1 | // Aseprite |
---|---|
2 | // Copyright (C) 2020-2021 Igara Studio S.A. |
3 | // |
4 | // This program is distributed under the terms of |
5 | // the End-User License Agreement for Aseprite. |
6 | |
7 | #ifdef HAVE_CONFIG_H |
8 | #include "config.h" |
9 | #endif |
10 | |
11 | #include "ui/ui.h" |
12 | |
13 | #include "app/app.h" |
14 | #include "app/commands/command.h" |
15 | #include "app/commands/commands.h" |
16 | #include "app/context.h" |
17 | #include "os/system.h" |
18 | #include "os/window.h" |
19 | |
20 | namespace app { |
21 | |
22 | class FullscreenModeCommand : public Command { |
23 | public: |
24 | FullscreenModeCommand(); |
25 | |
26 | protected: |
27 | void onExecute(Context* context) override; |
28 | }; |
29 | |
30 | FullscreenModeCommand::FullscreenModeCommand() |
31 | : Command(CommandId::FullscreenMode(), CmdUIOnlyFlag) |
32 | { |
33 | } |
34 | |
35 | // Shows the sprite using the complete screen. |
36 | void FullscreenModeCommand::onExecute(Context* ctx) |
37 | { |
38 | if (!ctx->isUIAvailable()) |
39 | return; |
40 | |
41 | ui::Manager* manager = ui::Manager::getDefault(); |
42 | ASSERT(manager); |
43 | if (!manager) |
44 | return; |
45 | |
46 | os::Window* window = manager->display()->nativeWindow(); |
47 | ASSERT(window); |
48 | if (!window) |
49 | return; |
50 | |
51 | window->setFullscreen( |
52 | !window->isFullscreen()); |
53 | } |
54 | |
55 | Command* CommandFactory::createFullscreenModeCommand() |
56 | { |
57 | return new FullscreenModeCommand; |
58 | } |
59 | |
60 | } // namespace app |
61 |