1 | /* |
2 | Copyright (c) 2012, Broadcom Europe Ltd |
3 | All rights reserved. |
4 | |
5 | Redistribution and use in source and binary forms, with or without |
6 | modification, are permitted provided that the following conditions are met: |
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26 | */ |
27 | |
28 | /** \file |
29 | * Multi-Media Abstraction Layer API |
30 | */ |
31 | |
32 | #ifndef MMAL_H |
33 | #define MMAL_H |
34 | |
35 | /** |
36 | * |
37 | * \mainpage Multi-Media Abstraction Layer (MMAL). Draft Version 0.1. |
38 | * |
39 | * \par Contents |
40 | * - \ref intro_sec |
41 | * - \ref features |
42 | * - \ref concepts |
43 | * - \ref comp |
44 | * - \ref create |
45 | * - \ref port |
46 | * - \ref buf |
47 | * - \ref queue |
48 | * - \ref pool |
49 | * - \ref param |
50 | * - \ref events |
51 | * - \ref version |
52 | * - \ref example |
53 | * |
54 | * \section intro_sec Introduction |
55 | * |
56 | * MMAL (Multi-Media Abstraction Layer) is a framework which is used to provide a host-side, |
57 | * simple and relatively low-level interface to multimedia components running on VideoCore. |
58 | * It also provides a component interface so that new components can be easily created and |
59 | * integrated into the framework. |
60 | * |
61 | * There is no requirement that all the components be running on VideoCore as MMAL doesn't |
62 | * put any restriction on where components live. The current implementation for instance |
63 | * provides some components which can be run on both host-side or VideoCore (e.g. the splitter |
64 | * component). |
65 | * |
66 | * \section features Features |
67 | * |
68 | * The MMAL API has been designed to support all the following features: |
69 | * - Sufficiently generic to support different kinds of multimedia component. |
70 | * - Simple to use from client side (mostly synchronous except where it matters). |
71 | * - Straightforward API for designing components (e.g. avoids multiple data paths, as found in RIL). |
72 | * - Allows for fully-optimised implementation of components (e.g. zero-copy buffer passing). |
73 | * - Portability (API is self-contained). |
74 | * - Supports multiple instances (e.g. of VideoCore). |
75 | * - Extensible without breaking source or binary backward compatibility. |
76 | * |
77 | * \section concepts API concepts |
78 | * |
79 | * The MMAL API is based on the concept of components, ports and buffer headers. |
80 | * Clients create MMAL components which expose ports for each individual |
81 | * elementary stream of data they support (e.g. audio/video). Components expose |
82 | * input ports to receive data from the client, and expose output ports |
83 | * to return data to the client. |
84 | * |
85 | * Data sent to or received from the component needs to be attached to a buffer header. |
86 | * Buffer headers are necessary because they contain buffer specific ancillary data which is |
87 | * necessary for the component and client to do their processing (e.g timestamps). |
88 | * |
89 | * \section comp Components |
90 | * |
91 | * MMAL lets clients create multi-media components (video encoders, |
92 | * video decoders, camera, and so-on) using a common API. Clients exchange |
93 | * data with components using buffer headers. A buffer header |
94 | * has a pointer to the payload data. |
95 | * Buffer headers are sent to and received from ports that are provided by components. |
96 | * |
97 | * A typical decoder component would have a single input port and a |
98 | * single output port, but the same architecture could also be used |
99 | * for components with different layouts (e.g. a camera with a |
100 | * capture and preview port, or a debugging component with just an input port). |
101 | * |
102 | * \subsection create Component Creation |
103 | * |
104 | * Each component is identified by a unique name. To create a specific component |
105 | * the client needs to call \ref mmal_component_create with the desired component's |
106 | * name as an argument. |
107 | * This call will return a context (\ref MMAL_COMPONENT_T) to the component. This |
108 | * context will expose the input and output ports (\ref MMAL_PORT_T) supported |
109 | * by this specific component. |
110 | * |
111 | * \note All VideoCore components have a name starting with the "vc." prefix (this prefix |
112 | * is used to distinguish when a creation request needs to be forwarded to VideoCore). |
113 | * |
114 | * \section port Component Ports |
115 | * |
116 | * A port (\ref MMAL_PORT_T) is the entity which exposes an elementary stream |
117 | * (\ref MMAL_ES_FORMAT_T) on a component. It is also the entity to which buffer headers |
