1 | #ifndef _NET_COMMON_H |
2 | #include "NetCommon.h" |
3 | #endif |
4 | |
5 | #include <stdio.h> |
6 | |
7 | #ifdef VXWORKS |
8 | #include <inetLib.h> |
9 | #endif |
10 | |
11 | /* Some systems (e.g., SunOS) have header files that erroneously declare inet_addr() as taking no arguments. |
12 | * This confuses C++. To overcome this, we use our own routine, implemented in C. |
13 | */ |
14 | |
15 | unsigned our_inet_addr(cp) |
16 | char const* cp; |
17 | { |
18 | return inet_addr(cp); |
19 | } |
20 | |
21 | #if defined(__WIN32__) || defined(_WIN32) |
22 | #ifndef IMN_PIM |
23 | #define WS_VERSION_CHOICE1 0x202/*MAKEWORD(2,2)*/ |
24 | #define WS_VERSION_CHOICE2 0x101/*MAKEWORD(1,1)*/ |
25 | int initializeWinsockIfNecessary(void) { |
26 | /* We need to call an initialization routine before |
27 | * we can do anything with winsock. (How fucking lame!): |
28 | */ |
29 | static int _haveInitializedWinsock = 0; |
30 | WSADATA wsadata; |
31 | |
32 | if (!_haveInitializedWinsock) { |
33 | if ((WSAStartup(WS_VERSION_CHOICE1, &wsadata) != 0) |
34 | && ((WSAStartup(WS_VERSION_CHOICE2, &wsadata)) != 0)) { |
35 | return 0; /* error in initialization */ |
36 | } |
37 | if ((wsadata.wVersion != WS_VERSION_CHOICE1) |
38 | && (wsadata.wVersion != WS_VERSION_CHOICE2)) { |
39 | WSACleanup(); |
40 | return 0; /* desired Winsock version was not available */ |
41 | } |
42 | _haveInitializedWinsock = 1; |
43 | } |
44 | |
45 | return 1; |
46 | } |
47 | #else |
48 | int initializeWinsockIfNecessary(void) { return 1; } |
49 | #endif |
50 | #else |
51 | #define initializeWinsockIfNecessary() 1 |
52 | #endif |
53 | |
54 | #ifndef NULL |
55 | #define NULL 0 |
56 | #endif |
57 | |
58 | #ifdef USE_SYSTEM_RANDOM |
59 | /* Use the system-supplied "random()" and "srandom()" functions */ |
60 | #include <stdlib.h> |
61 | long our_random() { |
62 | #if defined(__WIN32__) || defined(_WIN32) |
63 | return rand(); |
64 | #else |
65 | return random(); |
66 | #endif |
67 | } |
68 | void our_srandom(unsigned int x) { |
69 | #if defined(__WIN32__) || defined(_WIN32) |
70 | srand(x); |
71 | #else |
72 | srandom(x); |
73 | #endif |
74 | } |
75 | |
76 | #else |
77 | |
78 | /* Use our own implementation of the "random()" and "srandom()" functions */ |
79 | /* |
80 | * random.c: |
81 | * |
82 | * An improved random number generation package. In addition to the standard |
83 | * rand()/srand() like interface, this package also has a special state info |
84 | * interface. The our_initstate() routine is called with a seed, an array of |
85 | * bytes, and a count of how many bytes are being passed in; this array is |
86 | * then initialized to contain information for random number generation with |
87 | * that much state information. Good sizes for the amount of state |
88 | * information are 32, 64, 128, and 256 bytes. The state can be switched by |
89 | * calling the our_setstate() routine with the same array as was initiallized |
90 | * with our_initstate(). By default, the package runs with 128 bytes of state |
91 | * information and generates far better random numbers than a linear |
92 | * congruential generator. If the amount of state information is less than |
93 | * 32 bytes, a simple linear congruential R.N.G. is used. |
94 | * |
95 | * Internally, the state information is treated as an array of longs; the |
96 | * zeroeth element of the array is the type of R.N.G. being used (small |
97 | * integer); the remainder of the array is the state information for the |
98 | * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of |
99 | * state information, which will allow a degree seven polynomial. (Note: |
100 | * the zeroeth word of state information also has some other information |
101 | * stored in it -- see our_setstate() for details). |
102 | * |
103 | * The random number generation technique is a linear feedback shift register |
104 | * approach, employing trinomials (since there are fewer terms to sum up that |
105 | * way). In this approach, the least significant bit of all the numbers in |
106 | * the state table will act as a linear feedback shift register, and will |
107 | * have period 2^deg - 1 (where deg is the degree of the polynomial being |
108 | * used, assuming that the polynomial is irreducible and primitive). The |
109 | * higher order bits will have longer periods, since their values are also |
