1 | // Aseprite |
2 | // Copyright (C) 2001-2016 David Capello |
3 | // |
4 | // This program is distributed under the terms of |
5 | // the End-User License Agreement for Aseprite. |
6 | |
7 | #ifndef APP_UI_EDITOR_STATES_HISTORY_H_INCLUDED |
8 | #define APP_UI_EDITOR_STATES_HISTORY_H_INCLUDED |
9 | #pragma once |
10 | |
11 | #include "app/ui/editor/editor_state.h" |
12 | |
13 | #include <vector> |
14 | |
15 | namespace app { |
16 | |
17 | // Stack of states in the editor. The top state is the current state |
18 | // of the editor. |
19 | class EditorStatesHistory { |
20 | public: |
21 | EditorStatesHistory(); |
22 | ~EditorStatesHistory(); |
23 | |
24 | bool empty() const { return m_states.empty(); } |
25 | |
26 | // Gets the current state. |
27 | EditorStatePtr top(); |
28 | |
29 | // Adds a new state in the history. |
30 | void push(const EditorStatePtr& state); |
31 | |
32 | // Removes a state from the history (you should keep a reference of |
33 | // the state with top() if you want to keep it in memory). |
34 | void pop(); |
35 | |
36 | // Deletes all the history. |
37 | void clear(); |
38 | |
39 | private: |
40 | // Stack of states (the back of the vector is the top of the stack). |
41 | std::vector<EditorStatePtr> m_states; |
42 | }; |
43 | |
44 | } // namespace app |
45 | |
46 | #endif |
47 | |