1 | /* |
2 | Copyright (c) 2012, Broadcom Europe Ltd |
3 | All rights reserved. |
4 | |
5 | Redistribution and use in source and binary forms, with or without |
6 | modification, are permitted provided that the following conditions are met: |
7 | * Redistributions of source code must retain the above copyright |
8 | notice, this list of conditions and the following disclaimer. |
9 | * Redistributions in binary form must reproduce the above copyright |
10 | notice, this list of conditions and the following disclaimer in the |
11 | documentation and/or other materials provided with the distribution. |
12 | * Neither the name of the copyright holder nor the |
13 | names of its contributors may be used to endorse or promote products |
14 | derived from this software without specific prior written permission. |
15 | |
16 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
17 | ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY |
20 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ |
27 | #ifndef __gl2_h_ |
28 | #define __gl2_h_ |
29 | |
30 | /* $Revision: 10602 $ on $Date:: 2010-03-05 06:35:34 +0000 #$ */ |
31 | |
32 | #include "gl2platform.h" |
33 | |
34 | #ifdef __cplusplus |
35 | extern "C" { |
36 | #endif |
37 | |
38 | /* |
39 | * This document is licensed under the SGI Free Software B License Version |
40 | * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . |
41 | */ |
42 | |
43 | /*------------------------------------------------------------------------- |
44 | * Data type definitions |
45 | *-----------------------------------------------------------------------*/ |
46 | |
47 | #ifndef __gl_h_ |
48 | typedef void GLvoid; |
49 | typedef char GLchar; |
50 | typedef unsigned int GLenum; |
51 | typedef unsigned char GLboolean; |
52 | typedef unsigned int GLbitfield; |
53 | typedef khronos_int8_t GLbyte; |
54 | typedef short GLshort; |
55 | typedef int GLint; |
56 | typedef int GLsizei; |
57 | typedef khronos_uint8_t GLubyte; |
58 | typedef unsigned short GLushort; |
59 | typedef unsigned int GLuint; |
60 | typedef khronos_float_t GLfloat; |
61 | typedef khronos_float_t GLclampf; |
62 | typedef khronos_int32_t GLfixed; |
63 | |
64 | /* GL types for handling large vertex buffer objects */ |
65 | typedef khronos_intptr_t GLintptr; |
66 | typedef khronos_ssize_t GLsizeiptr; |
67 | #endif |
68 | |
69 | /* OpenGL ES core versions */ |
70 | #define GL_ES_VERSION_2_0 1 |
71 | |
72 | /* ClearBufferMask */ |
73 | #define GL_DEPTH_BUFFER_BIT 0x00000100 |
74 | #define GL_STENCIL_BUFFER_BIT 0x00000400 |
75 | #define GL_COLOR_BUFFER_BIT 0x00004000 |
76 | |
77 | /* Boolean */ |
78 | #define GL_FALSE (GLboolean)0 |
79 | #define GL_TRUE (GLboolean)1 |
80 | |
81 | /* BeginMode */ |
82 | #define GL_POINTS 0x0000 |
83 | #define GL_LINES 0x0001 |
84 | #define GL_LINE_LOOP 0x0002 |
85 | #define GL_LINE_STRIP 0x0003 |
86 | #define GL_TRIANGLES 0x0004 |
87 | #define GL_TRIANGLE_STRIP 0x0005 |
88 | #define GL_TRIANGLE_FAN 0x0006 |
89 | |
90 | /* AlphaFunction (not supported in ES20) */ |
91 | /* GL_NEVER */ |
92 | /* GL_LESS */ |
93 | /* GL_EQUAL */ |
94 | /* GL_LEQUAL */ |
95 | /* GL_GREATER */ |
96 | /* GL_NOTEQUAL */ |
97 | /* GL_GEQUAL */ |
98 | /* GL_ALWAYS */ |
99 | |
100 | /* BlendingFactorDest */ |
101 | #define GL_ZERO 0 |
102 | #define GL_ONE 1 |
103 | #define GL_SRC_COLOR 0x0300 |
104 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
105 | #define GL_SRC_ALPHA 0x0302 |
106 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
107 | #define GL_DST_ALPHA 0x0304 |
108 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
109 | |
110 | /* BlendingFactorSrc */ |
111 | /* GL_ZERO */ |
112 | /* GL_ONE */ |
113 | #define GL_DST_COLOR 0x0306 |
114 | #define GL_ONE_MINUS_DST_COLOR 0x0307 |
115 | #define GL_SRC_ALPHA_SATURATE 0x0308 |
116 | /* GL_SRC_ALPHA */ |
117 | /* GL_ONE_MINUS_SRC_ALPHA */ |
118 | /* GL_DST_ALPHA */ |
119 | /* GL_ONE_MINUS_DST_ALPHA */ |
120 | |
121 | /* BlendEquationSeparate */ |
122 | #define GL_FUNC_ADD 0x8006 |
123 | #define GL_BLEND_EQUATION 0x8009 |
124 | #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ |
125 | #define GL_BLEND_EQUATION_ALPHA 0x883D |
126 | |
127 | /* BlendSubtract */ |
128 | #define GL_FUNC_SUBTRACT 0x800A |
129 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
130 | |
131 | /* Separate Blend Functions */ |
132 | #define GL_BLEND_DST_RGB 0x80C8 |
133 | #define GL_BLEND_SRC_RGB 0x80C9 |
134 | #define GL_BLEND_DST_ALPHA 0x80CA |