118 | * (\ref MMAL_BUFFER_HEADER_T) are sent or from which they are received. |
119 | * |
120 | * Clients do not need to create ports. They are created automatically by |
121 | * the component when this one is created but the format of a port might need to |
122 | * be set by the client depending on the type of component the client is using. |
123 | * |
124 | * For example, for a video decoding component, one input port and one output port |
125 | * will be available. The format of the input port must be set by the |
126 | * client (using \ref mmal_port_format_commit) while the format of the output port |
127 | * will be automatically set by the component once the component has enough information |
128 | * to find out what its format should be. |
129 | * |
130 | * If the input port format contains enough information for the component to determine |
131 | * the format of the output port straight away, then the output port will be set to the proper |
132 | * format when \ref mmal_port_format_commit returns. Otherwise the output format will be set to |
133 | * \ref MMAL_ENCODING_UNKNOWN until the component is fed enough data to determine the format |
134 | * of the output port. |
135 | * When this happens, the client will receive an event on the output port, signalling |
136 | * that its format has changed. |
137 | * |
138 | * \section buf Buffer Headers |
139 | * |
140 | * Buffer headers (\ref MMAL_BUFFER_HEADER_T) are used to exchange data with components. |
141 | * They do not contain the data directly but instead contain a pointer to the data being |
142 | * transferred. |
143 | * |
144 | * Separating the buffer headers from the payload means that the memory for the data can |
145 | * be allocated outside of MMAL (e.g. if it is supplied by an external library) while still |
146 | * providing a consistent way to exchange data between clients and components. |
147 | * |
148 | * Buffer headers are allocated from pools and are reference counted. The refcount |
149 | * will drop when \ref mmal_buffer_header_release is called and the buffer header |
150 | * will be recycled to its pool when it reaches zero. |
151 | * The client can be notified when the buffer header is recycled so that it can recycle the |
152 | * associated payload memory as well. |
153 | * |
154 | * A pool of buffer headers should be created after committing the format of the port. When |
155 | * the format is changed, the minimum and recommended size and number of buffers may change. |
156 | * |
157 | * \note The current number of buffers and their size (\ref MMAL_PORT_T::buffer_num and \ref |
158 | * MMAL_PORT_T::buffer_size) are not modified by MMAL, and must be updated by the client as |
159 | * required after changes to a port's format. |
160 | * |
161 | * \subsection queue Queues of Buffer Headers |
162 | * |
163 | * Queues (\ref MMAL_QUEUE_T) are a facility that allows thread-safe processing of buffer headers |
164 | * from the client. Callbacks triggered by a MMAL component when it sends a buffer header to the |
165 | * client can simply put the buffer in a queue and let the main processing thread of the client |
166 | * get its data from the queue. |
167 | * |
168 | * \subsection pool Pools of Buffer Headers |
169 | * |
170 | * Pools (\ref MMAL_POOL_T) let clients allocate a fixed number of buffer headers, and |
171 | * a queue (\ref MMAL_QUEUE_T). They are used for buffer header allocation. |
172 | * Optionally a pool can also allocate the payload memory for the client. |
173 | * |
174 | * Pools can also be resized after creation, for example, if the port format is changed leading |
175 | * to a new number or size of buffers being required. |
176 | * |
177 | * \section param Port Parameters |
178 | * |
179 | * Components support setting and getting component specific parameters using |
180 | * \ref mmal_port_parameter_set and \ref mmal_port_parameter_get. Parameters |
181 | * are identified using an integer index; parameter data is binary. See the \ref MMAL_PARAMETER_IDS |
182 | * "Pre-defined MMAL parameter IDs" page for more information on the pre-defined parameters. |
183 | * |
184 | * \section events Port Events |
185 | * |
186 | * Components can generate events on their ports. Events are sent to clients |
187 | * as buffer headers and thus when the client receives a buffer header on one |
188 | * of the component's port it should check if the buffer header is an event |
189 | * and in which case process it and then release it (\ref mmal_buffer_header_release). |
190 | * The reason for transmitting events in-band with the actual data is that it |
