| 1 | // Aseprite |
| 2 | // Copyright (C) 2020-2022 Igara Studio S.A. |
| 3 | // Copyright (C) 2001-2017 David Capello |
| 4 | // |
| 5 | // This program is distributed under the terms of |
| 6 | // the End-User License Agreement for Aseprite. |
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H |
| 9 | #include "config.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "app/ui/editor/transform_handles.h" |
| 13 | |
| 14 | #include "app/pref/preferences.h" |
| 15 | #include "app/ui/editor/editor.h" |
| 16 | #include "app/ui/skin/skin_theme.h" |
| 17 | #include "base/pi.h" |
| 18 | #include "os/surface.h" |
| 19 | |
| 20 | #include <algorithm> |
| 21 | |
| 22 | namespace app { |
| 23 | |
| 24 | using namespace app::skin; |
| 25 | using namespace ui; |
| 26 | |
| 27 | static const int HANDLES = 8; |
| 28 | |
| 29 | static struct HandlesInfo { |
| 30 | // These indices are used to calculate the position of each handle. |
| 31 | // |
| 32 | // handle.x = (corners[i1].x + corners[i2].x) / 2 |
| 33 | // handle.y = (corners[i1].y + corners[i2].y) / 2 |
| 34 | // |
| 35 | // Corners reference (i1, i2): |
| 36 | // |
| 37 | // 0,0 0,1 1,1 |
| 38 | // 0,3 1,2 |
| 39 | // 3,3 3,2 2,2 |
| 40 | // |
| 41 | int i1, i2; |
| 42 | // The angle bias of this specific handle. |
| 43 | double angle; |
| 44 | // The exact handle type ([0] for scaling, [1] for rotating). |
| 45 | HandleType handle[2]; |
| 46 | } handles_info[HANDLES] = { |
| 47 | { 1, 2, (PI * 0.0 / 180.0), { ScaleEHandle, SkewEHandle } }, |
| 48 | { 1, 1, (PI * 45.0 / 180.0), { ScaleNEHandle, RotateNEHandle } }, |
| 49 | { 0, 1, (PI * 90.0 / 180.0), { ScaleNHandle, SkewNHandle } }, |
| 50 | { 0, 0, (PI * 135.0 / 180.0), { ScaleNWHandle, RotateNWHandle } }, |
| 51 | { 0, 3, (PI * 180.0 / 180.0), { ScaleWHandle, SkewWHandle } }, |
| 52 | { 3, 3, (PI * 225.0 / 180.0), { ScaleSWHandle, RotateSWHandle } }, |
| 53 | { 3, 2, (PI * 270.0 / 180.0), { ScaleSHandle, SkewSHandle } }, |
| 54 | { 2, 2, (PI * 315.0 / 180.0), { ScaleSEHandle, RotateSEHandle } }, |
| 55 | }; |
| 56 | |
| 57 | HandleType TransformHandles::getHandleAtPoint(Editor* editor, const gfx::Point& pt, const Transformation& transform) |
| 58 | { |
| 59 | auto theme = SkinTheme::get(editor); |
| 60 | os::Surface* gfx = theme->parts.transformationHandle()->bitmap(0); |
| 61 | double angle = transform.angle(); |
| 62 | |
| 63 | auto corners = transform.transformedCorners(); |
| 64 | |
| 65 | std::vector<gfx::Point> screenPoints; |
| 66 | getScreenPoints(editor, corners, screenPoints); |
| 67 | |
| 68 | int handle_rs[2] = { gfx->width()*2, gfx->width()*3 }; |
| 69 | for (int i=0; i<2; ++i) { |
| 70 | int handle_r = handle_rs[i]; |
| 71 | for (size_t c=0; c<HANDLES; ++c) { |
| 72 | if (inHandle(pt, |
| 73 | (screenPoints[handles_info[c].i1].x+screenPoints[handles_info[c].i2].x)/2, |
| 74 | (screenPoints[handles_info[c].i1].y+screenPoints[handles_info[c].i2].y)/2, |
| 75 | handle_r, handle_r, |
| 76 | angle + handles_info[c].angle)) { |
| 77 | return handles_info[c].handle[i]; |
| 78 | } |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | // Check if the cursor is in the pivot |
| 83 | if (visiblePivot(angle) && getPivotHandleBounds(editor, transform, corners).contains(pt)) |
| 84 | return PivotHandle; |
| 85 | |
| 86 | return NoHandle; |
| 87 | } |
| 88 | |
| 89 | void TransformHandles::drawHandles(Editor* editor, ui::Graphics* g, |
| 90 | const Transformation& transform) |
| 91 | { |
| 92 | double angle = transform.angle(); |
| 93 | |
| 94 | auto corners = transform.transformedCorners(); |
| 95 | |
| 96 | std::vector<gfx::Point> screenPoints; |
| 97 | getScreenPoints(editor, corners, screenPoints); |
| 98 | |
| 99 | const gfx::Point origin = editor->bounds().origin(); |
