1 | // Aseprite UI Library |
2 | // Copyright (C) 2018-2020 Igara Studio S.A. |
3 | // Copyright (C) 2001-2015 David Capello |
4 | // |
5 | // This file is released under the terms of the MIT license. |
6 | // Read LICENSE.txt for more information. |
7 | |
8 | #ifndef UI_OVERLAY_MANAGER_H_INCLUDED |
9 | #define UI_OVERLAY_MANAGER_H_INCLUDED |
10 | #pragma once |
11 | |
12 | #include "base/ref.h" |
13 | #include "gfx/rect.h" |
14 | #include "ui/base.h" |
15 | #include "ui/overlay.h" |
16 | |
17 | #include <vector> |
18 | |
19 | namespace os { class Surface; } |
20 | |
21 | namespace ui { |
22 | |
23 | class OverlayManager { |
24 | friend class UISystem; // So it can call destroyInstance() from ~UISystem |
25 | static OverlayManager* m_singleton; |
26 | |
27 | OverlayManager(); |
28 | ~OverlayManager(); |
29 | |
30 | public: |
31 | static OverlayManager* instance(); |
32 | |
33 | void addOverlay(const OverlayRef& overlay); |
34 | void removeOverlay(const OverlayRef& overlay); |
35 | |
36 | void drawOverlays(); |
37 | void restoreOverlappedAreas(const gfx::Rect& bounds); |
38 | |
39 | private: |
40 | static void destroyInstance(); |
41 | |
42 | typedef std::vector<OverlayRef> OverlayList; |
43 | typedef OverlayList::iterator iterator; |
44 | |
45 | iterator begin() { return m_overlays.begin(); } |
46 | iterator end() { return m_overlays.end(); } |
47 | |
48 | OverlayList m_overlays; |
49 | }; |
50 | |
51 | } // namespace ui |
52 | |
53 | #endif |
54 | |