| 1 | /* |
| 2 | Copyright (c) 2012, Broadcom Europe Ltd |
| 3 | All rights reserved. |
| 4 | |
| 5 | Redistribution and use in source and binary forms, with or without |
| 6 | modification, are permitted provided that the following conditions are met: |
| 7 | * Redistributions of source code must retain the above copyright |
| 8 | notice, this list of conditions and the following disclaimer. |
| 9 | * Redistributions in binary form must reproduce the above copyright |
| 10 | notice, this list of conditions and the following disclaimer in the |
| 11 | documentation and/or other materials provided with the distribution. |
| 12 | * Neither the name of the copyright holder nor the |
| 13 | names of its contributors may be used to endorse or promote products |
| 14 | derived from this software without specific prior written permission. |
| 15 | |
| 16 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| 17 | ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 18 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 19 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY |
| 20 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 21 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 22 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 23 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 24 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 25 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 26 | */ |
| 27 | |
| 28 | #if !defined( VC_DEBUG_SYM_H ) |
| 29 | #define VC_DEBUG_SYM_H |
| 30 | |
| 31 | /* ---- Include Files ----------------------------------------------------- */ |
| 32 | |
| 33 | #include <stddef.h> |
| 34 | #include "interface/vcos/vcos_stdint.h" |
| 35 | |
| 36 | /* ---- Constants and Types ---------------------------------------------- */ |
| 37 | |
| 38 | typedef struct |
| 39 | { |
| 40 | const char *label; |
| 41 | uint32_t addr; |
| 42 | size_t size; |
| 43 | |
| 44 | } VC_DEBUG_SYMBOL_T; |
| 45 | |
| 46 | /* |
| 47 | * Debug header+params are constructed by makefiles/internals/memorymap.mk |
| 48 | * (first .text section) and stored in the VC binary |
| 49 | */ |
| 50 | typedef struct |
| 51 | { |
| 52 | uint32_t symbolTableOffset; |
| 53 | uint32_t magic; |
| 54 | uint32_t paramSize; |
| 55 | } ; |
| 56 | |
| 57 | typedef struct |
| 58 | { |
| 59 | uint32_t vcMemBase; /* base address of loaded binary */ |
| 60 | uint32_t vcMemSize; |
| 61 | uint32_t vcEntryPoint; |
| 62 | uint32_t symbolTableLength; |
| 63 | } VC_DEBUG_PARAMS_T; |
| 64 | |
| 65 | #define (('V' << 0) + ('C' << 8) + ('D' << 16) + ('H' << 24)) |
| 66 | |
| 67 | // Offset within the videocore memory map to get the address of the debug header. |
| 68 | #define 0x2800 |
| 69 | |
| 70 | #if (defined( __VC4_BIG_ISLAND__ ) || defined (PLATFORM_RASPBERRYPI)) && !defined( __COVERITY__ ) |
| 71 | |
| 72 | /* Use of the debug symbols only makes sense on machines which have |
| 73 | * some type of shared memory architecture. |
| 74 | */ |
| 75 | |
| 76 | # define USE_VC_DEBUG_SYMS 1 |
| 77 | #else |
| 78 | # define USE_VC_DEBUG_SYMS 0 |
| 79 | #endif |
| 80 | |
| 81 | #if USE_VC_DEBUG_SYMS |
| 82 | # define VCDBG_PRAGMA(foo) pragma foo |
| 83 | #else |
| 84 | # define VCDBG_PRAGMA(foo) |
| 85 | #endif |
| 86 | |
| 87 | /* |
| 88 | * NOTE: The section name has to start with .init or the linker will |
| 89 | * purge it out of the image (since nobody has any references to these). |
| 90 | */ |
| 91 | |
| 92 | #if USE_VC_DEBUG_SYMS |
| 93 | #define VC_DEBUG_SYMBOL(name,label,addr,size) \ |
| 94 | VCDBG_PRAGMA( Data(LIT, ".init.vc_debug_sym" ); ) \ |
| 95 | static const VC_DEBUG_SYMBOL_T vc_sym_##name = { label, (uint32_t)addr, size }; \ |
| 96 | VCDBG_PRAGMA( Data ) |
| 97 | #else |
| 98 | #define VC_DEBUG_SYMBOL(name,label,addr,size) |