| 100 | |
| 101 | #if 0 // Uncomment this if you want to see the bounds in red (only for debugging purposes) |
| 102 | { // Bounds |
| 103 | gfx::Point |
| 104 | a(transform.bounds().origin()), |
| 105 | b(transform.bounds().point2()); |
| 106 | a = editor->editorToScreen(a) - origin; |
| 107 | b = editor->editorToScreen(b) - origin; |
| 108 | g->drawRect(gfx::rgba(255, 0, 0), gfx::Rect(a, b)); |
| 109 | |
| 110 | a = transform.pivot(); |
| 111 | a = editor->editorToScreen(a) - origin; |
| 112 | g->drawRect(gfx::rgba(255, 0, 0), gfx::Rect(a.x-2, a.y-2, 5, 5)); |
| 113 | } |
| 114 | { // Rotated bounds |
| 115 | const gfx::Point& a = screenPoints[0] - origin; |
| 116 | const gfx::Point& b = screenPoints[1] - origin; |
| 117 | const gfx::Point& c = screenPoints[2] - origin; |
| 118 | const gfx::Point& d = screenPoints[3] - origin; |
| 119 | |
| 120 | ui::Paint paint; |
| 121 | paint.style(ui::Paint::Stroke); |
| 122 | paint.antialias(true); |
| 123 | paint.color(gfx::rgba(255, 0, 0)); |
| 124 | |
| 125 | gfx::Path p; |
| 126 | p.moveTo(a.x, a.y); |
| 127 | p.lineTo(b.x, b.y); |
| 128 | p.lineTo(c.x, c.y); |
| 129 | p.lineTo(d.x, d.y); |
| 130 | p.close(); |
| 131 | |
| 132 | g->drawPath(p, paint); |
| 133 | } |
| 134 | // Mouse active areas |
| 135 | { |
| 136 | auto theme = SkinTheme::get(editor); |
| 137 | auto gfx = theme->parts.transformationHandle()->bitmap(0); |
| 138 | |
| 139 | int handle_rs[2] = { gfx->width()*2, gfx->width()*3 }; |
| 140 | for (int i=0; i<2; ++i) { |
| 141 | int handle_r = handle_rs[i]; |
| 142 | for (size_t c=0; c<HANDLES; ++c) { |
| 143 | int x = (screenPoints[handles_info[c].i1].x+screenPoints[handles_info[c].i2].x)/2 - origin.x; |
| 144 | int y = (screenPoints[handles_info[c].i1].y+screenPoints[handles_info[c].i2].y)/2 - origin.y; |
| 145 | adjustHandle(x, y, handle_r, handle_r, angle + handles_info[c].angle); |
| 146 | g->drawRect( |
| 147 | gfx::rgba(255, 0, 0), |
| 148 | gfx::Rect(x, y, handle_r, handle_r)); |
| 149 | } |
| 150 | } |
| 151 | } |
| 152 | #endif |
| 153 | |
| 154 | // Draw corner handle |
| 155 | for (size_t c=0; c<HANDLES; ++c) { |
| 156 | drawHandle( |
| 157 | editor, g, |
| 158 | (screenPoints[handles_info[c].i1].x+screenPoints[handles_info[c].i2].x)/2 - origin.x, |
| 159 | (screenPoints[handles_info[c].i1].y+screenPoints[handles_info[c].i2].y)/2 - origin.y, |
| 160 | angle + handles_info[c].angle); |
| 161 | } |
| 162 | |
| 163 | // Draw the pivot |
| 164 | if (visiblePivot(angle)) { |
| 165 | gfx::Rect pivotBounds = getPivotHandleBounds(editor, transform, corners); |
| 166 | auto theme = SkinTheme::get(editor); |
| 167 | os::Surface* part = theme->parts.pivotHandle()->bitmap(0); |
| 168 | |
| 169 | g->drawRgbaSurface(part, |
| 170 | pivotBounds.x - origin.x, |
| 171 | pivotBounds.y - origin.y); |
| 172 | } |
| 173 | } |
| 174 | |
| 175 | void TransformHandles::invalidateHandles(Editor* editor, const Transformation& transform) |
| 176 | { |
| 177 | auto theme = SkinTheme::get(editor); |
| 178 | double angle = transform.angle(); |
| 179 | |
| 180 | auto corners = transform.transformedCorners(); |
| 181 | |
| 182 | std::vector<gfx::Point> screenPoints; |
| 183 | getScreenPoints(editor, corners, screenPoints); |
| 184 | |
| 185 | // Invalidate each corner handle. |
| 186 | for (size_t c=0; c<HANDLES; ++c) { |
| 187 | os::Surface* part = theme->parts.transformationHandle()->bitmap(0); |
| 188 | int u = (screenPoints[handles_info[c].i1].x+screenPoints[handles_info[c].i2].x)/2; |
| 189 | int v = (screenPoints[handles_info[c].i1].y+screenPoints[handles_info[c].i2].y)/2; |
| 190 | |
| 191 | adjustHandle(u, v, part->width(), part->height(), angle + handles_info[c].angle); |
| 192 | |
