| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxmatrix.h |
| 13 | #ifndef _FBXSDK_CORE_MATH_MATRIX_H_ |
| 14 | #define _FBXSDK_CORE_MATH_MATRIX_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/math/fbxvector4.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | class FbxAMatrix; |
| 23 | |
| 24 | /** FBX SDK basic 4x4 double matrix class. |
| 25 | * \nosubgrouping |
| 26 | */ |
| 27 | class FBXSDK_DLL FbxMatrix : public FbxDouble4x4 |
| 28 | { |
| 29 | public: |
| 30 | //! \name Constructors and Destructor |
| 31 | //@{ |
| 32 | //! Constructor (initialize to an identity matrix) |
| 33 | FbxMatrix(); |
| 34 | |
| 35 | /** Copy constructor. |
| 36 | * \param pM Another FbxMatrix object copied to this one. */ |
| 37 | FbxMatrix(const FbxMatrix& pM); |
| 38 | |
| 39 | /** Copy constructor for affine matrix. |
| 40 | * \param pM Affine matrix */ |
| 41 | FbxMatrix(const FbxAMatrix& pM); |
| 42 | |
| 43 | /** TRS Constructor. |
| 44 | * \param pT Translation vector. |
| 45 | * \param pR Euler rotation vector. |
| 46 | * \param pS Scale vector. */ |
| 47 | FbxMatrix(const FbxVector4& pT, const FbxVector4& pR, const FbxVector4& pS); |
| 48 | |
| 49 | /** TQS Constructor. |
| 50 | * \param pT Translation vector. |
| 51 | * \param pQ Quaternion. |
| 52 | * \param pS Scale vector. */ |
| 53 | FbxMatrix(const FbxVector4& pT, const FbxQuaternion& pQ, const FbxVector4& pS); |
| 54 | |
| 55 | /** 16 double constructor. |
| 56 | * \param p00 Value at column 0 row 0. |
| 57 | * \param p10 Value at column 1 row 0. |
| 58 | * \param p20 Value at column 2 row 0. |
| 59 | * \param p30 Value at column 3 row 0. |
| 60 | * \param p01 Value at column 0 row 1. |
| 61 | * \param p11 Value at column 1 row 1. |
| 62 | * \param p21 Value at column 2 row 1. |
| 63 | * \param p31 Value at column 3 row 1. |
| 64 | * \param p02 Value at column 0 row 2. |
| 65 | * \param p12 Value at column 1 row 2. |
| 66 | * \param p22 Value at column 2 row 2. |
| 67 | * \param p32 Value at column 3 row 2. |
| 68 | * \param p03 Value at column 0 row 3. |
| 69 | * \param p13 Value at column 1 row 3. |
| 70 | * \param p23 Value at column 2 row 3. |
| 71 | * \param p33 Value at column 3 row 3. */ |
| 72 | FbxMatrix( const double p00, const double p10, const double p20, const double p30, |
| 73 | const double p01, const double p11, const double p21, const double p31, |
| 74 | const double p02, const double p12, const double p22, const double p32, |
| 75 | const double p03, const double p13, const double p23, const double p33); |
| 76 | |
| 77 | //! Destructor. |
| 78 | ~FbxMatrix(); |
| 79 | //@} |
| 80 | |
| 81 | //! \name Access |
| 82 | //@{ |
| 83 | /** Retrieve matrix element. |
| 84 | * \param pY Row index. |
| 85 | * \param pX Column index. |
| 86 | * \return Value at element [ pX, pY ] of the matrix. */ |
| 87 | double Get(int pY, int pX) const; |
| 88 | |
| 89 | /** Extract a row vector. |
| 90 | * \param pY Row index. |
| 91 | * \return The row vector. */ |
| 92 | FbxVector4 GetRow(int pY) const; |
| 93 | |
| 94 | /** Extract a column vector. |
| 95 | * \param pX Column index. |
| 96 | * \return The column vector. */ |
| 97 | FbxVector4 GetColumn(int pX) const; |
| 98 | |
| 99 | /** Set matrix element. |
| 100 | * \param pY Row index. |
| 101 | * \param pX Column index. |
| 102 | * \param pValue New component value. */ |
| 103 | void Set(int pY, int pX, double pValue); |
| 104 | |
| 105 | /** Set matrix. |
| 106 | * \param pT Translation vector. |
| 107 | * \param pR Euler rotation vector. |
| 108 | * \param pS Scale vector. */ |
| 109 | void SetTRS(const FbxVector4& pT, const FbxVector4& pR, const FbxVector4& pS); |
| 110 | |
| 111 | /** Set matrix. |
| 112 | * \param pT Translation vector. |
| 113 | * \param pQ Quaternion. |
| 114 | * \param pS Scale vector. */ |
| 115 | void SetTQS(const FbxVector4& pT, const FbxQuaternion& pQ, const FbxVector4& pS); |
| 116 | |
| 117 | /** Set a matrix row. |
| 118 | * \param pY Row index. |
