| 1 | // Aseprite |
| 2 | // Copyright (C) 2019 Igara Studio S.A. |
| 3 | // Copyright (C) 2001-2015 David Capello |
| 4 | // |
| 5 | // This program is distributed under the terms of |
| 6 | // the End-User License Agreement for Aseprite. |
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H |
| 9 | #include "config.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "app/util/autocrop.h" |
| 13 | |
| 14 | #include "app/snap_to_grid.h" |
| 15 | #include "doc/algorithm/shrink_bounds.h" |
| 16 | #include "doc/image.h" |
| 17 | #include "doc/mask.h" |
| 18 | #include "doc/sprite.h" |
| 19 | #include "render/render.h" |
| 20 | |
| 21 | #include <algorithm> |
| 22 | #include <memory> |
| 23 | |
| 24 | namespace app { |
| 25 | |
| 26 | using namespace doc; |
| 27 | |
| 28 | namespace { |
| 29 | |
| 30 | // We call a "solid border" when a specific color is repeated in every |
| 31 | // pixel of the image edge. This will return isBorder1Solid=true if |
| 32 | // the top (when topBottomLookUp=true) or left edge (when |
| 33 | // topBottomLookUp=false) is a "solid border". In the case of |
| 34 | // isBorder2Solid is for the bottom (or right) edge. |
| 35 | bool analize_if_image_has_solid_borders(const Image* image, |
| 36 | color_t& refColor, |
| 37 | bool& isBorder1Solid, |
| 38 | bool& isBorder2Solid, |
| 39 | bool topBottomLookUp) |
| 40 | { |
| 41 | isBorder1Solid = true; |
| 42 | isBorder2Solid = true; |
| 43 | |
| 44 | int w = image->width(); |
| 45 | int h = image->height(); |
| 46 | const color_t probableRefColor1 = get_pixel(image, 0, 0); |
| 47 | const color_t probableRefColor2 = get_pixel(image, w-1, h-1); |
| 48 | color_t currentPixel; |
| 49 | color_t transparentColor = image->maskColor(); |
| 50 | |
| 51 | if (probableRefColor1 == transparentColor || |
| 52 | probableRefColor2 == transparentColor) { |
| 53 | refColor = transparentColor; |
| 54 | return false; |
| 55 | } |
| 56 | |
| 57 | if (!topBottomLookUp) |
| 58 | std::swap(w, h); |
| 59 | |
| 60 | for (int i=0; i<w; ++i) { |
| 61 | if (topBottomLookUp) |
| 62 | currentPixel = get_pixel(image, i, 0); |
| 63 | else |
| 64 | currentPixel = get_pixel(image, 0, i); |
| 65 | if (currentPixel != probableRefColor1) { |
| 66 | isBorder1Solid = false; |
| 67 | if (currentPixel == transparentColor) { |
| 68 | refColor = transparentColor; |
| 69 | return false; |
| 70 | } |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | for (int i=0; i<w; ++i) { |
| 75 | if (topBottomLookUp) |
| 76 | currentPixel = get_pixel(image, i, h-1); |
| 77 | else |
| 78 | currentPixel = get_pixel(image, h-1, i); |
| 79 | if (currentPixel != probableRefColor2) { |
| 80 | isBorder2Solid = false; |
| 81 | if (currentPixel == transparentColor) { |
| 82 | refColor = transparentColor; |
| 83 | return false; |
| 84 | } |
| 85 | } |
| 86 | } |
| 87 | return true; |
| 88 | } |
| 89 | |
| 90 | } // anonymous namespace |
| 91 | |
| 92 | bool get_shrink_rect(int *x1, int *y1, int *x2, int *y2, |
| 93 | Image *image, color_t refpixel) |
| 94 | { |
| 95 | #define SHRINK_SIDE(u_begin, u_op, u_final, u_add, \ |
| 96 | v_begin, v_op, v_final, v_add, U, V, var) \ |
| 97 | do { \ |
| 98 | for (u = u_begin; u u_op u_final; u u_add) { \ |
| 99 | for (v = v_begin; v v_op v_final; v v_add) { \ |
| 100 | if (image->getPixel(U, V) != refpixel) \ |
| 101 | break; \ |
| 102 | } \ |
| 103 | if (v == v_final) \ |
| 104 | var; \ |
| 105 | else \ |
| 106 | break; \ |
| 107 | } \ |
| 108 | } while (0) |
| 109 | |
| 110 | int u, v; |
| 111 | |
