1// Aseprite Render Library
2// Copyright (c) 2019 Igara Studio S.A.
3// Copyright (c) 2017 David Capello
4//
5// This file is released under the terms of the MIT license.
6// Read LICENSE.txt for more information.
7
8#ifndef RENDER_DITHERING_H_INCLUDED
9#define RENDER_DITHERING_H_INCLUDED
10#pragma once
11
12#include "render/dithering_algorithm.h"
13#include "render/dithering_matrix.h"
14
15namespace render {
16
17 class Dithering {
18 public:
19 Dithering(
20 DitheringAlgorithm algorithm = DitheringAlgorithm::None,
21 const DitheringMatrix& matrix = DitheringMatrix(),
22 double factor = 1.0)
23 : m_algorithm(algorithm)
24 , m_matrix(matrix)
25 , m_factor(factor){ }
26
27 DitheringAlgorithm algorithm() const { return m_algorithm; }
28 DitheringMatrix matrix() const { return m_matrix; }
29 double factor() const { return m_factor; }
30
31 void algorithm(const DitheringAlgorithm algorithm) { m_algorithm = algorithm; }
32 void matrix(const DitheringMatrix& matrix) { m_matrix = matrix; }
33 void factor(const double factor) { m_factor = factor; }
34
35 private:
36 DitheringAlgorithm m_algorithm;
37 DitheringMatrix m_matrix;
38 double m_factor;
39 };
40
41} // namespace render
42
43#endif
44