1 | // Aseprite UI Library |
---|---|
2 | // Copyright (C) 2018-2022 Igara Studio S.A. |
3 | // Copyright (C) 2001-2016 David Capello |
4 | // |
5 | // This file is released under the terms of the MIT license. |
6 | // Read LICENSE.txt for more information. |
7 | |
8 | #ifdef HAVE_CONFIG_H |
9 | #include "config.h" |
10 | #endif |
11 | |
12 | #include "ui/overlay_manager.h" |
13 | |
14 | #include "ui/manager.h" |
15 | #include "ui/overlay.h" |
16 | |
17 | #include <algorithm> |
18 | |
19 | namespace ui { |
20 | |
21 | static bool zorder_less_than(const OverlayRef& a, const OverlayRef& b) { |
22 | return *a < *b; |
23 | } |
24 | |
25 | OverlayManager* OverlayManager::m_singleton = nullptr; |
26 | |
27 | OverlayManager* OverlayManager::instance() |
28 | { |
29 | if (m_singleton == nullptr) |
30 | m_singleton = new OverlayManager; |
31 | return m_singleton; |
32 | } |
33 | |
34 | void OverlayManager::destroyInstance() |
35 | { |
36 | delete m_singleton; |
37 | } |
38 | |
39 | OverlayManager::OverlayManager() |
40 | { |
41 | } |
42 | |
43 | OverlayManager::~OverlayManager() |
44 | { |
45 | } |
46 | |
47 | void OverlayManager::addOverlay(const OverlayRef& overlay) |
48 | { |
49 | iterator it = std::lower_bound(begin(), end(), overlay, zorder_less_than); |
50 | m_overlays.insert(it, overlay); |
51 | } |
52 | |
53 | void OverlayManager::removeOverlay(const OverlayRef& overlay) |
54 | { |
55 | if (overlay) |
56 | overlay->restoreOverlappedArea(gfx::Rect()); |
57 | |
58 | iterator it = std::find(begin(), end(), overlay); |
59 | ASSERT(it != end()); |
60 | if (it != end()) |
61 | m_overlays.erase(it); |
62 | } |
63 | |
64 | void OverlayManager::restoreOverlappedAreas(const gfx::Rect& restoreBounds) |
65 | { |
66 | if (m_overlays.empty()) |
67 | return; |
68 | |
69 | for (auto& overlay : *this) |
70 | overlay->restoreOverlappedArea(restoreBounds); |
71 | } |
72 | |
73 | void OverlayManager::drawOverlays() |
74 | { |
75 | if (m_overlays.empty()) |
76 | return; |
77 | |
78 | for (auto& overlay : *this) |
79 | overlay->captureOverlappedArea(); |
80 | |
81 | for (auto& overlay : *this) |
82 | overlay->drawOverlay(); |
83 | } |
84 | |
85 | } // namespace ui |
86 |