| 1 | // Aseprite Document Library |
|---|---|
| 2 | // Copyright (C) 2019-2022 Igara Studio S.A. |
| 3 | // Copyright (C) 2001-2016 David Capello |
| 4 | // |
| 5 | // This file is released under the terms of the MIT license. |
| 6 | // Read LICENSE.txt for more information. |
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H |
| 9 | #include "config.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "doc/handle_anidir.h" |
| 13 | |
| 14 | #include "doc/frame.h" |
| 15 | #include "doc/sprite.h" |
| 16 | #include "doc/tag.h" |
| 17 | |
| 18 | namespace doc { |
| 19 | |
| 20 | frame_t calculate_next_frame( |
| 21 | const Sprite* sprite, |
| 22 | frame_t frame, |
| 23 | frame_t frameDelta, |
| 24 | const Tag* tag, |
| 25 | bool& pingPongForward) |
| 26 | { |
| 27 | if (frameDelta == 0) |
| 28 | return frame; |
| 29 | |
| 30 | frame_t first = frame_t(0); |
| 31 | frame_t last = sprite->lastFrame(); |
| 32 | AniDir aniDir = AniDir::FORWARD; |
| 33 | |
| 34 | if (tag) { |
| 35 | frame_t loopFrom, loopTo; |
| 36 | |
| 37 | loopFrom = tag->fromFrame(); |
| 38 | loopTo = tag->toFrame(); |
| 39 | loopFrom = std::clamp(loopFrom, first, last); |
| 40 | loopTo = std::clamp(loopTo, first, last); |
| 41 | |
| 42 | first = loopFrom; |
| 43 | last = loopTo; |
| 44 | aniDir = tag->aniDir(); |
| 45 | } |
| 46 | |
| 47 | frame_t frameRange = (last - first + 1); |
| 48 | |
| 49 | switch (aniDir) { |
| 50 | |
| 51 | case AniDir::REVERSE: |
| 52 | frameDelta = -frameDelta; |
| 53 | [[fallthrough]]; |
| 54 | |
| 55 | case AniDir::FORWARD: |
| 56 | frame += frameDelta; |
| 57 | while (frame > last) frame -= frameRange; |
| 58 | while (frame < first) frame += frameRange; |
| 59 | break; |
| 60 | |
| 61 | case AniDir::PING_PONG: { |
| 62 | bool invertPingPong; |
| 63 | if (frameDelta < 0) { |
| 64 | frameDelta = -frameDelta; |
| 65 | pingPongForward = !pingPongForward; |
| 66 | invertPingPong = true; |
| 67 | } |
| 68 | else |
| 69 | invertPingPong = false; |
| 70 | |
| 71 | while (--frameDelta >= 0) { |
| 72 | if (pingPongForward) { |
| 73 | ++frame; |
| 74 | if (frame > last) { |
| 75 | frame = last-1; |
| 76 | if (frame < first) |
| 77 | frame = first; |
| 78 | pingPongForward = false; |
| 79 | } |
| 80 | } |
| 81 | else { |
| 82 | --frame; |
| 83 | if (frame < first) { |
| 84 | frame = first+1; |
| 85 | if (frame > last) |
| 86 | frame = last; |
| 87 | pingPongForward = true; |
| 88 | } |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | if (invertPingPong) |
| 93 | pingPongForward = !pingPongForward; |
| 94 | break; |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | return frame; |
| 99 | } |
| 100 | |
| 101 | } // namespace doc |
| 102 |