| 1 | // Aseprite Render Library |
| 2 | // Copyright (c) 2019 Igara Studio S.A. |
| 3 | // Copyright (c) 2001-2016 David Capello |
| 4 | // |
| 5 | // This file is released under the terms of the MIT license. |
| 6 | // Read LICENSE.txt for more information. |
| 7 | |
| 8 | #ifndef RENDER_GET_SPRITE_PIXEL_H_INCLUDED |
| 9 | #define RENDER_GET_SPRITE_PIXEL_H_INCLUDED |
| 10 | #pragma once |
| 11 | |
| 12 | #include "doc/frame.h" |
| 13 | |
| 14 | namespace doc { |
| 15 | class Sprite; |
| 16 | } |
| 17 | |
| 18 | namespace render { |
| 19 | using namespace doc; |
| 20 | |
| 21 | class Projection; |
| 22 | |
| 23 | // Gets a pixel from the sprite in the specified position. If in the |
| 24 | // specified coordinates there're background this routine will |
| 25 | // return the 0 color (the mask-color). |
| 26 | color_t get_sprite_pixel(const Sprite* sprite, |
| 27 | const double x, |
| 28 | const double y, |
| 29 | const frame_t frame, |
| 30 | const Projection& proj, |
| 31 | const bool newBlend); |
| 32 | |
| 33 | } // namespace render |
| 34 | |
| 35 | #endif |
| 36 | |