1 | //===----------------------------------------------------------------------===// |
2 | // DuckDB |
3 | // |
4 | // duckdb/execution/index/art/node256.hpp |
5 | // |
6 | // |
7 | //===----------------------------------------------------------------------===// |
8 | |
9 | #pragma once |
10 | |
11 | #include "duckdb/execution/index/art/art.hpp" |
12 | #include "duckdb/execution/index/art/fixed_size_allocator.hpp" |
13 | #include "duckdb/execution/index/art/node.hpp" |
14 | #include "duckdb/execution/index/art/prefix.hpp" |
15 | |
16 | namespace duckdb { |
17 | |
18 | //! Node256 holds up to 256 ARTNode children which can be directly indexed by the key byte |
19 | class Node256 { |
20 | public: |
21 | //! Number of non-null children |
22 | uint16_t count; |
23 | //! Compressed path (prefix) |
24 | Prefix prefix; |
25 | //! ART node pointers to the child nodes |
26 | Node children[Node::NODE_256_CAPACITY]; |
27 | |
28 | public: |
29 | //! Get a new Node256 node, might cause a new buffer allocation, and initialize it |
30 | static Node256 &New(ART &art, Node &node); |
31 | //! Free the node (and its subtree) |
32 | static void Free(ART &art, Node &node); |
33 | //! Get a reference to the node |
34 | static inline Node256 &Get(const ART &art, const Node ptr) { |
35 | return *Node::GetAllocator(art, type: NType::NODE_256).Get<Node256>(ptr); |
36 | } |
37 | //! Initializes all the fields of the node while growing a Node48 to a Node256 |
38 | static Node256 &GrowNode48(ART &art, Node &node256, Node &node48); |
39 | |
40 | //! Initializes a merge by incrementing the buffer IDs of the node |
41 | void InitializeMerge(ART &art, const ARTFlags &flags); |
42 | |
43 | //! Insert a child node at byte |
44 | static void InsertChild(ART &art, Node &node, const uint8_t byte, const Node child); |
45 | //! Delete the child node at the respective byte |
46 | static void DeleteChild(ART &art, Node &node, const uint8_t byte); |
47 | |
48 | //! Replace the child node at the respective byte |
49 | inline void ReplaceChild(const uint8_t byte, const Node child) { |
50 | children[byte] = child; |
51 | } |
52 | |
53 | //! Get the child for the respective byte in the node |
54 | inline optional_ptr<Node> GetChild(const uint8_t byte) { |
55 | if (children[byte].IsSet()) { |
56 | return &children[byte]; |
57 | } |
58 | return nullptr; |
59 | } |
60 | //! Get the first child that is greater or equal to the specific byte |
61 | optional_ptr<Node> GetNextChild(uint8_t &byte); |
62 | |
63 | //! Serialize an ART node |
64 | BlockPointer Serialize(ART &art, MetaBlockWriter &writer); |
65 | //! Deserialize this node |
66 | void Deserialize(ART &art, MetaBlockReader &reader); |
67 | |
68 | //! Vacuum the children of the node |
69 | void Vacuum(ART &art, const ARTFlags &flags); |
70 | }; |
71 | } // namespace duckdb |
72 | |