| 1 | #ifndef _NET_COMMON_H |
| 2 | #include "NetCommon.h" |
| 3 | #endif |
| 4 | |
| 5 | #include <stdio.h> |
| 6 | |
| 7 | #ifdef VXWORKS |
| 8 | #include <inetLib.h> |
| 9 | #endif |
| 10 | |
| 11 | /* Some systems (e.g., SunOS) have header files that erroneously declare inet_addr() as taking no arguments. |
| 12 | * This confuses C++. To overcome this, we use our own routine, implemented in C. |
| 13 | */ |
| 14 | |
| 15 | unsigned our_inet_addr(cp) |
| 16 | char const* cp; |
| 17 | { |
| 18 | return inet_addr(cp); |
| 19 | } |
| 20 | |
| 21 | #if defined(__WIN32__) || defined(_WIN32) |
| 22 | #ifndef IMN_PIM |
| 23 | #define WS_VERSION_CHOICE1 0x202/*MAKEWORD(2,2)*/ |
| 24 | #define WS_VERSION_CHOICE2 0x101/*MAKEWORD(1,1)*/ |
| 25 | int initializeWinsockIfNecessary(void) { |
| 26 | /* We need to call an initialization routine before |
| 27 | * we can do anything with winsock. (How fucking lame!): |
| 28 | */ |
| 29 | static int _haveInitializedWinsock = 0; |
| 30 | WSADATA wsadata; |
| 31 | |
| 32 | if (!_haveInitializedWinsock) { |
| 33 | if ((WSAStartup(WS_VERSION_CHOICE1, &wsadata) != 0) |
| 34 | && ((WSAStartup(WS_VERSION_CHOICE2, &wsadata)) != 0)) { |
| 35 | return 0; /* error in initialization */ |
| 36 | } |
| 37 | if ((wsadata.wVersion != WS_VERSION_CHOICE1) |
| 38 | && (wsadata.wVersion != WS_VERSION_CHOICE2)) { |
| 39 | WSACleanup(); |
| 40 | return 0; /* desired Winsock version was not available */ |
| 41 | } |
| 42 | _haveInitializedWinsock = 1; |
| 43 | } |
| 44 | |
| 45 | return 1; |
| 46 | } |
| 47 | #else |
| 48 | int initializeWinsockIfNecessary(void) { return 1; } |
| 49 | #endif |
| 50 | #else |
| 51 | #define initializeWinsockIfNecessary() 1 |
| 52 | #endif |
| 53 | |
| 54 | #ifndef NULL |
| 55 | #define NULL 0 |
| 56 | #endif |
| 57 | |
| 58 | #ifdef USE_SYSTEM_RANDOM |
| 59 | /* Use the system-supplied "random()" and "srandom()" functions */ |
| 60 | #include <stdlib.h> |
| 61 | long our_random() { |
| 62 | #if defined(__WIN32__) || defined(_WIN32) |
| 63 | return rand(); |
| 64 | #else |
| 65 | return random(); |
| 66 | #endif |
| 67 | } |
| 68 | void our_srandom(unsigned int x) { |
| 69 | #if defined(__WIN32__) || defined(_WIN32) |
| 70 | srand(x); |
| 71 | #else |
| 72 | srandom(x); |
| 73 | #endif |
| 74 | } |
| 75 | |
| 76 | #else |
| 77 | |
| 78 | /* Use our own implementation of the "random()" and "srandom()" functions */ |
| 79 | /* |
| 80 | * random.c: |
| 81 | * |
| 82 | * An improved random number generation package. In addition to the standard |
| 83 | * rand()/srand() like interface, this package also has a special state info |
| 84 | * interface. The our_initstate() routine is called with a seed, an array of |
| 85 | * bytes, and a count of how many bytes are being passed in; this array is |
| 86 | * then initialized to contain information for random number generation with |
| 87 | * that much state information. Good sizes for the amount of state |
| 88 | * information are 32, 64, 128, and 256 bytes. The state can be switched by |
| 89 | * calling the our_setstate() routine with the same array as was initiallized |
| 90 | * with our_initstate(). By default, the package runs with 128 bytes of state |
| 91 | * information and generates far better random numbers than a linear |
| 92 | * congruential generator. If the amount of state information is less than |
| 93 | * 32 bytes, a simple linear congruential R.N.G. is used. |
| 94 | * |
| 95 | * Internally, the state information is treated as an array of longs; the |
| 96 | * zeroeth element of the array is the type of R.N.G. being used (small |
| 97 | * integer); the remainder of the array is the state information for the |
