| 1 | // Aseprite |
|---|---|
| 2 | // Copyright (C) 2020-2021 Igara Studio S.A. |
| 3 | // |
| 4 | // This program is distributed under the terms of |
| 5 | // the End-User License Agreement for Aseprite. |
| 6 | |
| 7 | #ifndef APP_TOOLS_DYNAMICS_H_INCLUDED |
| 8 | #define APP_TOOLS_DYNAMICS_H_INCLUDED |
| 9 | #pragma once |
| 10 | |
| 11 | #include "render/dithering_matrix.h" |
| 12 | |
| 13 | namespace app { |
| 14 | namespace tools { |
| 15 | |
| 16 | enum class DynamicSensor { |
| 17 | Static, |
| 18 | Pressure, |
| 19 | Velocity, |
| 20 | }; |
| 21 | |
| 22 | enum class ColorFromTo { |
| 23 | BgToFg, |
| 24 | FgToBg, |
| 25 | }; |
| 26 | |
| 27 | struct DynamicsOptions { |
| 28 | int stabilizerFactor = 0; |
| 29 | DynamicSensor size = DynamicSensor::Static; |
| 30 | DynamicSensor angle = DynamicSensor::Static; |
| 31 | DynamicSensor gradient = DynamicSensor::Static; |
| 32 | int minSize = 0; |
| 33 | int minAngle = 0; |
| 34 | render::DitheringMatrix ditheringMatrix; |
| 35 | ColorFromTo colorFromTo = ColorFromTo::BgToFg; |
| 36 | float minPressureThreshold = 0.0f, maxPressureThreshold = 1.0f; |
| 37 | float minVelocityThreshold = 0.0f, maxVelocityThreshold = 1.0f; |
| 38 | |
| 39 | bool isDynamic() const { |
| 40 | return (size != DynamicSensor::Static || |
| 41 | angle != DynamicSensor::Static || |
| 42 | gradient != DynamicSensor::Static); |
| 43 | } |
| 44 | }; |
| 45 | |
| 46 | } // namespace tools |
| 47 | } // namespace app |
| 48 | |
| 49 | #endif |
| 50 |