| 193 | editor->invalidateRect(gfx::Rect(u, v, part->width(), part->height())); |
| 194 | } |
| 195 | |
| 196 | // Invalidate area where the pivot is. |
| 197 | if (visiblePivot(angle)) { |
| 198 | gfx::Rect pivotBounds = getPivotHandleBounds(editor, transform, corners); |
| 199 | os::Surface* part = theme->parts.pivotHandle()->bitmap(0); |
| 200 | |
| 201 | editor->invalidateRect( |
| 202 | gfx::Rect(pivotBounds.x, pivotBounds.y, |
| 203 | part->width(), part->height())); |
| 204 | } |
| 205 | } |
| 206 | |
| 207 | gfx::Rect TransformHandles::getPivotHandleBounds(Editor* editor, |
| 208 | const Transformation& transform, |
| 209 | const Transformation::Corners& corners) |
| 210 | { |
| 211 | auto theme = SkinTheme::get(editor); |
| 212 | gfx::Size partSize = theme->parts.pivotHandle()->size(); |
| 213 | gfx::Point screenPivotPos = editor->editorToScreen(gfx::Point(transform.pivot())); |
| 214 | |
| 215 | screenPivotPos.x += editor->projection().applyX(1) / 2; |
| 216 | screenPivotPos.y += editor->projection().applyY(1) / 2; |
| 217 | |
| 218 | return gfx::Rect( |
| 219 | screenPivotPos.x-partSize.w/2, |
| 220 | screenPivotPos.y-partSize.h/2, |
| 221 | partSize.w, |
| 222 | partSize.h); |
| 223 | } |
| 224 | |
| 225 | bool TransformHandles::inHandle(const gfx::Point& pt, int x, int y, int gfx_w, int gfx_h, double angle) |
| 226 | { |
| 227 | adjustHandle(x, y, gfx_w, gfx_h, angle); |
| 228 | |
| 229 | return (pt.x >= x && pt.x < x+gfx_w && |
| 230 | pt.y >= y && pt.y < y+gfx_h); |
| 231 | } |
| 232 | |
| 233 | void TransformHandles::drawHandle(Editor* editor, Graphics* g, int x, int y, double angle) |
| 234 | { |
| 235 | auto theme = SkinTheme::get(editor); |
| 236 | os::Surface* part = theme->parts.transformationHandle()->bitmap(0); |
| 237 | |
| 238 | adjustHandle(x, y, part->width(), part->height(), angle); |
| 239 | |
| 240 | g->drawRgbaSurface(part, x, y); |
| 241 | } |
| 242 | |
| 243 | void TransformHandles::adjustHandle(int& x, int& y, int handle_w, int handle_h, double angle) |
| 244 | { |
| 245 | angle = base::fmod_radians(angle + PI) + PI; |
| 246 | const int angleInt = std::clamp<int>(std::floor(8.0 * angle / (2.0*PI) + 0.5), 0, 8) % 8; |
| 247 | |
| 248 | // Adjust x,y position depending the angle of the handle |
| 249 | switch (angleInt) { |
| 250 | |
| 251 | case 0: |
| 252 | y = y-handle_h/2; |
| 253 | break; |
| 254 | |
| 255 | case 1: |
| 256 | y = y-handle_h; |
| 257 | break; |
| 258 | |
| 259 | case 2: |
| 260 | x = x-handle_w/2; |
| 261 | y = y-handle_h; |
| 262 | break; |
| 263 | |
| 264 | case 3: |
| 265 | x = x-handle_w; |
| 266 | y = y-handle_h; |
| 267 | break; |
| 268 | |
| 269 | case 4: |
| 270 | x = x-handle_w; |
| 271 | y = y-handle_h/2; |
| 272 | break; |
| 273 | |
| 274 | case 5: |
| 275 | x = x-handle_w; |
| 276 | break; |
| 277 | |
| 278 | case 6: |
| 279 | x = x-handle_w/2; |
| 280 | break; |
| 281 | |
| 282 | case 7: |
| 283 | // x and y are correct |
| 284 | break; |
| 285 | } |
| 286 | } |
| 287 | |
| 288 | bool TransformHandles::visiblePivot(double angle) const |
| 289 | { |
| 290 | return (Preferences::instance().selection.pivotVisibility() || angle != 0); |
| 291 | } |
| 292 | |
| 293 | void TransformHandles::getScreenPoints( |
| 294 | Editor* editor, |
| 295 | const Transformation::Corners& corners, |
| 296 | std::vector<gfx::Point>& screenPoints) const |
| 297 | { |
| 298 | gfx::Point main = editor->mainTilePosition(); |
| 299 | |
| 300 | screenPoints.resize(corners.size()); |
| 301 | for (size_t c=0; c<corners.size(); ++c) |
| 302 | screenPoints[c] = editor->editorToScreenF( |
| 303 | gfx::PointF(corners[c].x+main.x, |
| 304 | corners[c].y+main.y)); |
| 305 | } |
| 306 | |
| 307 | } // namespace app |
| 308 | |