1 | //===----------------------------------------------------------------------===// |
2 | // DuckDB |
3 | // |
4 | // duckdb/common/random_engine.hpp |
5 | // |
6 | // |
7 | //===----------------------------------------------------------------------===// |
8 | |
9 | #pragma once |
10 | |
11 | #include "duckdb/common/common.hpp" |
12 | #include "duckdb/common/limits.hpp" |
13 | #include "duckdb/common/mutex.hpp" |
14 | |
15 | #include <random> |
16 | |
17 | namespace duckdb { |
18 | class ClientContext; |
19 | struct RandomState; |
20 | |
21 | struct RandomEngine { |
22 | RandomEngine(int64_t seed = -1); |
23 | ~RandomEngine(); |
24 | |
25 | public: |
26 | //! Generate a random number between min and max |
27 | double NextRandom(double min, double max); |
28 | |
29 | //! Generate a random number between 0 and 1 |
30 | double NextRandom(); |
31 | uint32_t NextRandomInteger(); |
32 | |
33 | void SetSeed(uint32_t seed); |
34 | |
35 | static RandomEngine &Get(ClientContext &context); |
36 | |
37 | mutex lock; |
38 | |
39 | private: |
40 | unique_ptr<RandomState> random_state; |
41 | }; |
42 | |
43 | } // namespace duckdb |
44 | |