| 98 | * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of |
| 99 | * state information, which will allow a degree seven polynomial. (Note: |
| 100 | * the zeroeth word of state information also has some other information |
| 101 | * stored in it -- see our_setstate() for details). |
| 102 | * |
| 103 | * The random number generation technique is a linear feedback shift register |
| 104 | * approach, employing trinomials (since there are fewer terms to sum up that |
| 105 | * way). In this approach, the least significant bit of all the numbers in |
| 106 | * the state table will act as a linear feedback shift register, and will |
| 107 | * have period 2^deg - 1 (where deg is the degree of the polynomial being |
| 108 | * used, assuming that the polynomial is irreducible and primitive). The |
| 109 | * higher order bits will have longer periods, since their values are also |
| 110 | * influenced by pseudo-random carries out of the lower bits. The total |
| 111 | * period of the generator is approximately deg*(2**deg - 1); thus doubling |
| 112 | * the amount of state information has a vast influence on the period of the |
| 113 | * generator. Note: the deg*(2**deg - 1) is an approximation only good for |
| 114 | * large deg, when the period of the shift register is the dominant factor. |
| 115 | * With deg equal to seven, the period is actually much longer than the |
| 116 | * 7*(2**7 - 1) predicted by this formula. |
| 117 | */ |
| 118 | |
| 119 | /* |
| 120 | * For each of the currently supported random number generators, we have a |
| 121 | * break value on the amount of state information (you need at least this |
| 122 | * many bytes of state info to support this random number generator), a degree |
| 123 | * for the polynomial (actually a trinomial) that the R.N.G. is based on, and |
| 124 | * the separation between the two lower order coefficients of the trinomial. |
| 125 | */ |
| 126 | #define TYPE_0 0 /* linear congruential */ |
| 127 | #define BREAK_0 8 |
| 128 | #define DEG_0 0 |
| 129 | #define SEP_0 0 |
| 130 | |
| 131 | #define TYPE_1 1 /* x**7 + x**3 + 1 */ |
| 132 | #define BREAK_1 32 |
| 133 | #define DEG_1 7 |
| 134 | #define SEP_1 3 |
| 135 | |
| 136 | #define TYPE_2 2 /* x**15 + x + 1 */ |
| 137 | #define BREAK_2 64 |
| 138 | #define DEG_2 15 |
| 139 | #define SEP_2 1 |
| 140 | |
| 141 | #define TYPE_3 3 /* x**31 + x**3 + 1 */ |
| 142 | #define BREAK_3 128 |
| 143 | #define DEG_3 31 |
| 144 | #define SEP_3 3 |
| 145 | |
| 146 | #define TYPE_4 4 /* x**63 + x + 1 */ |
| 147 | #define BREAK_4 256 |
| 148 | #define DEG_4 63 |
| 149 | #define SEP_4 1 |
| 150 | |
| 151 | /* |
| 152 | * Array versions of the above information to make code run faster -- |
| 153 | * relies on fact that TYPE_i == i. |
| 154 | */ |
| 155 | #define MAX_TYPES 5 /* max number of types above */ |
| 156 | |
| 157 | static int const degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; |
| 158 | static int const seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; |
| 159 | |
| 160 | /* |
| 161 | * Initially, everything is set up as if from: |
| 162 | * |
| 163 | * our_initstate(1, &randtbl, 128); |
| 164 | * |
| 165 | * Note that this initialization takes advantage of the fact that srandom() |
| 166 | * advances the front and rear pointers 10*rand_deg times, and hence the |
| 167 | * rear pointer which starts at 0 will also end up at zero; thus the zeroeth |
| 168 | * element of the state information, which contains info about the current |
| 169 | * position of the rear pointer is just |
| 170 | * |
| 171 | * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. |
| 172 | */ |
| 173 | |
