1 | // Aseprite UI Library |
---|---|
2 | // Copyright (C) 2001-2015 David Capello |
3 | // |
4 | // This file is released under the terms of the MIT license. |
5 | // Read LICENSE.txt for more information. |
6 | |
7 | #ifdef HAVE_CONFIG_H |
8 | #include "config.h" |
9 | #endif |
10 | |
11 | #include "ui/component.h" |
12 | #include "ui/property.h" |
13 | |
14 | namespace ui { |
15 | |
16 | Component::Component() |
17 | { |
18 | } |
19 | |
20 | Component::~Component() |
21 | { |
22 | } |
23 | |
24 | PropertyPtr Component::getProperty(const std::string& name) const |
25 | { |
26 | auto it = m_properties.find(name); |
27 | if (it != m_properties.end()) |
28 | return it->second; |
29 | else |
30 | return PropertyPtr(); |
31 | } |
32 | |
33 | void Component::setProperty(PropertyPtr property) |
34 | { |
35 | m_properties[property->getName()] = property; |
36 | } |
37 | |
38 | bool Component::hasProperty(const std::string& name) const |
39 | { |
40 | return (m_properties.find(name) != m_properties.end()); |
41 | } |
42 | |
43 | void Component::removeProperty(const std::string& name) |
44 | { |
45 | Properties::iterator it = m_properties.find(name); |
46 | if (it != m_properties.end()) |
47 | m_properties.erase(it); |
48 | } |
49 | |
50 | const Component::Properties& Component::getProperties() const |
51 | { |
52 | return m_properties; |
53 | } |
54 | |
55 | } // namespace ui |
56 |