| 1 | /********** |
| 2 | This library is free software; you can redistribute it and/or modify it under |
| 3 | the terms of the GNU Lesser General Public License as published by the |
| 4 | Free Software Foundation; either version 3 of the License, or (at your |
| 5 | option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.) |
| 6 | |
| 7 | This library is distributed in the hope that it will be useful, but WITHOUT |
| 8 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| 9 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for |
| 10 | more details. |
| 11 | |
| 12 | You should have received a copy of the GNU Lesser General Public License |
| 13 | along with this library; if not, write to the Free Software Foundation, Inc., |
| 14 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| 15 | **********/ |
| 16 | // "liveMedia" |
| 17 | // Copyright (c) 1996-2020 Live Networks, Inc. All rights reserved. |
| 18 | // A simple UDP sink (i.e., without RTP or other headers added); one frame per packet |
| 19 | // Implementation |
| 20 | |
| 21 | #include "BasicUDPSink.hh" |
| 22 | #include <GroupsockHelper.hh> |
| 23 | |
| 24 | BasicUDPSink* BasicUDPSink::createNew(UsageEnvironment& env, Groupsock* gs, |
| 25 | unsigned maxPayloadSize) { |
| 26 | return new BasicUDPSink(env, gs, maxPayloadSize); |
| 27 | } |
| 28 | |
| 29 | BasicUDPSink::BasicUDPSink(UsageEnvironment& env, Groupsock* gs, |
| 30 | unsigned maxPayloadSize) |
| 31 | : MediaSink(env), |
| 32 | fGS(gs), fMaxPayloadSize(maxPayloadSize) { |
| 33 | fOutputBuffer = new unsigned char[fMaxPayloadSize]; |
| 34 | } |
| 35 | |
| 36 | BasicUDPSink::~BasicUDPSink() { |
| 37 | delete[] fOutputBuffer; |
| 38 | } |
| 39 | |
| 40 | Boolean BasicUDPSink::continuePlaying() { |
| 41 | // Record the fact that we're starting to play now: |
| 42 | gettimeofday(&fNextSendTime, NULL); |
| 43 | |
| 44 | // Arrange to get and send the first payload. |
| 45 | // (This will also schedule any future sends.) |
| 46 | continuePlaying1(); |
| 47 | return True; |
| 48 | } |
| 49 | |
| 50 | void BasicUDPSink::continuePlaying1() { |
| 51 | nextTask() = NULL; |
| 52 | if (fSource != NULL) { |
| 53 | fSource->getNextFrame(fOutputBuffer, fMaxPayloadSize, |
| 54 | afterGettingFrame, this, |
| 55 | onSourceClosure, this); |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | void BasicUDPSink::afterGettingFrame(void* clientData, unsigned frameSize, |
| 60 | unsigned numTruncatedBytes, |
| 61 | struct timeval /*presentationTime*/, |
| 62 | unsigned durationInMicroseconds) { |
| 63 | BasicUDPSink* sink = (BasicUDPSink*)clientData; |
| 64 | sink->afterGettingFrame1(frameSize, numTruncatedBytes, durationInMicroseconds); |
| 65 | } |
| 66 | |
| 67 | void BasicUDPSink::afterGettingFrame1(unsigned frameSize, unsigned numTruncatedBytes, |
| 68 | unsigned durationInMicroseconds) { |
| 69 | if (numTruncatedBytes > 0) { |
| 70 | envir() << "BasicUDPSink::afterGettingFrame1(): The input frame data was too large for our spcified maximum payload size (" |
| 71 | << fMaxPayloadSize << "). " |
| 72 | << numTruncatedBytes << " bytes of trailing data was dropped!\n" ; |
| 73 | } |
| 74 | |
| 75 | // Send the packet: |
| 76 | fGS->output(envir(), fOutputBuffer, frameSize); |
| 77 | |
| 78 | // Figure out the time at which the next packet should be sent, based |
| 79 | // on the duration of the payload that we just read: |
| 80 | fNextSendTime.tv_usec += durationInMicroseconds; |
| 81 | fNextSendTime.tv_sec += fNextSendTime.tv_usec/1000000; |
| 82 | fNextSendTime.tv_usec %= 1000000; |
| 83 | |
| 84 | struct timeval timeNow; |
| 85 | gettimeofday(&timeNow, NULL); |
| 86 | int secsDiff = fNextSendTime.tv_sec - timeNow.tv_sec; |
| 87 | int64_t uSecondsToGo = secsDiff*1000000 + (fNextSendTime.tv_usec - timeNow.tv_usec); |
| 88 | if (uSecondsToGo < 0 || secsDiff < 0) { // sanity check: Make sure that the time-to-delay is non-negative: |
| 89 | uSecondsToGo = 0; |
| 90 | } |
| 91 | |
| 92 | // Delay this amount of time: |
| 93 | nextTask() = envir().taskScheduler().scheduleDelayedTask(uSecondsToGo, |
| 94 | (TaskFunc*)sendNext, this); |
| 95 | } |
| 96 | |
| 97 | // The following is called after each delay between packet sends: |
| 98 | void BasicUDPSink::sendNext(void* firstArg) { |
| 99 | BasicUDPSink* sink = (BasicUDPSink*)firstArg; |
| 100 | sink->continuePlaying1(); |
| 101 | } |
| 102 | |