| 112 | *x1 = 0; |
| 113 | *y1 = 0; |
| 114 | *x2 = image->width()-1; |
| 115 | *y2 = image->height()-1; |
| 116 | |
| 117 | SHRINK_SIDE(0, <, image->width(), ++, |
| 118 | 0, <, image->height(), ++, u, v, (*x1)++); |
| 119 | |
| 120 | SHRINK_SIDE(0, <, image->height(), ++, |
| 121 | 0, <, image->width(), ++, v, u, (*y1)++); |
| 122 | |
| 123 | SHRINK_SIDE(image->width()-1, >, 0, --, |
| 124 | 0, <, image->height(), ++, u, v, (*x2)--); |
| 125 | |
| 126 | SHRINK_SIDE(image->height()-1, >, 0, --, |
| 127 | 0, <, image->width(), ++, v, u, (*y2)--); |
| 128 | |
| 129 | if ((*x1 > *x2) || (*y1 > *y2)) |
| 130 | return false; |
| 131 | else |
| 132 | return true; |
| 133 | |
| 134 | #undef SHRINK_SIDE |
| 135 | } |
| 136 | |
| 137 | bool get_shrink_rect2(int *x1, int *y1, int *x2, int *y2, |
| 138 | Image *image, Image *refimage) |
| 139 | { |
| 140 | #define SHRINK_SIDE(u_begin, u_op, u_final, u_add, \ |
| 141 | v_begin, v_op, v_final, v_add, U, V, var) \ |
| 142 | do { \ |
| 143 | for (u = u_begin; u u_op u_final; u u_add) { \ |
| 144 | for (v = v_begin; v v_op v_final; v v_add) { \ |
| 145 | if (image->getPixel(U, V) != refimage->getPixel(U, V)) \ |
| 146 | break; \ |
| 147 | } \ |
| 148 | if (v == v_final) \ |
| 149 | var; \ |
| 150 | else \ |
| 151 | break; \ |
| 152 | } \ |
| 153 | } while (0) |
| 154 | |
| 155 | int u, v; |
| 156 | |
| 157 | *x1 = 0; |
| 158 | *y1 = 0; |
| 159 | *x2 = image->width()-1; |
| 160 | *y2 = image->height()-1; |
| 161 | |
| 162 | SHRINK_SIDE(0, <, image->width(), ++, |
| 163 | 0, <, image->height(), ++, u, v, (*x1)++); |
| 164 | |
| 165 | SHRINK_SIDE(0, <, image->height(), ++, |
| 166 | 0, <, image->width(), ++, v, u, (*y1)++); |
| 167 | |
| 168 | SHRINK_SIDE(image->width()-1, >, 0, --, |
| 169 | 0, <, image->height(), ++, u, v, (*x2)--); |
| 170 | |
| 171 | SHRINK_SIDE(image->height()-1, >, 0, --, |
| 172 | 0, <, image->width(), ++, v, u, (*y2)--); |
| 173 | |
| 174 | if ((*x1 > *x2) || (*y1 > *y2)) |
| 175 | return false; |
| 176 | else |
| 177 | return true; |
| 178 | |
| 179 | #undef SHRINK_SIDE |
| 180 | } |
| 181 | |
| 182 | // A simple method to trim an image we have used in the past is |
| 183 | // selecting the top-left corner pixel as the "refColor" in |
| 184 | // shrink_bounds() algorithm (whatever that color is, transparent |
| 185 | // or non-transparent). |
| 186 | // |
| 187 | // Now we have changed it to other heuristic: we look if there are |
| 188 | // borders in the sprite with a solid color ("solid border"), |
| 189 | // i.e. a color repeating in every pixel of that specific side |
| 190 | // (left, top, right, or bottom). |
| 191 | // |
| 192 | // If we find a transparent pixel at the edges of the sprite, we |
| 193 | // automatically set "refColor" as the transparent color and it |
| 194 | // goes directly to shrink_bounds() function. Because this mean |
| 195 | // that we are in a transparent layer and the transparent color is |
| 196 | // the one that must be trimmed. |
| 197 | // |
| 198 | // The other case is when borders don't contain the transparent |
| 199 | // color, we search for a "solid border" (top border first), then |
| 200 | // it checks the opposite border (bottom border), then: |
| 201 | // |
| 202 | // 1) If the opposite border is equal to the first border, |
| 203 | // the color of both borders will be the "refColor". |
| 204 | // 2) If the color of the opposite border is solid, BUT different to |
| 205 | // the first border we will need the user intervention to select a |