135 | #define GL_BLEND_SRC_ALPHA 0x80CB |
136 | #define GL_CONSTANT_COLOR 0x8001 |
137 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
138 | #define GL_CONSTANT_ALPHA 0x8003 |
139 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
140 | #define GL_BLEND_COLOR 0x8005 |
141 | |
142 | /* Buffer Objects */ |
143 | #define GL_ARRAY_BUFFER 0x8892 |
144 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
145 | #define GL_ARRAY_BUFFER_BINDING 0x8894 |
146 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
147 | |
148 | #define GL_STREAM_DRAW 0x88E0 |
149 | #define GL_STATIC_DRAW 0x88E4 |
150 | #define GL_DYNAMIC_DRAW 0x88E8 |
151 | |
152 | #define GL_BUFFER_SIZE 0x8764 |
153 | #define GL_BUFFER_USAGE 0x8765 |
154 | |
155 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
156 | |
157 | /* CullFaceMode */ |
158 | #define GL_FRONT 0x0404 |
159 | #define GL_BACK 0x0405 |
160 | #define GL_FRONT_AND_BACK 0x0408 |
161 | |
162 | /* DepthFunction */ |
163 | /* GL_NEVER */ |
164 | /* GL_LESS */ |
165 | /* GL_EQUAL */ |
166 | /* GL_LEQUAL */ |
167 | /* GL_GREATER */ |
168 | /* GL_NOTEQUAL */ |
169 | /* GL_GEQUAL */ |
170 | /* GL_ALWAYS */ |
171 | |
172 | /* EnableCap */ |
173 | #define GL_TEXTURE_2D 0x0DE1 |
174 | #define GL_CULL_FACE 0x0B44 |
175 | #define GL_BLEND 0x0BE2 |
176 | #define GL_DITHER 0x0BD0 |
177 | #define GL_STENCIL_TEST 0x0B90 |
178 | #define GL_DEPTH_TEST 0x0B71 |
179 | #define GL_SCISSOR_TEST 0x0C11 |
180 | #define GL_POLYGON_OFFSET_FILL 0x8037 |
181 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
182 | #define GL_SAMPLE_COVERAGE 0x80A0 |
183 | |
184 | /* ErrorCode */ |
185 | #define GL_NO_ERROR 0 |
186 | #define GL_INVALID_ENUM 0x0500 |
187 | #define GL_INVALID_VALUE 0x0501 |
188 | #define GL_INVALID_OPERATION 0x0502 |
189 | #define GL_OUT_OF_MEMORY 0x0505 |
190 | |
191 | /* FrontFaceDirection */ |
192 | #define GL_CW 0x0900 |
193 | #define GL_CCW 0x0901 |
194 | |
195 | /* GetPName */ |
196 | #define GL_LINE_WIDTH 0x0B21 |
197 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
198 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
199 | #define GL_CULL_FACE_MODE 0x0B45 |
200 | #define GL_FRONT_FACE 0x0B46 |
201 | #define GL_DEPTH_RANGE 0x0B70 |
202 | #define GL_DEPTH_WRITEMASK 0x0B72 |
203 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
204 | #define GL_DEPTH_FUNC 0x0B74 |
205 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
206 | #define GL_STENCIL_FUNC 0x0B92 |
207 | #define GL_STENCIL_FAIL 0x0B94 |
208 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
209 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
210 | #define GL_STENCIL_REF 0x0B97 |
211 | #define GL_STENCIL_VALUE_MASK 0x0B93 |
212 | #define GL_STENCIL_WRITEMASK 0x0B98 |
213 | #define GL_STENCIL_BACK_FUNC 0x8800 |
214 | #define GL_STENCIL_BACK_FAIL 0x8801 |
215 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
216 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
217 | #define GL_STENCIL_BACK_REF 0x8CA3 |
218 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
219 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
220 | #define GL_VIEWPORT 0x0BA2 |
221 | #define GL_SCISSOR_BOX 0x0C10 |
222 | /* GL_SCISSOR_TEST */ |
223 | #define GL_COLOR_CLEAR_VALUE 0x0C22 |
224 | #define GL_COLOR_WRITEMASK 0x0C23 |
225 | #define GL_UNPACK_ALIGNMENT 0x0CF5 |
226 | #define GL_PACK_ALIGNMENT 0x0D05 |
227 | #define GL_MAX_TEXTURE_SIZE 0x0D33 |
228 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
229 | #define GL_SUBPIXEL_BITS 0x0D50 |
230 | #define GL_RED_BITS 0x0D52 |
231 | #define GL_GREEN_BITS 0x0D53 |
232 | #define GL_BLUE_BITS 0x0D54 |
233 | #define GL_ALPHA_BITS 0x0D55 |
234 | #define GL_DEPTH_BITS 0x0D56 |
235 | #define GL_STENCIL_BITS 0x0D57 |
236 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
237 | /* GL_POLYGON_OFFSET_FILL */ |
238 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
239 | #define GL_TEXTURE_BINDING_2D 0x8069 |
240 | #define GL_SAMPLE_BUFFERS 0x80A8 |
241 | #define GL_SAMPLES 0x80A9 |
242 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
243 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
244 | |
245 | /* GetTextureParameter */ |
246 | /* GL_TEXTURE_MAG_FILTER */ |
247 | /* GL_TEXTURE_MIN_FILTER */ |
248 | /* GL_TEXTURE_WRAP_S */ |
249 | /* GL_TEXTURE_WRAP_T */ |
250 | |
251 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
252 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
253 | |
254 | /* HintMode */ |
