| 1 | // Aseprite |
| 2 | // Copyright (C) 2017-2018 David Capello |
| 3 | // |
| 4 | // This program is distributed under the terms of |
| 5 | // the End-User License Agreement for Aseprite. |
| 6 | |
| 7 | #ifndef APP_SPRITE_JOB_H_INCLUDED |
| 8 | #define APP_SPRITE_JOB_H_INCLUDED |
| 9 | #pragma once |
| 10 | |
| 11 | #include "app/context.h" |
| 12 | #include "app/context_access.h" |
| 13 | #include "app/job.h" |
| 14 | #include "app/tx.h" |
| 15 | #include "render/task_delegate.h" |
| 16 | |
| 17 | #include <functional> |
| 18 | |
| 19 | namespace app { |
| 20 | |
| 21 | class SpriteJob : public Job, |
| 22 | public render::TaskDelegate { |
| 23 | public: |
| 24 | SpriteJob(const ContextReader& reader, const char* jobName); |
| 25 | ~SpriteJob(); |
| 26 | |
| 27 | ContextWriter& writer() { return m_writer; } |
| 28 | Doc* document() const { return m_document; } |
| 29 | Sprite* sprite() const { return m_sprite; } |
| 30 | Tx& tx() { return m_tx; } |
| 31 | |
| 32 | template<typename T> |
| 33 | void startJobWithCallback(T&& callback) { |
| 34 | m_callback = std::move(callback); |
| 35 | Job::startJob(); |
| 36 | } |
| 37 | |
| 38 | private: |
| 39 | // Job impl |
| 40 | void onJob() override; |
| 41 | |
| 42 | // render::TaskDelegate impl just in case you need to use this |
| 43 | // Job as a delegate in render::create_palette_from_sprite() |
| 44 | bool continueTask() override; |
| 45 | void notifyTaskProgress(double progress) override; |
| 46 | |
| 47 | ContextWriter m_writer; |
| 48 | Doc* m_document; |
| 49 | Sprite* m_sprite; |
| 50 | Tx m_tx; |
| 51 | |
| 52 | // Default implementation calls the given function in |
| 53 | // startJob(). Anyway you can just extended the SpriteJob and |
| 54 | // override onJob(). |
| 55 | std::function<void()> m_callback; |
| 56 | }; |
| 57 | |
| 58 | } // namespace app |
| 59 | |
| 60 | #endif // APP_SPRITE_JOB_H_INCLUDED |
| 61 | |