| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxperipheral.h |
| 13 | #ifndef _FBXSDK_CORE_PERIPHERAL_H_ |
| 14 | #define _FBXSDK_CORE_PERIPHERAL_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 19 | |
| 20 | class FbxObject; |
| 21 | |
| 22 | /** FbxPeripheral is an interface to load/unload content of FbxObject from memory to |
| 23 | somewhere you defined, for example, to a temporary file on disk . |
| 24 | * \nosubgrouping |
| 25 | * You need to inherited your own peripheral class from this class and overload |
| 26 | * the functions to control what information of a FbxObject you want to load/unload, |
| 27 | * and where you are going to load/unload these information to. |
| 28 | * For example, you can ask an object to dump itself on disk to free some memory and vice-versa |
| 29 | * when you want to load/unload this object from your scene flexibly. |
| 30 | */ |
| 31 | class FBXSDK_DLL FbxPeripheral |
| 32 | { |
| 33 | public: |
| 34 | /** |
| 35 | * \name Constructor and Destructor |
| 36 | */ |
| 37 | //@{ |
| 38 | |
| 39 | //!Constructor. |
| 40 | FbxPeripheral(); |
| 41 | |
| 42 | //!Destructor. |
| 43 | virtual ~FbxPeripheral(); |
| 44 | //@} |
| 45 | |
| 46 | /** Reset the peripheral to its initial state. |
| 47 | */ |
| 48 | virtual void Reset() = 0; |
| 49 | |
| 50 | /** Unload the content of pObject. |
| 51 | * \param pObject Object whose content is to be offloaded into |
| 52 | * the peripheral storage area. |
| 53 | * \return \c true if the object content has been successfully transferred. |
| 54 | * \c false otherwise. |
| 55 | */ |
| 56 | virtual bool UnloadContentOf(FbxObject* pObject) = 0; |
| 57 | |
| 58 | /** Load the content of pObject. |
| 59 | * \param pObject Object whose content is to be loaded from |
| 60 | * the peripheral storage area. |
| 61 | * \return \c true if the object content has been successfully transferred. |
| 62 | * \c false otherwise. |
| 63 | */ |
| 64 | virtual bool LoadContentOf(FbxObject* pObject) = 0; |
| 65 | |
| 66 | /** Check if this peripheral can unload the given object content. |
| 67 | * \param pObject Object whose content has to be transferred. |
| 68 | * \return \c true if the peripheral can handle this object content and |
| 69 | * has enough space in its storage area.\c false otherwise. |
| 70 | */ |
| 71 | virtual bool CanUnloadContentOf(FbxObject* pObject) = 0; |
| 72 | |
| 73 | /** Check if this peripheral can load the given object content. |
| 74 | * \param pObject Object whose content has to be transferred. |
| 75 | * \return \c true if the peripheral can handle this object content. |
| 76 | * \c false otherwise. |
| 77 | */ |
| 78 | virtual bool CanLoadContentOf(FbxObject* pObject) = 0; |
| 79 | |
| 80 | /** Initialize the connections of an object |
| 81 | * \param pObject Object on which the request for connection is done. |
| 82 | */ |
| 83 | virtual void InitializeConnectionsOf(FbxObject* pObject) = 0; |
| 84 | |
| 85 | /** Uninitialize the connections of an object |
| 86 | * \param pObject Object on which the request for disconnection is done. |
| 87 | */ |
| 88 | virtual void UninitializeConnectionsOf(FbxObject* pObject) = 0; |
| 89 | }; |
| 90 | |
| 91 | // predefined offload peripherals |
| 92 | extern FBXSDK_DLL FbxPeripheral* NULL_PERIPHERAL; |
| 93 | extern FBXSDK_DLL FbxPeripheral* TMPFILE_PERIPHERAL; |
| 94 | #include <fbxsdk/fbxsdk_nsend.h> |
| 95 | |
| 96 | #endif /* _FBXSDK_CORE_PERIPHERAL_H_ */ |
| 97 | |