| 99 | #endif |
| 100 | |
| 101 | #define VC_DEBUG_VAR(var) VC_DEBUG_SYMBOL(var,#var,&var,sizeof(var)) |
| 102 | |
| 103 | /* |
| 104 | * When using VC_DEBUG_VAR, you typically want to use uncached memory, otherwise |
| 105 | * it will go in cached memory and the host won't get a coherent view of the |
| 106 | * memory. So we take advantage of the .ucdata section which gets linked into |
| 107 | * the uncached memory space. |
| 108 | * |
| 109 | * Now this causes another problem, namely that the videocore linker ld/st |
| 110 | * instructions only have 27-bit relocations, and accessing a global from |
| 111 | * uncached memory is more than 27-bits away. So we create a couple of macros |
| 112 | * which can be used to declare a variable and put it into the .ucdata section |
| 113 | * and another macro which will dereference it as if it were a pointer. |
| 114 | * |
| 115 | * To use: |
| 116 | * |
| 117 | * VC_DEBUG_DECLARE_UNCACHED_VAR( int, foo, 0xCafeBeef ); |
| 118 | * #define foo VC_DEBUG_ACCESS_UNCACHED_VAR(foo) |
| 119 | */ |
| 120 | |
| 121 | #define VC_DEBUG_DECLARE_UNCACHED_VAR(var_type,var_name,var_init) \ |
| 122 | VCDBG_PRAGMA( Data(".ucdata"); ) \ |
| 123 | var_type var_name = (var_init); \ |
| 124 | VCDBG_PRAGMA( Data(); ) \ |
| 125 | var_type *vc_var_ptr_##var_name = &var_name; \ |
| 126 | VC_DEBUG_VAR(var_name) |
| 127 | |
| 128 | #define VC_DEBUG_EXTERN_UNCACHED_VAR(var_type,var_name) \ |
| 129 | extern var_type var_name; \ |
| 130 | static var_type *vc_var_ptr_##var_name = &var_name |
| 131 | |
| 132 | #define VC_DEBUG_DECLARE_UNCACHED_STATIC_VAR(var_type,var_name,var_init) \ |
| 133 | VCDBG_PRAGMA( Data(".ucdata"); ) \ |
| 134 | static var_type var_name = (var_init); \ |
| 135 | VCDBG_PRAGMA( Data(); ) \ |
| 136 | static var_type *vc_var_ptr_##var_name = &var_name; \ |
| 137 | VC_DEBUG_VAR(var_name) |
| 138 | |
| 139 | #define VC_DEBUG_DECLARE_UNCACHED_VAR_ZERO(var_type,var_name) \ |
| 140 | VCDBG_PRAGMA( Data(".ucdata"); ) \ |
| 141 | var_type var_name = {0}; \ |
| 142 | VCDBG_PRAGMA( Data(); ) \ |
| 143 | var_type *vc_var_ptr_##var_name = &var_name; \ |
| 144 | VC_DEBUG_VAR(var_name) |
| 145 | |
| 146 | #define VC_DEBUG_DECLARE_UNCACHED_STATIC_VAR_ZERO(var_type,var_name) \ |
| 147 | VCDBG_PRAGMA( Data(".ucdata"); ) \ |
| 148 | static var_type var_name = {0}; \ |
| 149 | VCDBG_PRAGMA( Data(); ) \ |
| 150 | static var_type *vc_var_ptr_##var_name = &var_name; \ |
| 151 | VC_DEBUG_VAR(var_name) |
| 152 | |
| 153 | #define VC_DEBUG_ACCESS_UNCACHED_VAR(var_name) (*vc_var_ptr_##var_name) |
| 154 | |
| 155 | /* |
| 156 | * Declare a constant character string. This doesn't need to be uncached |
| 157 | * since it never changes. |
| 158 | */ |
| 159 | |
| 160 | #define VC_DEBUG_DECLARE_STRING_VAR(var_name,var_init) \ |
| 161 | const char var_name[] = var_init; \ |
| 162 | VC_DEBUG_VAR(var_name) |
| 163 | |
| 164 | /* |
| 165 | * Since some variable aren't actually referenced by the videocore |
| 166 | * this variant uses a .init.* section to ensure that the variable |
| 167 | * doesn't get pruned by the linker. |
| 168 | */ |
| 169 | |
| 170 | #define VC_DEBUG_DECLARE_UNCACHED_STATIC_VAR_NO_PTR(var_type,var_name,var_init) \ |
| 171 | VCDBG_PRAGMA( Data(".init.ucdata"); ) \ |
| 172 | static var_type var_name = (var_init); \ |
| 173 | VCDBG_PRAGMA( Data(); ) \ |
| 174 | VC_DEBUG_VAR(var_name) |
| 175 | |
| 176 | /* ---- Variable Externs ------------------------------------------------- */ |
| 177 | |
| 178 | #if USE_VC_DEBUG_SYMS |
| 179 | extern VC_DEBUG_SYMBOL_T __VC_DEBUG_SYM_START[]; |
| 180 | extern VC_DEBUG_SYMBOL_T __VC_DEBUG_SYM_END[]; |
| 181 | #endif |
| 182 | |
| 183 | /* ---- Function Prototypes ---------------------------------------------- */ |
| 184 | |
| 185 | #endif /* VC_DEBUG_SYM_H */ |
| 186 | |
| 187 | |