1 | // Aseprite |
2 | // Copyright (C) 2020-2021 Igara Studio S.A. |
3 | // |
4 | // This program is distributed under the terms of |
5 | // the End-User License Agreement for Aseprite. |
6 | |
7 | #ifndef APP_TOOLS_VELOCITY_H_INCLUDED |
8 | #define APP_TOOLS_VELOCITY_H_INCLUDED |
9 | #pragma once |
10 | |
11 | #include "app/tools/pointer.h" |
12 | #include "base/time.h" |
13 | #include "base/vector2d.h" |
14 | #include "gfx/point.h" |
15 | |
16 | namespace app { |
17 | namespace tools { |
18 | |
19 | // Mouse velocity sensor |
20 | class VelocitySensor { |
21 | public: |
22 | // Milliseconds between two updates to change the velocity vector |
23 | // with the new value (shorter periods will mix the old velocity |
24 | // vector with the new one). |
25 | static constexpr float kFullUpdateMSecs = 50.0f; |
26 | |
27 | // Maximum length of the velocity vector (number of screen pixels |
28 | // traveled between two updates) to create a max sensor output. |
29 | static constexpr float kScreenPixelsForFullVelocity = 32.0f; // TODO 32 should be configurable |
30 | |
31 | VelocitySensor(); |
32 | |
33 | void reset(); |
34 | |
35 | const Vec2& velocity() const { return m_velocity; } |
36 | |
37 | void updateWithDisplayPoint(const gfx::Point& screenPoint); |
38 | |
39 | private: |
40 | bool m_firstPoint; |
41 | Vec2 m_velocity; |
42 | gfx::Point m_lastPoint; |
43 | base::tick_t m_lastUpdate; |
44 | }; |
45 | |
46 | } // namespace tools |
47 | } // namespace app |
48 | |
49 | #endif |
50 | |