| 174 | static long randtbl[DEG_3 + 1] = { |
| 175 | TYPE_3, |
| 176 | 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5, |
| 177 | 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, |
| 178 | 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, |
| 179 | 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, |
| 180 | 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, |
| 181 | 0x27fb47b9, |
| 182 | }; |
| 183 | |
| 184 | /* |
| 185 | * fptr and rptr are two pointers into the state info, a front and a rear |
| 186 | * pointer. These two pointers are always rand_sep places aparts, as they |
| 187 | * cycle cyclically through the state information. (Yes, this does mean we |
| 188 | * could get away with just one pointer, but the code for random() is more |
| 189 | * efficient this way). The pointers are left positioned as they would be |
| 190 | * from the call |
| 191 | * |
| 192 | * our_initstate(1, randtbl, 128); |
| 193 | * |
| 194 | * (The position of the rear pointer, rptr, is really 0 (as explained above |
| 195 | * in the initialization of randtbl) because the state table pointer is set |
| 196 | * to point to randtbl[1] (as explained below). |
| 197 | */ |
| 198 | static long* fptr = &randtbl[SEP_3 + 1]; |
| 199 | static long* rptr = &randtbl[1]; |
| 200 | |
| 201 | /* |
| 202 | * The following things are the pointer to the state information table, the |
| 203 | * type of the current generator, the degree of the current polynomial being |
| 204 | * used, and the separation between the two pointers. Note that for efficiency |
| 205 | * of random(), we remember the first location of the state information, not |
| 206 | * the zeroeth. Hence it is valid to access state[-1], which is used to |
| 207 | * store the type of the R.N.G. Also, we remember the last location, since |
| 208 | * this is more efficient than indexing every time to find the address of |
| 209 | * the last element to see if the front and rear pointers have wrapped. |
| 210 | */ |
| 211 | static long *state = &randtbl[1]; |
| 212 | static int rand_type = TYPE_3; |
| 213 | static int rand_deg = DEG_3; |
| 214 | static int rand_sep = SEP_3; |
| 215 | static long* end_ptr = &randtbl[DEG_3 + 1]; |
| 216 | |
| 217 | /* |
| 218 | * srandom: |
| 219 | * |
| 220 | * Initialize the random number generator based on the given seed. If the |
| 221 | * type is the trivial no-state-information type, just remember the seed. |
| 222 | * Otherwise, initializes state[] based on the given "seed" via a linear |
| 223 | * congruential generator. Then, the pointers are set to known locations |
| 224 | * that are exactly rand_sep places apart. Lastly, it cycles the state |
| 225 | * information a given number of times to get rid of any initial dependencies |
| 226 | * introduced by the L.C.R.N.G. Note that the initialization of randtbl[] |
| 227 | * for default usage relies on values produced by this routine. |
| 228 | */ |
| 229 | long our_random(void); /*forward*/ |
| 230 | void |
| 231 | our_srandom(unsigned int x) |
| 232 | { |
| 233 | register int i; |
| 234 | |
| 235 | if (rand_type == TYPE_0) |
| 236 | state[0] = x; |
| 237 | else { |
| 238 | state[0] = x; |
| 239 | for (i = 1; i < rand_deg; i++) |
| 240 | state[i] = 1103515245 * state[i - 1] + 12345; |
| 241 | fptr = &state[rand_sep]; |
| 242 | rptr = &state[0]; |
| 243 | for (i = 0; i < 10 * rand_deg; i++) |
| 244 | (void)our_random(); |
| 245 | } |
| 246 | } |
| 247 | |
| 248 | /* |
| 249 | * our_initstate: |
| 250 | * |
| 251 | * Initialize the state information in the given array of n bytes for future |
| 252 | * random number generation. Based on the number of bytes we are given, and |
