1 | /* |
2 | Copyright (c) 2012, Broadcom Europe Ltd |
3 | All rights reserved. |
4 | |
5 | Redistribution and use in source and binary forms, with or without |
6 | modification, are permitted provided that the following conditions are met: |
7 | * Redistributions of source code must retain the above copyright |
8 | notice, this list of conditions and the following disclaimer. |
9 | * Redistributions in binary form must reproduce the above copyright |
10 | notice, this list of conditions and the following disclaimer in the |
11 | documentation and/or other materials provided with the distribution. |
12 | * Neither the name of the copyright holder nor the |
13 | names of its contributors may be used to endorse or promote products |
14 | derived from this software without specific prior written permission. |
15 | |
16 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
17 | ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY |
20 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ |
27 | |
28 | #ifndef VG_INT_MAT3X3_H |
29 | #define VG_INT_MAT3X3_H |
30 | |
31 | typedef struct { |
32 | float m[3][3]; /* [y][x] */ |
33 | } VG_MAT3X3_T; |
34 | |
35 | extern void vg_mat3x3_set_identity(VG_MAT3X3_T *a); |
36 | extern void vg_mat3x3_set_clean(VG_MAT3X3_T *a, const float *matrix, bool force_affine); |
37 | extern void vg_mat3x3_get(const VG_MAT3X3_T *a, float *matrix); |
38 | extern bool vg_mat3x3_identical(const VG_MAT3X3_T *a, const VG_MAT3X3_T *b); |
39 | |
40 | extern void vg_mat3x3_mul(VG_MAT3X3_T *a, const VG_MAT3X3_T *b, const VG_MAT3X3_T *c); |
41 | |
42 | /* |
43 | Preconditions: |
44 | |
45 | a and b may point to the same matrix. |
46 | |
47 | Postconditions: |
48 | |
49 | a is set to a * b. |
50 | */ |
51 | |
52 | static INLINE void vg_mat3x3_postmul(VG_MAT3X3_T *a, const VG_MAT3X3_T *b) |
53 | { |
54 | VG_MAT3X3_T c; |
55 | vg_mat3x3_mul(&c, a, b); |
56 | *a = c; |
57 | } |
58 | |
59 | extern void vg_mat3x3_postmul_translate(VG_MAT3X3_T *a, float x, float y); |
60 | extern void vg_mat3x3_postmul_scale(VG_MAT3X3_T *a, float x, float y); |
61 | extern void vg_mat3x3_postmul_shear(VG_MAT3X3_T *a, float x, float y); |
62 | extern void vg_mat3x3_postmul_rotate(VG_MAT3X3_T *a, float angle); |
63 | extern void vg_mat3x3_postmul_rotate_sc(VG_MAT3X3_T *a, float s, float c); |
64 | |
65 | /* |
66 | Preconditions: |
67 | |
68 | a and b may point to the same matrix. |
69 | |
70 | Postconditions: |
71 | |
72 | a is set to b * a. |
73 | */ |
74 | |
75 | static INLINE void vg_mat3x3_premul(VG_MAT3X3_T *a, const VG_MAT3X3_T *b) |
76 | { |
77 | VG_MAT3X3_T c; |
78 | vg_mat3x3_mul(&c, b, a); |
79 | *a = c; |
80 | } |
81 | |
82 | extern void vg_mat3x3_premul_translate(VG_MAT3X3_T *a, float x, float y); |
83 | extern void vg_mat3x3_premul_scale(VG_MAT3X3_T *a, float x, float y); |
84 | extern void vg_mat3x3_premul_shear(VG_MAT3X3_T *a, float x, float y); |
85 | extern void vg_mat3x3_premul_rotate(VG_MAT3X3_T *a, float angle); |
86 | extern void vg_mat3x3_premul_rotate_sc(VG_MAT3X3_T *a, float s, float c); |
87 | |
88 | extern bool vg_mat3x3_is_affine(const VG_MAT3X3_T *a); |
89 | |
90 | /* it is possible to start with an affine matrix, apply only affine-preserving |
91 | * transformations, and then end up with a matrix where vg_mat3x3_is_affine |
92 | * returns false. this is because the bottom row of the matrix can end up |
93 | * containing nans if infinities or nans crop up in the calculations |
94 | * |
95 | * this is why i vcos_assert(vg_mat3x3_is_affine_or_nans) rather than just |
96 | * vcos_assert(vg_mat3x3_is_affine) in various places. todo: i think this could |
97 | * be fixed by having special affine versions of the various multiply functions |
98 | * that don't touch the bottom row at all, but is it worth it? */ |
99 | extern bool vg_mat3x3_is_affine_or_nans(const VG_MAT3X3_T *a); |
100 | |
101 | extern float vg_mat3x3_det(const VG_MAT3X3_T *a); |
102 | extern float vg_mat3x3_affine_det(const VG_MAT3X3_T *a); |
103 | |
104 | extern bool vg_mat3x3_is_invertible(const VG_MAT3X3_T *a); |
105 | extern bool vg_mat3x3_affine_is_invertible(const VG_MAT3X3_T *a); |
106 | |
107 | extern void vg_mat3x3_invert(VG_MAT3X3_T *a); |
108 | extern void vg_mat3x3_affine_invert(VG_MAT3X3_T *a); |
109 | |
110 | /* |
111 | Preconditions: |
112 | |
113 | - |
114 | |
115 | Postconditions: |
116 | |
117 | if a is invertible, according to vg_mat3x3_is_invertible, true is returned |
118 | and a is inverted. otherwise, false is returned and a is untouched. |
119 | */ |
120 | |
121 | static INLINE bool vg_mat3x3_try_invert(VG_MAT3X3_T *a) |
122 | { |
123 | if (!vg_mat3x3_is_invertible(a)) { |
124 | return false; |
125 | } |
126 | vg_mat3x3_invert(a); |
127 | return true; |
128 | } |
129 | |
130 | /* |
131 | Preconditions: |
132 | |
133 | a must be affine (or have nans in the bad elements). |
134 | |
135 | Postconditions: |
136 | |
137 | if a is invertible, according to vg_mat3x3_affine_is_invertible, true is |
138 | returned and a is inverted. otherwise, false is returned and a is untouched. |
139 | */ |
140 | |
141 | static INLINE bool vg_mat3x3_affine_try_invert(VG_MAT3X3_T *a) |
142 | { |
143 | if (!vg_mat3x3_affine_is_invertible(a)) { |
144 | return false; |
145 | } |
146 | vg_mat3x3_affine_invert(a); |
147 | return true; |
148 | } |
149 | |
150 | extern void vg_mat3x3_affine_transform(const VG_MAT3X3_T *a, float *x, float *y); |
151 | extern void vg_mat3x3_affine_transform_t(const VG_MAT3X3_T *a, float *x, float *y); |
152 | |
153 | extern void vg_mat3x3_rsq(const VG_MAT3X3_T *a, /* only top-left 2x2 matrix used */ |
154 | float *r, float *s0, float *s1); /* don't need q for anything atm, so not calculated */ |
155 | |
156 | #endif |
157 | |