255 | #define GL_DONT_CARE 0x1100 |
256 | #define GL_FASTEST 0x1101 |
257 | #define GL_NICEST 0x1102 |
258 | |
259 | /* HintTarget */ |
260 | #define GL_GENERATE_MIPMAP_HINT 0x8192 |
261 | |
262 | /* DataType */ |
263 | #define GL_BYTE 0x1400 |
264 | #define GL_UNSIGNED_BYTE 0x1401 |
265 | #define GL_SHORT 0x1402 |
266 | #define GL_UNSIGNED_SHORT 0x1403 |
267 | #define GL_INT 0x1404 |
268 | #define GL_UNSIGNED_INT 0x1405 |
269 | #define GL_FLOAT 0x1406 |
270 | #define GL_FIXED 0x140C |
271 | |
272 | /* PixelFormat */ |
273 | #define GL_DEPTH_COMPONENT 0x1902 |
274 | #define GL_ALPHA 0x1906 |
275 | #define GL_RGB 0x1907 |
276 | #define GL_RGBA 0x1908 |
277 | #define GL_LUMINANCE 0x1909 |
278 | #define GL_LUMINANCE_ALPHA 0x190A |
279 | |
280 | /* PixelType */ |
281 | /* GL_UNSIGNED_BYTE */ |
282 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
283 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
284 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
285 | |
286 | /* Shaders */ |
287 | #define GL_FRAGMENT_SHADER 0x8B30 |
288 | #define GL_VERTEX_SHADER 0x8B31 |
289 | #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
290 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
291 | #define GL_MAX_VARYING_VECTORS 0x8DFC |
292 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
293 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
294 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
295 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
296 | #define GL_SHADER_TYPE 0x8B4F |
297 | #define GL_DELETE_STATUS 0x8B80 |
298 | #define GL_LINK_STATUS 0x8B82 |
299 | #define GL_VALIDATE_STATUS 0x8B83 |
300 | #define GL_ATTACHED_SHADERS 0x8B85 |
301 | #define GL_ACTIVE_UNIFORMS 0x8B86 |
302 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
303 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
304 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
305 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
306 | #define GL_CURRENT_PROGRAM 0x8B8D |
307 | |
308 | /* StencilFunction */ |
309 | #define GL_NEVER 0x0200 |
310 | #define GL_LESS 0x0201 |
311 | #define GL_EQUAL 0x0202 |
312 | #define GL_LEQUAL 0x0203 |
313 | #define GL_GREATER 0x0204 |
314 | #define GL_NOTEQUAL 0x0205 |
315 | #define GL_GEQUAL 0x0206 |
316 | #define GL_ALWAYS 0x0207 |
317 | |
318 | /* StencilOp */ |
319 | /* GL_ZERO */ |
320 | #define GL_KEEP 0x1E00 |
321 | #define GL_REPLACE 0x1E01 |
322 | #define GL_INCR 0x1E02 |
323 | #define GL_DECR 0x1E03 |
324 | #define GL_INVERT 0x150A |
325 | #define GL_INCR_WRAP 0x8507 |
326 | #define GL_DECR_WRAP 0x8508 |
327 | |
328 | /* StringName */ |
329 | #define GL_VENDOR 0x1F00 |
330 | #define GL_RENDERER 0x1F01 |
331 | #define GL_VERSION 0x1F02 |
332 | #define GL_EXTENSIONS 0x1F03 |
333 | |
334 | /* TextureMagFilter */ |
335 | #define GL_NEAREST 0x2600 |
336 | #define GL_LINEAR 0x2601 |
337 | |
338 | /* TextureMinFilter */ |
339 | /* GL_NEAREST */ |
340 | /* GL_LINEAR */ |
341 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
342 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
343 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
344 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
345 | |
346 | /* TextureParameterName */ |
347 | #define GL_TEXTURE_MAG_FILTER 0x2800 |
348 | #define GL_TEXTURE_MIN_FILTER 0x2801 |
349 | #define GL_TEXTURE_WRAP_S 0x2802 |
350 | #define GL_TEXTURE_WRAP_T 0x2803 |
351 | |
352 | /* TextureTarget */ |
353 | /* GL_TEXTURE_2D */ |
354 | #define GL_TEXTURE 0x1702 |
355 | |
356 | #define GL_TEXTURE_CUBE_MAP 0x8513 |
357 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
358 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
359 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
360 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
361 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
362 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
363 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
364 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
365 | |
366 | /* TextureUnit */ |
367 | #define GL_TEXTURE0 0x84C0 |
368 | #define GL_TEXTURE1 0x84C1 |
369 | #define GL_TEXTURE2 0x84C2 |
370 | #define GL_TEXTURE3 0x84C3 |
371 | #define GL_TEXTURE4 0x84C4 |
372 | #define GL_TEXTURE5 0x84C5 |
373 | #define GL_TEXTURE6 0x84C6 |
374 | #define GL_TEXTURE7 0x84C7 |
375 | #define GL_TEXTURE8 0x84C8 |
376 | #define GL_TEXTURE9 0x84C9 |
377 | #define GL_TEXTURE10 0x84CA |
378 | #define GL_TEXTURE11 0x84CB |
