| 1 | // Aseprite | 
|---|---|
| 2 | // Copyright (C) 2018 David Capello | 
| 3 | // | 
| 4 | // This program is distributed under the terms of | 
| 5 | // the End-User License Agreement for Aseprite. | 
| 6 | |
| 7 | #ifdef HAVE_CONFIG_H | 
| 8 | #include "config.h" | 
| 9 | #endif | 
| 10 | |
| 11 | #ifndef ENABLE_SCRIPTING | 
| 12 | #error ENABLE_SCRIPTING must be defined | 
| 13 | #endif | 
| 14 | |
| 15 | #include "app/app.h" | 
| 16 | #include "app/commands/command.h" | 
| 17 | #include "app/ini_file.h" | 
| 18 | #include "app/launcher.h" | 
| 19 | #include "base/fs.h" | 
| 20 | #include "base/fstream_path.h" | 
| 21 | |
| 22 | #include <fstream> | 
| 23 | |
| 24 | namespace app { | 
| 25 | |
| 26 | using namespace ui; | 
| 27 | |
| 28 | class OpenScriptFolderCommand : public Command { | 
| 29 | public: | 
| 30 | OpenScriptFolderCommand(); | 
| 31 | protected: | 
| 32 | void onExecute(Context* context); | 
| 33 | }; | 
| 34 | |
| 35 | OpenScriptFolderCommand::OpenScriptFolderCommand() | 
| 36 | : Command(CommandId::OpenScriptFolder(), CmdUIOnlyFlag) | 
| 37 | { | 
| 38 | } | 
| 39 | |
| 40 | void OpenScriptFolderCommand::onExecute(Context* context) | 
| 41 | { | 
| 42 | std::string path = app::main_config_filename(); | 
| 43 | path = base::get_file_path(path); | 
| 44 | path = base::join_path(path, "scripts"); | 
| 45 | if (!base::is_directory(path)) { | 
| 46 | // Create "scripts" folder for first time | 
| 47 | base::make_directory(path); | 
| 48 | // Create README.txt file | 
| 49 | std::ofstream os(FSTREAM_PATH(base::join_path(path, "README.txt"))); | 
| 50 | os << "Put your scripts here and restart Aseprite to see them in File > Scripts\n" | 
| 51 | << "\n" | 
| 52 | << "Scripts are .lua files, you can find more information here:\n" | 
| 53 | << "\n" | 
| 54 | << " https://github.com/aseprite/api\n" | 
| 55 | << "\n"; | 
| 56 | } | 
| 57 | app::launcher::open_folder(path); | 
| 58 | } | 
| 59 | |
| 60 | Command* CommandFactory::createOpenScriptFolderCommand() | 
| 61 | { | 
| 62 | return new OpenScriptFolderCommand; | 
| 63 | } | 
| 64 | |
| 65 | } // namespace app | 
| 66 | 
