1 | // LAF Gfx Library |
2 | // Copyright (c) 2020-2022 Igara Studio S.A. |
3 | // Copyright (c) 2017 David Capello |
4 | // |
5 | // This file is released under the terms of the MIT license. |
6 | // Read LICENSE.txt for more information. |
7 | |
8 | #ifdef HAVE_CONFIG_H |
9 | #include "config.h" |
10 | #endif |
11 | |
12 | #include "gfx/hsl.h" |
13 | #include "gfx/rgb.h" |
14 | |
15 | #include <algorithm> |
16 | #include <cmath> |
17 | |
18 | namespace gfx { |
19 | |
20 | using namespace std; |
21 | |
22 | Hsl::Hsl(double hue, double saturation, double lightness) |
23 | : m_hue(hue) |
24 | , m_saturation(std::clamp(saturation, 0.0, 1.0)) |
25 | , m_lightness(std::clamp(lightness, 0.0, 1.0)) |
26 | { } |
27 | |
28 | Hsl::Hsl(const Rgb& rgb) |
29 | { |
30 | const int M = rgb.maxComponent(); |
31 | const int m = rgb.minComponent(); |
32 | const int c = M - m; |
33 | const double chroma = double(c) / 255.0; |
34 | const double l = double((M + m) / 255.0) / 2.0; |
35 | double hue_prime = 0.0; |
36 | double h, s; |
37 | |
38 | if (c == 0) { |
39 | h = 0.0; // Undefined Hue because max == min |
40 | s = 0.0; |
41 | } |
42 | else { |
43 | const double r = double(rgb.red()) / 255.0; |
44 | const double g = double(rgb.green()) / 255.0; |
45 | const double b = double(rgb.blue()) / 255.0; |
46 | |
47 | if (M == rgb.red()) { |
48 | hue_prime = (g - b) / chroma; |
49 | |
50 | while (hue_prime < 0.0) |
51 | hue_prime += 6.0; |
52 | hue_prime = std::fmod(hue_prime, 6.0); |
53 | } |
54 | else if (M == rgb.green()) { |
55 | hue_prime = ((b - r) / chroma) + 2.0; |
56 | } |
57 | else if (M == rgb.blue()) { |
58 | hue_prime = ((r - g) / chroma) + 4.0; |
59 | } |
60 | |
61 | h = hue_prime * 60.0; |
62 | s = chroma / (1-std::fabs(2.0*l-1.0)); |
63 | } |
64 | |
65 | m_hue = h; |
66 | m_saturation = s; |
67 | m_lightness = l; |
68 | } |
69 | |
70 | int Hsl::hueInt() const |
71 | { |
72 | return int(std::floor(m_hue + 0.5)); |
73 | } |
74 | |
75 | int Hsl::saturationInt() const |
76 | { |
77 | return int(std::floor(m_saturation*100.0 + 0.5)); |
78 | } |
79 | |
80 | int Hsl::lightnessInt() const |
81 | { |
82 | return int(std::floor(m_lightness*100.0 + 0.5)); |
83 | } |
84 | |
85 | } // namespace gfx |
86 | |