379 | #define GL_TEXTURE12 0x84CC |
380 | #define GL_TEXTURE13 0x84CD |
381 | #define GL_TEXTURE14 0x84CE |
382 | #define GL_TEXTURE15 0x84CF |
383 | #define GL_TEXTURE16 0x84D0 |
384 | #define GL_TEXTURE17 0x84D1 |
385 | #define GL_TEXTURE18 0x84D2 |
386 | #define GL_TEXTURE19 0x84D3 |
387 | #define GL_TEXTURE20 0x84D4 |
388 | #define GL_TEXTURE21 0x84D5 |
389 | #define GL_TEXTURE22 0x84D6 |
390 | #define GL_TEXTURE23 0x84D7 |
391 | #define GL_TEXTURE24 0x84D8 |
392 | #define GL_TEXTURE25 0x84D9 |
393 | #define GL_TEXTURE26 0x84DA |
394 | #define GL_TEXTURE27 0x84DB |
395 | #define GL_TEXTURE28 0x84DC |
396 | #define GL_TEXTURE29 0x84DD |
397 | #define GL_TEXTURE30 0x84DE |
398 | #define GL_TEXTURE31 0x84DF |
399 | #define GL_ACTIVE_TEXTURE 0x84E0 |
400 | |
401 | /* TextureWrapMode */ |
402 | #define GL_REPEAT 0x2901 |
403 | #define GL_CLAMP_TO_EDGE 0x812F |
404 | #define GL_MIRRORED_REPEAT 0x8370 |
405 | |
406 | /* Uniform Types */ |
407 | #define GL_FLOAT_VEC2 0x8B50 |
408 | #define GL_FLOAT_VEC3 0x8B51 |
409 | #define GL_FLOAT_VEC4 0x8B52 |
410 | #define GL_INT_VEC2 0x8B53 |
411 | #define GL_INT_VEC3 0x8B54 |
412 | #define GL_INT_VEC4 0x8B55 |
413 | #define GL_BOOL 0x8B56 |
414 | #define GL_BOOL_VEC2 0x8B57 |
415 | #define GL_BOOL_VEC3 0x8B58 |
416 | #define GL_BOOL_VEC4 0x8B59 |
417 | #define GL_FLOAT_MAT2 0x8B5A |
418 | #define GL_FLOAT_MAT3 0x8B5B |
419 | #define GL_FLOAT_MAT4 0x8B5C |
420 | #define GL_SAMPLER_2D 0x8B5E |
421 | #define GL_SAMPLER_CUBE 0x8B60 |
422 | |
423 | /* Vertex Arrays */ |
424 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
425 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
426 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
427 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
428 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
429 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
430 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
431 | |
432 | /* Read Format */ |
433 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
434 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
435 | |
436 | /* Shader Source */ |
437 | #define GL_COMPILE_STATUS 0x8B81 |
438 | #define GL_INFO_LOG_LENGTH 0x8B84 |
439 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
440 | #define GL_SHADER_COMPILER 0x8DFA |
441 | |
442 | /* Shader Binary */ |
443 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
444 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
445 | |
446 | /* Shader Precision-Specified Types */ |
447 | #define GL_LOW_FLOAT 0x8DF0 |
448 | #define GL_MEDIUM_FLOAT 0x8DF1 |
449 | #define GL_HIGH_FLOAT 0x8DF2 |
450 | #define GL_LOW_INT 0x8DF3 |
451 | #define GL_MEDIUM_INT 0x8DF4 |
452 | #define GL_HIGH_INT 0x8DF5 |
453 | |
454 | /* Framebuffer Object. */ |
455 | #define GL_FRAMEBUFFER 0x8D40 |
456 | #define GL_RENDERBUFFER 0x8D41 |
457 | |
458 | #define GL_RGBA4 0x8056 |
459 | #define GL_RGB5_A1 0x8057 |
460 | #define GL_RGB565 0x8D62 |
461 | #define GL_DEPTH_COMPONENT16 0x81A5 |
462 | #define GL_STENCIL_INDEX 0x1901 |
463 | #define GL_STENCIL_INDEX8 0x8D48 |
464 | |
465 | #define GL_RENDERBUFFER_WIDTH 0x8D42 |
466 | #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
467 | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
468 | #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
469 | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
470 | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
471 | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
472 | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
473 | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
474 | |
475 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
476 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
477 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
478 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
479 | |
480 | #define GL_COLOR_ATTACHMENT0 0x8CE0 |
481 | #define GL_DEPTH_ATTACHMENT 0x8D00 |
482 | #define GL_STENCIL_ATTACHMENT 0x8D20 |
483 | |
484 | #define GL_NONE 0 |
485 | |
486 | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
487 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
488 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
489 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
490 | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
491 | |
492 | #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
493 | #define GL_RENDERBUFFER_BINDING 0x8CA7 |
