| 1 | // Aseprite |
| 2 | // Copyright (C) 2020-2021 Igara Studio S.A. |
| 3 | // |
| 4 | // This program is distributed under the terms of |
| 5 | // the End-User License Agreement for Aseprite. |
| 6 | |
| 7 | #ifndef APP_TOOLS_VELOCITY_H_INCLUDED |
| 8 | #define APP_TOOLS_VELOCITY_H_INCLUDED |
| 9 | #pragma once |
| 10 | |
| 11 | #include "app/tools/pointer.h" |
| 12 | #include "base/time.h" |
| 13 | #include "base/vector2d.h" |
| 14 | #include "gfx/point.h" |
| 15 | |
| 16 | namespace app { |
| 17 | namespace tools { |
| 18 | |
| 19 | // Mouse velocity sensor |
| 20 | class VelocitySensor { |
| 21 | public: |
| 22 | // Milliseconds between two updates to change the velocity vector |
| 23 | // with the new value (shorter periods will mix the old velocity |
| 24 | // vector with the new one). |
| 25 | static constexpr float kFullUpdateMSecs = 50.0f; |
| 26 | |
| 27 | // Maximum length of the velocity vector (number of screen pixels |
| 28 | // traveled between two updates) to create a max sensor output. |
| 29 | static constexpr float kScreenPixelsForFullVelocity = 32.0f; // TODO 32 should be configurable |
| 30 | |
| 31 | VelocitySensor(); |
| 32 | |
| 33 | void reset(); |
| 34 | |
| 35 | const Vec2& velocity() const { return m_velocity; } |
| 36 | |
| 37 | void updateWithDisplayPoint(const gfx::Point& screenPoint); |
| 38 | |
| 39 | private: |
| 40 | bool m_firstPoint; |
| 41 | Vec2 m_velocity; |
| 42 | gfx::Point m_lastPoint; |
| 43 | base::tick_t m_lastUpdate; |
| 44 | }; |
| 45 | |
| 46 | } // namespace tools |
| 47 | } // namespace app |
| 48 | |
| 49 | #endif |
| 50 | |