110 | * influenced by pseudo-random carries out of the lower bits. The total |
111 | * period of the generator is approximately deg*(2**deg - 1); thus doubling |
112 | * the amount of state information has a vast influence on the period of the |
113 | * generator. Note: the deg*(2**deg - 1) is an approximation only good for |
114 | * large deg, when the period of the shift register is the dominant factor. |
115 | * With deg equal to seven, the period is actually much longer than the |
116 | * 7*(2**7 - 1) predicted by this formula. |
117 | */ |
118 | |
119 | /* |
120 | * For each of the currently supported random number generators, we have a |
121 | * break value on the amount of state information (you need at least this |
122 | * many bytes of state info to support this random number generator), a degree |
123 | * for the polynomial (actually a trinomial) that the R.N.G. is based on, and |
124 | * the separation between the two lower order coefficients of the trinomial. |
125 | */ |
126 | #define TYPE_0 0 /* linear congruential */ |
127 | #define BREAK_0 8 |
128 | #define DEG_0 0 |
129 | #define SEP_0 0 |
130 | |
131 | #define TYPE_1 1 /* x**7 + x**3 + 1 */ |
132 | #define BREAK_1 32 |
133 | #define DEG_1 7 |
134 | #define SEP_1 3 |
135 | |
136 | #define TYPE_2 2 /* x**15 + x + 1 */ |
137 | #define BREAK_2 64 |
138 | #define DEG_2 15 |
139 | #define SEP_2 1 |
140 | |
141 | #define TYPE_3 3 /* x**31 + x**3 + 1 */ |
142 | #define BREAK_3 128 |
143 | #define DEG_3 31 |
144 | #define SEP_3 3 |
145 | |
146 | #define TYPE_4 4 /* x**63 + x + 1 */ |
147 | #define BREAK_4 256 |
148 | #define DEG_4 63 |
149 | #define SEP_4 1 |
150 | |
151 | /* |
152 | * Array versions of the above information to make code run faster -- |
153 | * relies on fact that TYPE_i == i. |
154 | */ |
155 | #define MAX_TYPES 5 /* max number of types above */ |
156 | |
157 | static int const degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; |
158 | static int const seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; |
159 | |
160 | /* |
161 | * Initially, everything is set up as if from: |
162 | * |
163 | * our_initstate(1, &randtbl, 128); |
164 | * |
165 | * Note that this initialization takes advantage of the fact that srandom() |
166 | * advances the front and rear pointers 10*rand_deg times, and hence the |
167 | * rear pointer which starts at 0 will also end up at zero; thus the zeroeth |
168 | * element of the state information, which contains info about the current |
169 | * position of the rear pointer is just |
170 | * |
171 | * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. |
172 | */ |
173 | |
174 | static long randtbl[DEG_3 + 1] = { |
175 | TYPE_3, |
176 | 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5, |
177 | 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, |
178 | 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, |
179 | 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, |
180 | 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, |
181 | 0x27fb47b9, |
182 | }; |
183 | |
184 | /* |
185 | * fptr and rptr are two pointers into the state info, a front and a rear |
186 | * pointer. These two pointers are always rand_sep places aparts, as they |
187 | * cycle cyclically through the state information. (Yes, this does mean we |
188 | * could get away with just one pointer, but the code for random() is more |
189 | * efficient this way). The pointers are left positioned as they would be |
190 | * from the call |
191 | * |
192 | * our_initstate(1, randtbl, 128); |
193 | * |
194 | * (The position of the rear pointer, rptr, is really 0 (as explained above |
195 | * in the initialization of randtbl) because the state table pointer is set |
196 | * to point to randtbl[1] (as explained below). |
197 | */ |
198 | static long* fptr = &randtbl[SEP_3 + 1]; |
199 | static long* rptr = &randtbl[1]; |
200 | |
201 | /* |
202 | * The following things are the pointer to the state information table, the |
203 | * type of the current generator, the degree of the current polynomial being |
204 | * used, and the separation between the two pointers. Note that for efficiency |
205 | * of random(), we remember the first location of the state information, not |
206 | * the zeroeth. Hence it is valid to access state[-1], which is used to |
207 | * store the type of the R.N.G. Also, we remember the last location, since |
