | /** Peek for a message on this thread's endpoint. If a message is not |
| 186 | * available, NULL is returned. If a message is available it will be |
| 187 | * removed from the endpoint and returned. |
| 188 | */ |
| 189 | VCOSPRE_ VCOS_MSG_T * VCOSPOST_ vcos_msg_peek(VCOS_MSGQUEUE_T *queue); |
| 190 | |
| 191 | /** Send a reply to a message |
| 192 | */ |
| 193 | VCOSPRE_ void VCOSPOST_ vcos_msg_reply(VCOS_MSG_T *msg); |
| 194 | |
| 195 | /** Set the reply queue for a message. When the message is replied-to, it |
| 196 | * will return to the given queue. |
| 197 | * |
| 198 | * @param msg Message |
| 199 | * @param queue Message queue the message should return to |
| 200 | */ |
| 201 | VCOSPRE_ void VCOSPOST_ vcos_msg_set_source(VCOS_MSG_T *msg, VCOS_MSGQUEUE_T *queue); |
| 202 | |
| 203 | /** Initialise a newly allocated message. This only needs to be called |
| 204 | * for messages allocated on the stack, heap or statically. It is not |
| 205 | * needed for messages allocated from a pool. |
| 206 | */ |
| 207 | VCOSPRE_ void VCOSPOST_ vcos_msg_init(VCOS_MSG_T *msg); |
| 208 | |
| 209 | /** Create a message queue to wait on. |
| 210 | */ |
| 211 | VCOSPRE_ VCOS_STATUS_T VCOSPOST_ vcos_msgq_create(VCOS_MSGQUEUE_T *queue, const char *name); |
| 212 | |
| 213 | /** Destroy a queue |
| 214 | */ |
| 215 | VCOSPRE_ void VCOSPOST_ vcos_msgq_delete(VCOS_MSGQUEUE_T *queue); |
| 216 | |
| 217 | /* |
| 218 | * Message pools |
| 219 | */ |
| 220 | |
| 221 | /** Create a pool of messages. Messages can be allocated from the pool and |
| 222 | * sent to a message queue. Replying to the message will automatically |
| 223 | * free it back to the pool. |
| 224 | * |
| 225 | * The pool is threadsafe. |
| 226 | * |
| 227 | * @param count number of messages in the pool |
| 228 | * @param payload_size maximum message payload size, not including MSG_T. |
| 229 | */ |
| 230 | VCOSPRE_ VCOS_STATUS_T VCOSPOST_ vcos_msgq_pool_create( |
| 231 | VCOS_MSGQ_POOL_T *pool, |
| 232 | size_t count, |
| 233 | size_t payload_size, |
| 234 | const char *name); |
| 235 | |
| 236 | /** Destroy a message pool. |
| 237 | */ |
| 238 | VCOSPRE_ void VCOSPOST_ vcos_msgq_pool_delete(VCOS_MSGQ_POOL_T *pool); |
| 239 | |
| 240 | /** Allocate a message from a message pool. |
| 241 | * |
| 242 | * Note: |
| 243 | * |
| 244 | * If the alloc fails (returns NULL) then your worker thread has stopped |
| 245 | * servicing requests or your pool is too small for the latency in |
| 246 | * the system. Your best bet to handle this is to fail the call that |
| 247 | * needs to send the message. |
| 248 | * |
| 249 | * The returned message payload area is initialised to zero. |
| 250 | * |
| 251 | * @param pool Pool to allocate from. |
| 252 | * @return Message or NULL if pool exhausted. |
| 253 | */ |
| 254 | VCOSPRE_ VCOS_MSG_T *VCOSPOST_ vcos_msgq_pool_alloc(VCOS_MSGQ_POOL_T *pool); |
| 255 | |
| 256 | /** Wait for a message from a message pool. Waits until a |
| 257 | * message is available in the pool and then allocates it. If |
| 258 | * one is already available, returns immediately. |
| 259 | * |
| 260 | * This call can never fail. |
| 261 | * |
| 262 | * The returned message payload area is initialised to zero. |
| 263 | * |
| 264 | * @param pool Pool to allocate from. |
| 265 | * @return Message |
| 266 | */ |
| 267 | VCOSPRE_ VCOS_MSG_T *VCOSPOST_ vcos_msgq_pool_wait(VCOS_MSGQ_POOL_T *pool); |
| 268 | |
| 269 | /** Explicitly free a message and return it to its pool. |
| 270 | * |
| 271 | * @param msg Message to free. No-op if NULL. |
| 272 | */ |
| 273 | VCOSPRE_ void VCOSPOST_ vcos_msgq_pool_free(VCOS_MSG_T *msg); |
| 274 | |
| 275 | #ifdef __cplusplus |
| 276 | } |
| 277 | #endif |
| 278 | #endif |
| 279 | |
| 280 | |
| 281 | |