| 253 | * the break values for the different R.N.G.'s, we choose the best (largest) |
| 254 | * one we can and set things up for it. srandom() is then called to |
| 255 | * initialize the state information. |
| 256 | * |
| 257 | * Note that on return from srandom(), we set state[-1] to be the type |
| 258 | * multiplexed with the current value of the rear pointer; this is so |
| 259 | * successive calls to our_initstate() won't lose this information and will be |
| 260 | * able to restart with our_setstate(). |
| 261 | * |
| 262 | * Note: the first thing we do is save the current state, if any, just like |
| 263 | * our_setstate() so that it doesn't matter when our_initstate is called. |
| 264 | * |
| 265 | * Returns a pointer to the old state. |
| 266 | */ |
| 267 | char * |
| 268 | our_initstate(seed, arg_state, n) |
| 269 | unsigned int seed; /* seed for R.N.G. */ |
| 270 | char *arg_state; /* pointer to state array */ |
| 271 | int n; /* # bytes of state info */ |
| 272 | { |
| 273 | register char *ostate = (char *)(&state[-1]); |
| 274 | |
| 275 | if (rand_type == TYPE_0) |
| 276 | state[-1] = rand_type; |
| 277 | else |
| 278 | state[-1] = MAX_TYPES * (rptr - state) + rand_type; |
| 279 | if (n < BREAK_0) { |
| 280 | #ifdef DEBUG |
| 281 | (void)fprintf(stderr, |
| 282 | "random: not enough state (%d bytes); ignored.\n" , n); |
| 283 | #endif |
| 284 | return(0); |
| 285 | } |
| 286 | if (n < BREAK_1) { |
| 287 | rand_type = TYPE_0; |
| 288 | rand_deg = DEG_0; |
| 289 | rand_sep = SEP_0; |
| 290 | } else if (n < BREAK_2) { |
| 291 | rand_type = TYPE_1; |
| 292 | rand_deg = DEG_1; |
| 293 | rand_sep = SEP_1; |
| 294 | } else if (n < BREAK_3) { |
| 295 | rand_type = TYPE_2; |
| 296 | rand_deg = DEG_2; |
| 297 | rand_sep = SEP_2; |
| 298 | } else if (n < BREAK_4) { |
| 299 | rand_type = TYPE_3; |
| 300 | rand_deg = DEG_3; |
| 301 | rand_sep = SEP_3; |
| 302 | } else { |
| 303 | rand_type = TYPE_4; |
| 304 | rand_deg = DEG_4; |
| 305 | rand_sep = SEP_4; |
| 306 | } |
| 307 | state = &(((long *)arg_state)[1]); /* first location */ |
| 308 | end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */ |
| 309 | our_srandom(seed); |
| 310 | if (rand_type == TYPE_0) |
| 311 | state[-1] = rand_type; |
| 312 | else |
| 313 | state[-1] = MAX_TYPES*(rptr - state) + rand_type; |
| 314 | return(ostate); |
| 315 | } |
| 316 | |
| 317 | /* |
| 318 | * our_setstate: |
| 319 | * |
| 320 | * Restore the state from the given state array. |
| 321 | * |
| 322 | * Note: it is important that we also remember the locations of the pointers |
| 323 | * in the current state information, and restore the locations of the pointers |
| 324 | * from the old state information. This is done by multiplexing the pointer |
| 325 | * location into the zeroeth word of the state information. |
| 326 | * |
| 327 | * Note that due to the order in which things are done, it is OK to call |
| 328 | * our_setstate() with the same state as the current state. |
| 329 | * |
| 330 | * Returns a pointer to the old state information. |
| 331 | */ |
| 332 | char * |
| 333 | our_setstate(arg_state) |
| 334 | char *arg_state; |
| 335 | { |
| 336 | register long *new_state = (long *)arg_state; |
| 337 | register int type = new_state[0] % MAX_TYPES; |
| 338 | register int rear = new_state[0] / MAX_TYPES; |
| 339 | char *ostate = (char *)(&state[-1]); |
| 340 | |
| 341 | if (rand_type == TYPE_0) |
| 342 | state[-1] = rand_type; |
| 343 | else |
| 344 | state[-1] = MAX_TYPES * (rptr - state) + rand_type; |
| 345 | switch(type) { |
| 346 | case TYPE_0: |
| 347 | case TYPE_1: |
| 348 | case TYPE_2: |
| 349 | case TYPE_3: |
| 350 | case TYPE_4: |
| 351 | rand_type = type; |