208 | * this is more efficient than indexing every time to find the address of |
209 | * the last element to see if the front and rear pointers have wrapped. |
210 | */ |
211 | static long *state = &randtbl[1]; |
212 | static int rand_type = TYPE_3; |
213 | static int rand_deg = DEG_3; |
214 | static int rand_sep = SEP_3; |
215 | static long* end_ptr = &randtbl[DEG_3 + 1]; |
216 | |
217 | /* |
218 | * srandom: |
219 | * |
220 | * Initialize the random number generator based on the given seed. If the |
221 | * type is the trivial no-state-information type, just remember the seed. |
222 | * Otherwise, initializes state[] based on the given "seed" via a linear |
223 | * congruential generator. Then, the pointers are set to known locations |
224 | * that are exactly rand_sep places apart. Lastly, it cycles the state |
225 | * information a given number of times to get rid of any initial dependencies |
226 | * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] |
227 | * for default usage relies on values produced by this routine. |
228 | */ |
229 | long our_random(void); /*forward*/ |
230 | void |
231 | our_srandom(unsigned int x) |
232 | { |
233 | register int i; |
234 | |
235 | if (rand_type == TYPE_0) |
236 | state[0] = x; |
237 | else { |
238 | state[0] = x; |
239 | for (i = 1; i < rand_deg; i++) |
240 | state[i] = 1103515245 * state[i - 1] + 12345; |
241 | fptr = &state[rand_sep]; |
242 | rptr = &state[0]; |
243 | for (i = 0; i < 10 * rand_deg; i++) |
244 | (void)our_random(); |
245 | } |
246 | } |
247 | |
248 | /* |
249 | * our_initstate: |
250 | * |
251 | * Initialize the state information in the given array of n bytes for future |
252 | * random number generation. Based on the number of bytes we are given, and |
253 | * the break values for the different R.N.G.'s, we choose the best (largest) |
254 | * one we can and set things up for it. srandom() is then called to |
255 | * initialize the state information. |
256 | * |
257 | * Note that on return from srandom(), we set state[-1] to be the type |
258 | * multiplexed with the current value of the rear pointer; this is so |
259 | * successive calls to our_initstate() won't lose this information and will be |
260 | * able to restart with our_setstate(). |
261 | * |
262 | * Note: the first thing we do is save the current state, if any, just like |
263 | * our_setstate() so that it doesn't matter when our_initstate is called. |
264 | * |
265 | * Returns a pointer to the old state. |
266 | */ |
267 | char * |
268 | our_initstate(seed, arg_state, n) |
269 | unsigned int seed; /* seed for R.N.G. */ |
270 | char *arg_state; /* pointer to state array */ |
271 | int n; /* # bytes of state info */ |
272 | { |
273 | register char *ostate = (char *)(&state[-1]); |
274 | |
275 | if (rand_type == TYPE_0) |
276 | state[-1] = rand_type; |
277 | else |
278 | state[-1] = MAX_TYPES * (rptr - state) + rand_type; |
279 | if (n < BREAK_0) { |
280 | #ifdef DEBUG |
281 | (void)fprintf(stderr, |
282 | "random: not enough state (%d bytes); ignored.\n" , n); |
283 | #endif |
284 | return(0); |
285 | } |
286 | if (n < BREAK_1) { |
287 | rand_type = TYPE_0; |
288 | rand_deg = DEG_0; |
289 | rand_sep = SEP_0; |
290 | } else if (n < BREAK_2) { |
291 | rand_type = TYPE_1; |
292 | rand_deg = DEG_1; |
293 | rand_sep = SEP_1; |
294 | } else if (n < BREAK_3) { |
295 | rand_type = TYPE_2; |
296 | rand_deg = DEG_2; |
297 | rand_sep = SEP_2; |
298 | } else if (n < BREAK_4) { |
299 | rand_type = TYPE_3; |
300 | rand_deg = DEG_3; |
301 | rand_sep = SEP_3; |
302 | } else { |
303 | rand_type = TYPE_4; |
304 | rand_deg = DEG_4; |
305 | rand_sep = SEP_4; |
306 | } |
307 | state = &(((long *)arg_state)[1]); /* first location */ |
308 | end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */ |
309 | our_srandom(seed); |
310 | if (rand_type == TYPE_0) |
311 | state[-1] = rand_type; |
312 | else |
313 | state[-1] = MAX_TYPES*(rptr - state) + rand_type; |
314 | return(ostate); |
315 | } |
316 | |
317 | /* |
318 | * our_setstate: |
319 | * |
320 | * Restore the state from the given state array. |
321 | * |
322 | * Note: it is important that we also remember the locations of the pointers |
323 | * in the current state information, and restore the locations of the pointers |
324 | * from the old state information. This is done by multiplexing the pointer |