191 | * is often very valuable to know exactly when the event happens relative to the |
192 | * the actual data (e.g. with a focus event, from which video frame are we in focus).\n |
193 | * Buffer headers used to transmit events are allocated internally by the framework |
194 | * so it is important to release the buffer headers with \ref mmal_buffer_header_release |
195 | * so the buffer headers make it back to their actual owner. |
196 | * |
197 | * Event buffer headers are allocated when the component is created, based on the |
198 | * minimum number and size of control port buffers set by the component. Component |
199 | * wide events (not port specific) are sent to the control port callback when that |
200 | * port is enabled. Port events are sent to the port callback, the same as data |
201 | * buffers, but the 'cmd' field is non-zero. |
202 | * |
203 | * \section version Versioning |
204 | * |
205 | * The API requires that the MMAL core be the same or more recent version |
206 | * as the components and clients. Clients and components can be older and |
207 | * the API will still work both at compile-time and run-time. |
208 | * |
209 | * \section example Example Code |
210 | * |
211 | * The following code is a simple example on how to do video decoding using MMAL. Note that |
212 | * the code is intended to be clear and illustrate how to use MMAL at its most fundamental |
213 | * level, not necessarily the most efficient way to achieve the same result. Use of opaque |
214 | * images, tunneling and zero-copy inter-processor buffers can all improve the performance |
215 | * or reduce the load. |
216 | * |
217 | * The \ref MmalConnectionUtility "Port Connection Utility" functions can also be used to |
218 | * replace much of the common "boilerplate" code, especially when a pipeline of several |
219 | * components needs to be processed. |
220 | * |
221 | * \code |
222 | * #include <mmal.h> |
223 | * ... |
224 | * static void input_callback(MMAL_PORT_T *port, MMAL_BUFFER_HEADER_T *buffer) |
225 | * { |
226 | * // The decoder is done with the data, just recycle the buffer header into its pool |
227 | * mmal_buffer_header_release(buffer); |
228 | * } |
229 | * static void output_callback(MMAL_PORT_T *port, MMAL_BUFFER_HEADER_T *buffer) |
230 | * { |
231 | * MMAL_QUEUE_T *queue = (MMAL_QUEUE_T *)port->userdata; |
232 | * mmal_queue_put(queue, buffer); // Queue the decoded video frame |
233 | * } |
234 | * ... |
235 | * |
236 | * MMAL_COMPONENT_T *decoder = 0; |
237 | * MMAL_STATUS_T status; |
238 | * |
239 | * // Create the video decoder component on VideoCore |
240 | * status = mmal_component_create("vc.ril.video_decoder", &decoder); |
241 | * ABORT_IF_ERROR(status); |
242 | * |
243 | * // Set format of video decoder input port |
244 | * MMAL_ES_FORMAT_T *format_in = decoder->input[0]->format; |
245 | * format_in->type = MMAL_ES_TYPE_VIDEO; |
246 | * format_in->encoding = MMAL_ENCODING_H264; |
247 | * format_in->es->video.width = 1280; |
248 | * format_in->es->video.height = 720; |
249 | * format_in->es->video.frame_rate.num = 30; |
250 | * format_in->es->video.frame_rate.den = 1; |
251 | * format_in->es->video.par.num = 1; |
252 | * format_in->es->video.par.den = 1; |
253 | * format_in->flags = MMAL_ES_FORMAT_FLAG_FRAMED; |
254 | * status = mmal_format_extradata_alloc(format_in, YOUR_H264_CODEC_HEADER_BYTES_SIZE); |
255 | * ABORT_IF_ERROR(status); |
256 | * format_in->extradata_size = YOUR_H264_CODEC_HEADER_BYTES_SIZE; |
257 | * memcpy(format_in->extradata, YOUR_H264_CODEC_HEADER_BYTES, format_in->extradata_size); |
258 | * |
259 | * status = mmal_port_format_commit(decoder->input[0]); |
260 | * ABORT_IF_ERROR(status); |
261 | * |
262 | * // Once the call to mmal_port_format_commit() on the input port returns, the decoder will |
263 | * // have set the format of the output port. |
264 | * // If the decoder still doesn t have enough information to determine the format of the |
265 | * // output port, the encoding will be set to unknown. As soon as the decoder receives |
266 | * // enough stream data to determine the format of the output port it will send an event |
267 | * // to the client to signal that the format of the port has changed. |
268 | * // However, for the sake of simplicity this example assumes that the decoder was given |
269 | * // all the necessary information right at the start (i.e. video format and codec header bytes) |
270 | * MMAL_FORMAT_T *format_out = decoder->output[0]->format; |
271 | * if (format_out->encoding == MMAL_ENCODING_UNKNOWN) |
272 | * ABORT(); |
273 | * |
274 | * // Now we know the format of both ports and the requirements of the decoder, we can create |