| 352 | rand_deg = degrees[type]; |
| 353 | rand_sep = seps[type]; |
| 354 | break; |
| 355 | default: |
| 356 | #ifdef DEBUG |
| 357 | (void)fprintf(stderr, |
| 358 | "random: state info corrupted; not changed.\n" ); |
| 359 | #endif |
| 360 | break; |
| 361 | } |
| 362 | state = &new_state[1]; |
| 363 | if (rand_type != TYPE_0) { |
| 364 | rptr = &state[rear]; |
| 365 | fptr = &state[(rear + rand_sep) % rand_deg]; |
| 366 | } |
| 367 | end_ptr = &state[rand_deg]; /* set end_ptr too */ |
| 368 | return(ostate); |
| 369 | } |
| 370 | |
| 371 | /* |
| 372 | * random: |
| 373 | * |
| 374 | * If we are using the trivial TYPE_0 R.N.G., just do the old linear |
| 375 | * congruential bit. Otherwise, we do our fancy trinomial stuff, which is |
| 376 | * the same in all the other cases due to all the global variables that have |
| 377 | * been set up. The basic operation is to add the number at the rear pointer |
| 378 | * into the one at the front pointer. Then both pointers are advanced to |
| 379 | * the next location cyclically in the table. The value returned is the sum |
| 380 | * generated, reduced to 31 bits by throwing away the "least random" low bit. |
| 381 | * |
| 382 | * Note: the code takes advantage of the fact that both the front and |
| 383 | * rear pointers can't wrap on the same call by not testing the rear |
| 384 | * pointer if the front one has wrapped. |
| 385 | * |
| 386 | * Returns a 31-bit random number. |
| 387 | */ |
| 388 | long our_random() { |
| 389 | long i; |
| 390 | |
| 391 | if (rand_type == TYPE_0) { |
| 392 | i = state[0] = (state[0] * 1103515245 + 12345) & 0x7fffffff; |
| 393 | } else { |
| 394 | /* Make copies of "rptr" and "fptr" before working with them, in case we're being called concurrently by multiple threads: */ |
| 395 | long* rp = rptr; |
| 396 | long* fp = fptr; |
| 397 | |
| 398 | /* Make sure "rp" and "fp" are separated by the correct distance (again, allowing for concurrent access): */ |
| 399 | if (!(fp == rp+SEP_3 || fp+DEG_3 == rp+SEP_3)) { |
| 400 | /* A rare case that should occur only if we're being called concurrently by multiple threads. */ |
| 401 | /* Restore the proper separation between the pointers: */ |
| 402 | if (rp <= fp) rp = fp-SEP_3; else rp = fp+DEG_3-SEP_3; |
| 403 | } |
| 404 | |
| 405 | *fp += *rp; |
| 406 | i = (*fp >> 1) & 0x7fffffff; /* chucking least random bit */ |
| 407 | if (++fp >= end_ptr) { |
| 408 | fp = state; |
| 409 | ++rp; |
| 410 | } else if (++rp >= end_ptr) { |
| 411 | rp = state; |
| 412 | } |
| 413 | |
| 414 | /* Restore "rptr" and "fptr" from our working copies: */ |
| 415 | rptr = rp; |
| 416 | fptr = fp; |
| 417 | } |
| 418 | |
| 419 | return i; |
| 420 | } |
| 421 | #endif |
| 422 | |
| 423 | u_int32_t our_random32() { |
| 424 | /* Return a 32-bit random number. |
| 425 | Because "our_random()" returns a 31-bit random number, we call it a second |
| 426 | time, to generate the high bit. |
| 427 | (Actually, to increase the likelhood of randomness, we take the middle 16 bits of two successive calls to "our_random()") |
| 428 | */ |
| 429 | long random_1 = our_random(); |
| 430 | u_int32_t random16_1 = (u_int32_t)(random_1&0x00FFFF00); |
| 431 | |
| 432 | long random_2 = our_random(); |
| 433 | u_int32_t random16_2 = (u_int32_t)(random_2&0x00FFFF00); |
| 434 | |
| 435 | return (random16_1<<8) | (random16_2>>8); |
| 436 | } |
| 437 | |
| 438 | #ifdef USE_OUR_BZERO |
| 439 | #ifndef __bzero |
| 440 | void |
| 441 | __bzero (to, count) |
| 442 | char *to; |
| 443 | int count; |
| 444 | { |
| 445 | while (count-- > 0) |
| 446 | { |
| 447 | *to++ = 0; |
| 448 | } |
| 449 | } |
| 450 | #endif |
| 451 | #endif |
| 452 | |