1 | // Aseprite |
2 | // Copyright (C) 2017-2018 David Capello |
3 | // |
4 | // This program is distributed under the terms of |
5 | // the End-User License Agreement for Aseprite. |
6 | |
7 | #ifndef APP_SPRITE_JOB_H_INCLUDED |
8 | #define APP_SPRITE_JOB_H_INCLUDED |
9 | #pragma once |
10 | |
11 | #include "app/context.h" |
12 | #include "app/context_access.h" |
13 | #include "app/job.h" |
14 | #include "app/tx.h" |
15 | #include "render/task_delegate.h" |
16 | |
17 | #include <functional> |
18 | |
19 | namespace app { |
20 | |
21 | class SpriteJob : public Job, |
22 | public render::TaskDelegate { |
23 | public: |
24 | SpriteJob(const ContextReader& reader, const char* jobName); |
25 | ~SpriteJob(); |
26 | |
27 | ContextWriter& writer() { return m_writer; } |
28 | Doc* document() const { return m_document; } |
29 | Sprite* sprite() const { return m_sprite; } |
30 | Tx& tx() { return m_tx; } |
31 | |
32 | template<typename T> |
33 | void startJobWithCallback(T&& callback) { |
34 | m_callback = std::move(callback); |
35 | Job::startJob(); |
36 | } |
37 | |
38 | private: |
39 | // Job impl |
40 | void onJob() override; |
41 | |
42 | // render::TaskDelegate impl just in case you need to use this |
43 | // Job as a delegate in render::create_palette_from_sprite() |
44 | bool continueTask() override; |
45 | void notifyTaskProgress(double progress) override; |
46 | |
47 | ContextWriter m_writer; |
48 | Doc* m_document; |
49 | Sprite* m_sprite; |
50 | Tx m_tx; |
51 | |
52 | // Default implementation calls the given function in |
53 | // startJob(). Anyway you can just extended the SpriteJob and |
54 | // override onJob(). |
55 | std::function<void()> m_callback; |
56 | }; |
57 | |
58 | } // namespace app |
59 | |
60 | #endif // APP_SPRITE_JOB_H_INCLUDED |
61 | |