1 | // Aseprite |
---|---|
2 | // Copyright (C) 2020-2021 Igara Studio S.A. |
3 | // |
4 | // This program is distributed under the terms of |
5 | // the End-User License Agreement for Aseprite. |
6 | |
7 | #ifndef APP_TOOLS_DYNAMICS_H_INCLUDED |
8 | #define APP_TOOLS_DYNAMICS_H_INCLUDED |
9 | #pragma once |
10 | |
11 | #include "render/dithering_matrix.h" |
12 | |
13 | namespace app { |
14 | namespace tools { |
15 | |
16 | enum class DynamicSensor { |
17 | Static, |
18 | Pressure, |
19 | Velocity, |
20 | }; |
21 | |
22 | enum class ColorFromTo { |
23 | BgToFg, |
24 | FgToBg, |
25 | }; |
26 | |
27 | struct DynamicsOptions { |
28 | int stabilizerFactor = 0; |
29 | DynamicSensor size = DynamicSensor::Static; |
30 | DynamicSensor angle = DynamicSensor::Static; |
31 | DynamicSensor gradient = DynamicSensor::Static; |
32 | int minSize = 0; |
33 | int minAngle = 0; |
34 | render::DitheringMatrix ditheringMatrix; |
35 | ColorFromTo colorFromTo = ColorFromTo::BgToFg; |
36 | float minPressureThreshold = 0.0f, maxPressureThreshold = 1.0f; |
37 | float minVelocityThreshold = 0.0f, maxVelocityThreshold = 1.0f; |
38 | |
39 | bool isDynamic() const { |
40 | return (size != DynamicSensor::Static || |
41 | angle != DynamicSensor::Static || |
42 | gradient != DynamicSensor::Static); |
43 | } |
44 | }; |
45 | |
46 | } // namespace tools |
47 | } // namespace app |
48 | |
49 | #endif |
50 |