325 | * location into the zeroeth word of the state information. |
326 | * |
327 | * Note that due to the order in which things are done, it is OK to call |
328 | * our_setstate() with the same state as the current state. |
329 | * |
330 | * Returns a pointer to the old state information. |
331 | */ |
332 | char * |
333 | our_setstate(arg_state) |
334 | char *arg_state; |
335 | { |
336 | register long *new_state = (long *)arg_state; |
337 | register int type = new_state[0] % MAX_TYPES; |
338 | register int rear = new_state[0] / MAX_TYPES; |
339 | char *ostate = (char *)(&state[-1]); |
340 | |
341 | if (rand_type == TYPE_0) |
342 | state[-1] = rand_type; |
343 | else |
344 | state[-1] = MAX_TYPES * (rptr - state) + rand_type; |
345 | switch(type) { |
346 | case TYPE_0: |
347 | case TYPE_1: |
348 | case TYPE_2: |
349 | case TYPE_3: |
350 | case TYPE_4: |
351 | rand_type = type; |
352 | rand_deg = degrees[type]; |
353 | rand_sep = seps[type]; |
354 | break; |
355 | default: |
356 | #ifdef DEBUG |
357 | (void)fprintf(stderr, |
358 | "random: state info corrupted; not changed.\n" ); |
359 | #endif |
360 | break; |
361 | } |
362 | state = &new_state[1]; |
363 | if (rand_type != TYPE_0) { |
364 | rptr = &state[rear]; |
365 | fptr = &state[(rear + rand_sep) % rand_deg]; |
366 | } |
367 | end_ptr = &state[rand_deg]; /* set end_ptr too */ |
368 | return(ostate); |
369 | } |
370 | |
371 | /* |
372 | * random: |
373 | * |
374 | * If we are using the trivial TYPE_0 R.N.G., just do the old linear |
375 | * congruential bit. Otherwise, we do our fancy trinomial stuff, which is |
376 | * the same in all the other cases due to all the global variables that have |
377 | * been set up. The basic operation is to add the number at the rear pointer |
378 | * into the one at the front pointer. Then both pointers are advanced to |
379 | * the next location cyclically in the table. The value returned is the sum |
380 | * generated, reduced to 31 bits by throwing away the "least random" low bit. |
381 | * |
382 | * Note: the code takes advantage of the fact that both the front and |
383 | * rear pointers can't wrap on the same call by not testing the rear |
384 | * pointer if the front one has wrapped. |
385 | * |
386 | * Returns a 31-bit random number. |
387 | */ |
388 | long our_random() { |
389 | long i; |
390 | |
391 | if (rand_type == TYPE_0) { |
392 | i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff; |
393 | } else { |
394 | /* Make copies of "rptr" and "fptr" before working with them, in case we're being called concurrently by multiple threads: */ |
395 | long* rp = rptr; |
396 | long* fp = fptr; |
397 | |
398 | /* Make sure "rp" and "fp" are separated by the correct distance (again, allowing for concurrent access): */ |
399 | if (!(fp == rp+SEP_3 || fp+DEG_3 == rp+SEP_3)) { |
400 | /* A rare case that should occur only if we're being called concurrently by multiple threads. */ |
401 | /* Restore the proper separation between the pointers: */ |
402 | if (rp <= fp) rp = fp-SEP_3; else rp = fp+DEG_3-SEP_3; |
403 | } |
404 | |
405 | *fp += *rp; |
406 | i = (*fp >> 1) & 0x7fffffff; /* chucking least random bit */ |
407 | if (++fp >= end_ptr) { |
408 | fp = state; |
409 | ++rp; |
410 | } else if (++rp >= end_ptr) { |
411 | rp = state; |
412 | } |
413 | |
414 | /* Restore "rptr" and "fptr" from our working copies: */ |
415 | rptr = rp; |
416 | fptr = fp; |
417 | } |
418 | |
419 | return i; |
420 | } |
421 | #endif |
422 | |
423 | u_int32_t our_random32() { |
424 | /* Return a 32-bit random number. |
425 | Because "our_random()" returns a 31-bit random number, we call it a second |
426 | time, to generate the high bit. |
427 | (Actually, to increase the likelhood of randomness, we take the middle 16 bits of two successive calls to "our_random()") |
428 | */ |
429 | long random_1 = our_random(); |
430 | u_int32_t random16_1 = (u_int32_t)(random_1&0x00FFFF00); |
431 | |
432 | long random_2 = our_random(); |
433 | u_int32_t random16_2 = (u_int32_t)(random_2&0x00FFFF00); |
434 | |
435 | return (random16_1<<8) | (random16_2>>8); |
436 | } |
437 | |
438 | #ifdef USE_OUR_BZERO |
439 | #ifndef __bzero |
440 | void |
441 | __bzero (to, count) |
442 | char *to; |
443 | int count; |
444 | { |
445 | while (count-- > 0) |
446 | { |
447 | *to++ = 0; |
448 | } |
449 | } |
450 | #endif |
451 | #endif |
452 | |