| 1 | // LAF OS Library |
|---|---|
| 2 | // Copyright (C) 2019-2021 Igara Studio S.A. |
| 3 | // |
| 4 | // This file is released under the terms of the MIT license. |
| 5 | // Read LICENSE.txt for more information. |
| 6 | |
| 7 | #ifdef HAVE_CONFIG_H |
| 8 | #include "config.h" |
| 9 | #endif |
| 10 | |
| 11 | #include "os/window.h" |
| 12 | |
| 13 | #include "gfx/rect.h" |
| 14 | #include "gfx/region.h" |
| 15 | #include "os/event.h" |
| 16 | #include "os/event_queue.h" |
| 17 | |
| 18 | namespace os { |
| 19 | |
| 20 | gfx::Rect Window::bounds() const |
| 21 | { |
| 22 | return gfx::Rect(0, 0, width(), height()); |
| 23 | } |
| 24 | |
| 25 | void Window::invalidate() |
| 26 | { |
| 27 | invalidateRegion(gfx::Region(bounds())); |
| 28 | } |
| 29 | |
| 30 | gfx::Point Window::pointToScreen(const gfx::Point& clientPosition) const |
| 31 | { |
| 32 | gfx::Point res = clientPosition; |
| 33 | res *= scale(); |
| 34 | res += contentRect().origin(); |
| 35 | return res; |
| 36 | } |
| 37 | |
| 38 | gfx::Point Window::pointFromScreen(const gfx::Point& screenPosition) const |
| 39 | { |
| 40 | gfx::Point res = screenPosition; |
| 41 | res -= contentRect().origin(); |
| 42 | res /= scale(); |
| 43 | return res; |
| 44 | } |
| 45 | |
| 46 | void Window::queueEvent(os::Event& ev) |
| 47 | { |
| 48 | onQueueEvent(ev); |
| 49 | } |
| 50 | |
| 51 | void Window::onQueueEvent(Event& ev) |
| 52 | { |
| 53 | // Some events are used more than one time (e.g. to send MouseEnter |
| 54 | // and then MouseMove). |
| 55 | if (!ev.window()) |
| 56 | ev.setWindow(AddRef(this)); |
| 57 | else { |
| 58 | ASSERT(ev.window().get() == this); |
| 59 | } |
| 60 | |
| 61 | os::queue_event(ev); |
| 62 | } |
| 63 | |
| 64 | } // namespace os |
| 65 |