494 | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
495 | |
496 | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
497 | |
498 | /*------------------------------------------------------------------------- |
499 | * GL core functions. |
500 | *-----------------------------------------------------------------------*/ |
501 | |
502 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
503 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
504 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); |
505 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
506 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
507 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
508 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
509 | GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
510 | GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); |
511 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
512 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
513 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
514 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
515 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
516 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
517 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
518 | GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
519 | GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
520 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
521 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
522 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
523 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); |
524 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); |
525 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
526 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
527 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
528 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
529 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
530 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); |
531 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); |
532 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
533 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); |
534 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
535 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); |
536 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
537 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
538 | GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); |
539 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
540 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
541 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
542 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
543 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); |
544 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
545 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
546 | GL_APICALL void GL_APIENTRY glFinish (void); |
547 | GL_APICALL void GL_APIENTRY glFlush (void); |
548 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
549 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
550 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
551 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); |
552 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
553 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); |
554 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); |
555 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); |
556 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
557 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
558 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
559 | GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); |
560 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); |
561 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); |
562 | GL_APICALL GLenum GL_APIENTRY glGetError (void); |
563 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); |
564 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); |
565 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); |
566 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); |
567 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
568 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); |
569 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); |
570 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
571 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
572 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); |
573 | GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); |
574 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); |
575 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); |
576 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); |
577 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); |
578 | GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); |
579 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); |
580 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); |
581 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); |
582 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
583 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
584 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
585 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
586 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
587 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
588 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
589 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
590 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
591 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
592 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
593 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
594 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
595 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
596 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
597 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); |
598 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
599 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); |
600 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); |
601 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
602 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
603 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
604 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
605 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
606 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
607 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
608 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
609 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); |
610 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
611 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); |
612 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); |
613 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); |
614 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); |
615 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); |
616 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); |
617 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); |
618 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); |
619 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); |
620 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); |
621 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); |
622 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); |
623 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); |
624 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); |
625 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
626 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); |
627 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); |
628 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); |
629 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
630 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
631 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
632 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
633 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
634 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |
635 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); |
636 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); |
637 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); |
638 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
639 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); |
640 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
641 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); |
642 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); |
643 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
644 | |
645 | #ifdef __cplusplus |
646 | } |
647 | #endif |
648 | |
649 | #endif /* __gl2_h_ */ |
650 | |