| 206 | // valid refColor (in this case the function returns false, which |
| 207 | // means that we cannot automatically trim the image). |
| 208 | // 3) If opposite border contains differents colors, we choose the |
| 209 | // first border color as "refColor". |
| 210 | // 4) It repeats the analysis with the left and right edges. |
| 211 | // |
| 212 | // If no border has solid color, trimSprite() does nothing. |
| 213 | bool get_best_refcolor_for_trimming( |
| 214 | doc::Image* image, |
| 215 | color_t& refColor) |
| 216 | { |
| 217 | const color_t probableRefColor1 = get_pixel(image, 0, 0); |
| 218 | const color_t probableRefColor2 = get_pixel(image, image->width()-1, image->height()-1); |
| 219 | bool isBorder1Solid = true; |
| 220 | bool isBorder2Solid = true; |
| 221 | |
| 222 | refColor = probableRefColor1; |
| 223 | |
| 224 | if (analize_if_image_has_solid_borders( |
| 225 | image, refColor, |
| 226 | isBorder1Solid, |
| 227 | isBorder2Solid, |
| 228 | true)) { // Analize top vs. bottom borders |
| 229 | // Here, we know that analize_if_image_has_solid_borders() did not |
| 230 | // find transparent pixels on top and bottom borders. |
| 231 | if (!isBorder1Solid && |
| 232 | isBorder2Solid) { |
| 233 | refColor = probableRefColor2; |
| 234 | } |
| 235 | else if (isBorder1Solid && |
| 236 | isBorder2Solid && |
| 237 | probableRefColor1 != probableRefColor2) { |
| 238 | // Both border are solid but with different colors, so the |
| 239 | // decision should be asked to the user. |
| 240 | return false; |
| 241 | } |
| 242 | |
| 243 | if (analize_if_image_has_solid_borders( |
| 244 | image, refColor, |
| 245 | isBorder1Solid, |
| 246 | isBorder2Solid, |
| 247 | false)) { // Analize left vs. right borders |
| 248 | if (!isBorder1Solid && |
| 249 | isBorder2Solid) |
| 250 | refColor = probableRefColor2; |
| 251 | else if (isBorder1Solid && |
| 252 | isBorder2Solid && |
| 253 | probableRefColor1 != probableRefColor2) |
| 254 | // Both border are solid but with different colors, so the |
| 255 | // decision should be asked to the user. |
| 256 | return false; |
| 257 | } |
| 258 | } |
| 259 | return true; |
| 260 | } |
| 261 | |
| 262 | gfx::Rect get_trimmed_bounds( |
| 263 | const doc::Sprite* sprite, |
| 264 | const bool byGrid) |
| 265 | { |
| 266 | gfx::Rect bounds; |
| 267 | |
| 268 | std::unique_ptr<Image> image_wrap(Image::create(sprite->spec())); |
| 269 | Image* image = image_wrap.get(); |
| 270 | |
| 271 | render::Render render; |
| 272 | |
| 273 | for (frame_t frame(0); frame<sprite->totalFrames(); ++frame) { |
| 274 | render.renderSprite(image, sprite, frame); |
| 275 | |
| 276 | gfx::Rect frameBounds; |
| 277 | doc::color_t refColor; |
| 278 | if (get_best_refcolor_for_trimming(image, refColor) && |
| 279 | doc::algorithm::shrink_bounds(image, refColor, nullptr, frameBounds)) { |
| 280 | bounds = bounds.createUnion(frameBounds); |
| 281 | } |
| 282 | |
| 283 | // TODO merge this code with the code in DocExporter::captureSamples() |
| 284 | if (byGrid) { |
| 285 | const gfx::Rect& gridBounds = sprite->gridBounds(); |
| 286 | gfx::Point posTopLeft = |
| 287 | snap_to_grid(gridBounds, |
| 288 | bounds.origin(), |
| 289 | PreferSnapTo::FloorGrid); |
| 290 | gfx::Point posBottomRight = |
| 291 | snap_to_grid(gridBounds, |
| 292 | bounds.point2(), |
| 293 | PreferSnapTo::CeilGrid); |
| 294 | bounds = gfx::Rect(posTopLeft, posBottomRight); |
| 295 | } |
| 296 | } |
| 297 | return bounds; |
| 298 | } |
| 299 | |
| 300 | } // namespace app |
| 301 | |