275 | * // our buffer headers and their associated memory buffers. We use the buffer pool API for this. |
276 | * decoder->input[0]->buffer_num = decoder->input[0]->buffer_num_min; |
277 | * decoder->input[0]->buffer_size = decoder->input[0]->buffer_size_min; |
278 | * MMAL_POOL_T *pool_in = mmal_pool_create(decoder->input[0]->buffer_num, |
279 | * decoder->input[0]->buffer_size); |
280 | * decoder->output[0]->buffer_num = decoder->output[0]->buffer_num_min; |
281 | * decoder->output[0]->buffer_size = decoder->output[0]->buffer_size_min; |
282 | * MMAL_POOL_T *pool_out = mmal_pool_create(decoder->output[0]->buffer_num, |
283 | * decoder->output[0]->buffer_size); |
284 | * |
285 | * // Create a queue to store our decoded video frames. The callback we will get when |
286 | * // a frame has been decoded will put the frame into this queue. |
287 | * MMAL_QUEUE_T *queue_decoded_frames = mmal_queue_create(); |
288 | * decoder->output[0]->userdata = (void)queue_decoded_frames; |
289 | * |
290 | * // Enable all the input port and the output port. |
291 | * // The callback specified here is the function which will be called when the buffer header |
292 | * // we sent to the component has been processed. |
293 | * status = mmal_port_enable(decoder->input[0], input_callback); |
294 | * ABORT_IF_ERROR(status); |
295 | * status = mmal_port_enable(decoder->output[0], output_callback); |
296 | * ABORT_IF_ERROR(status); |
297 | * |
298 | * // Enable the component. Components will only process data when they are enabled. |
299 | * status = mmal_component_enable(decoder); |
300 | * ABORT_IF_ERROR(status); |
301 | * |
302 | * // Data processing loop |
303 | * while (1) |
304 | * { |
305 | * MMAL_BUFFER_HEADER_T *buffer; |
306 | * |
307 | * // The client needs to implement its own blocking code. |
308 | * // (e.g. a semaphore which is posted when a buffer header is put in one of the queues) |
309 | * WAIT_FOR_QUEUES_TO_HAVE_BUFFERS(); |
310 | * |
311 | * // Send empty buffers to the output port of the decoder to allow the decoder to start |
312 | * // producing frames as soon as it gets input data |
313 | * while ((buffer = mmal_queue_get(pool_out->queue)) != NULL) |
314 | * { |
315 | * status = mmal_port_send_buffer(decoder->output[0], buffer); |
316 | * ABORT_IF_ERROR(status); |
317 | * } |
318 | * |
319 | * // Send data to decode to the input port of the video decoder |
320 | * if ((buffer = mmal_queue_get(pool_in->queue)) != NULL) |
321 | * { |
322 | * READ_DATA_INTO_BUFFER(buffer); |
323 | * |
324 | * status = mmal_port_send_buffer(decoder->input[0], buffer); |
325 | * ABORT_IF_ERROR(status); |
326 | * } |
327 | * |
328 | * // Get our decoded frames. We also need to cope with events |
329 | * // generated from the component here. |
330 | * while ((buffer = mmal_queue_get(queue_decoded_frames)) != NULL) |
331 | * { |
332 | * if (buffer->cmd) |
333 | * { |
334 | * // This is an event. Do something with it and release the buffer. |
335 | * mmal_buffer_header_release(buffer); |
336 | * continue; |
337 | * } |
338 | * |
339 | * // We have a frame, do something with it (why not display it for instance?). |
340 | * // Once we're done with it, we release it. It will magically go back |
341 | * // to its original pool so it can be reused for a new video frame. |
342 | * mmal_buffer_header_release(buffer); |
343 | * } |
344 | * } |
345 | * |
346 | * // Cleanup everything |
347 | * mmal_component_destroy(decoder); |
348 | * mmal_pool_destroy(pool_in); |
349 | * mmal_pool_destroy(pool_out); |
350 | * mmal_queue_destroy(queue_decode_frames); |
351 | * |
352 | * \endcode |
353 | */ |
354 | |
355 | #include "mmal_common.h" |
356 | #include "mmal_types.h" |
357 | #include "mmal_port.h" |
358 | #include "mmal_component.h" |
359 | #include "mmal_parameters.h" |
360 | #include "mmal_queue.h" |
361 | #include "mmal_pool.h" |
362 | #include "mmal_events.h" |
363 | |
364 | /**/ |
365 | /** \name API Version |
366 | * The following define the version number of the API */ |
367 | /* @{ */ |
368 | /** Major version number. |
369 | * This changes when the API breaks in a way which is not backward compatible. */ |
370 | #define MMAL_VERSION_MAJOR 0 |
371 | /** Minor version number. |
372 | * This changes each time the API is extended in a way which is still source and |
373 | * binary compatible. */ |
374 | #define MMAL_VERSION_MINOR 1 |
375 | |
376 | #define MMAL_VERSION (MMAL_VERSION_MAJOR << 16 | MMAL_VERSION_MINOR) |
377 | #define MMAL_VERSION_TO_MAJOR(a) (a >> 16) |
378 | #define MMAL_VERSION_TO_MINOR(a) (a & 0xFFFF) |
379 | /* @} */ |
380 | |
381 | #endif /* MMAL_H */ |
382 | |