| 1 | // Aseprite | 
|---|---|
| 2 | // Copyright (C) 2017 David Capello | 
| 3 | // | 
| 4 | // This program is distributed under the terms of | 
| 5 | // the End-User License Agreement for Aseprite. | 
| 6 | |
| 7 | #ifndef APP_LOAD_MATRIX_H_INCLUDED | 
| 8 | #define APP_LOAD_MATRIX_H_INCLUDED | 
| 9 | #pragma once | 
| 10 | |
| 11 | #include <string> | 
| 12 | |
| 13 | namespace render { | 
| 14 | class DitheringMatrix; | 
| 15 | }; | 
| 16 | |
| 17 | namespace app { | 
| 18 | |
| 19 | bool load_dithering_matrix_from_sprite( | 
| 20 | const std::string& filename, | 
| 21 | render::DitheringMatrix& matrix); | 
| 22 | |
| 23 | } // namespace app | 
| 24 | |
| 25 | #endif | 
| 26 | 
