1 | // Aseprite UI Library |
2 | // Copyright (C) 2020-2021 Igara Studio S.A. |
3 | // Copyright (C) 2001-2017 David Capello |
4 | // |
5 | // This file is released under the terms of the MIT license. |
6 | // Read LICENSE.txt for more information. |
7 | |
8 | #ifndef UI_CURSOR_H_INCLUDED |
9 | #define UI_CURSOR_H_INCLUDED |
10 | #pragma once |
11 | |
12 | #include "gfx/point.h" |
13 | #include "os/cursor.h" |
14 | #include "os/surface.h" |
15 | |
16 | namespace ui { |
17 | |
18 | class Cursor { |
19 | public: |
20 | Cursor(const os::SurfaceRef& surface = nullptr, |
21 | const gfx::Point& focus = gfx::Point(0, 0)); |
22 | |
23 | const os::SurfaceRef& surface() const { return m_surface; } |
24 | const gfx::Point& focus() const { return m_focus; } |
25 | os::CursorRef nativeCursor(const int scale) const; |
26 | |
27 | void reset(); |
28 | |
29 | private: |
30 | os::SurfaceRef m_surface; |
31 | gfx::Point m_focus; |
32 | mutable os::CursorRef m_cursor; |
33 | mutable int m_scale; |
34 | }; |
35 | |
36 | } // namespace ui |
37 | |
38 | #endif |
39 | |