| 1 | // Aseprite |
| 2 | // Copyright (C) 2001-2016 David Capello |
| 3 | // |
| 4 | // This program is distributed under the terms of |
| 5 | // the End-User License Agreement for Aseprite. |
| 6 | |
| 7 | #ifndef APP_UI_EDITOR_STATES_HISTORY_H_INCLUDED |
| 8 | #define APP_UI_EDITOR_STATES_HISTORY_H_INCLUDED |
| 9 | #pragma once |
| 10 | |
| 11 | #include "app/ui/editor/editor_state.h" |
| 12 | |
| 13 | #include <vector> |
| 14 | |
| 15 | namespace app { |
| 16 | |
| 17 | // Stack of states in the editor. The top state is the current state |
| 18 | // of the editor. |
| 19 | class EditorStatesHistory { |
| 20 | public: |
| 21 | EditorStatesHistory(); |
| 22 | ~EditorStatesHistory(); |
| 23 | |
| 24 | bool empty() const { return m_states.empty(); } |
| 25 | |
| 26 | // Gets the current state. |
| 27 | EditorStatePtr top(); |
| 28 | |
| 29 | // Adds a new state in the history. |
| 30 | void push(const EditorStatePtr& state); |
| 31 | |
| 32 | // Removes a state from the history (you should keep a reference of |
| 33 | // the state with top() if you want to keep it in memory). |
| 34 | void pop(); |
| 35 | |
| 36 | // Deletes all the history. |
| 37 | void clear(); |
| 38 | |
| 39 | private: |
| 40 | // Stack of states (the back of the vector is the top of the stack). |
| 41 | std::vector<EditorStatePtr> m_states; |
| 42 | }; |
| 43 | |
| 44 | } // namespace app |
| 45 | |
| 46 | #endif |
| 47 | |