| 119 | * \param pRow Row vector. */ |
| 120 | void SetRow(int pY, const FbxVector4& pRow); |
| 121 | |
| 122 | /** Set a matrix column. |
| 123 | * \param pX Column index. |
| 124 | * \param pColumn Column vector. */ |
| 125 | void SetColumn(int pX, const FbxVector4& pColumn); |
| 126 | |
| 127 | /** Decompose the affine matrix into elements of translation, rotation, shearing, scaling and sign of determinant. |
| 128 | * \param pTranslation Translation element. |
| 129 | * \param pRotation Rotation element. |
| 130 | * \param pShearing Shearing element. |
| 131 | * \param pScaling Scaling element. |
| 132 | * \param pSign Sign of determinant. */ |
| 133 | void GetElements(FbxVector4& pTranslation, FbxQuaternion& pRotation, FbxVector4& pShearing, FbxVector4& pScaling, double& pSign) const; |
| 134 | |
| 135 | /** Decompose the affine matrix into elements of translation, rotation, shearing, scaling and sign of determinant. |
| 136 | * \param pTranslation Translation element. |
| 137 | * \param pRotation Rotation element. |
| 138 | * \param pShearing Shearing element. |
| 139 | * \param pScaling Scaling element. |
| 140 | * \param pSign Sign of determinant. */ |
| 141 | void GetElements(FbxVector4& pTranslation, FbxVector4& pRotation, FbxVector4& pShearing, FbxVector4& pScaling, double& pSign) const; |
| 142 | //@} |
| 143 | |
| 144 | //! \name Operators |
| 145 | //@{ |
| 146 | /** Assignment operator. |
| 147 | * \param pMatrix Source matrix. */ |
| 148 | FbxMatrix& operator=(const FbxMatrix& pMatrix); |
| 149 | |
| 150 | /** Unary minus operator. |
| 151 | * \return A matrix where each element is multiplied by -1. */ |
| 152 | FbxMatrix operator-() const; |
| 153 | |
| 154 | /** Add two matrices together. |
| 155 | * \param pMatrix A matrix. |
| 156 | * \return The result of this matrix + pMatrix. */ |
| 157 | FbxMatrix operator+(const FbxMatrix& pMatrix) const; |
| 158 | |
| 159 | /** Subtract a matrix from another matrix. |
| 160 | * \param pMatrix A matrix. |
| 161 | * \return The result of this matrix - pMatrix. */ |
| 162 | FbxMatrix operator-(const FbxMatrix& pMatrix) const; |
| 163 | |
| 164 | /** Multiply two matrices. |
| 165 | * \param pMatrix A matrix. |
| 166 | * \return The result of this matrix * pMatrix. */ |
| 167 | FbxMatrix operator*(const FbxMatrix& pMatrix) const; |
| 168 | |
| 169 | /** Add two matrices together. |
| 170 | * \param pMatrix A matrix. |
| 171 | * \return The result of this matrix + pMatrix, replacing this matrix. */ |
| 172 | FbxMatrix& operator+=(const FbxMatrix& pMatrix); |
| 173 | |
| 174 | /** Subtract a matrix from another matrix. |
| 175 | * \param pMatrix A matrix. |
| 176 | * \return The result of this matrix - pMatrix, replacing this matrix. */ |
| 177 | FbxMatrix& operator-=(const FbxMatrix& pMatrix); |
| 178 | |
| 179 | /** Multiply two matrices. |
| 180 | * \param pMatrix A matrix. |
| 181 | * \return The result of this matrix * pMatrix, replacing this matrix. */ |
| 182 | FbxMatrix& operator*=(const FbxMatrix& pMatrix); |
| 183 | |
| 184 | /** Equivalence operator. |
| 185 | * \param pM The matrix to be compared against this matrix. |
| 186 | * \return \c true if the two matrices are equal (each element is within a FBXSDK_TOLERANCE tolerance), \c false otherwise. */ |
| 187 | bool operator==(const FbxMatrix& pM) const; |
| 188 | |
| 189 | /** Equivalence operator. |
| 190 | * \param pM The affine matrix to be compared against this matrix. |
| 191 | * \return \c true if the two matrices are equal (each element is within a FBXSDK_TOLERANCE tolerance), \c false otherwise. */ |
| 192 | bool operator==(const FbxAMatrix& pM) const; |
| 193 | |
| 194 | /** Non-equivalence operator. |
| 195 | * \param pM The matrix to be compared against this matrix. |
| 196 | * \return \c false if the two matrices are equal (each element is within a FBXSDK_TOLERANCE tolerance), \c true otherwise. */ |
| 197 | bool operator!=(const FbxMatrix& pM) const; |
| 198 | |
| 199 | /** Non-equivalence operator. |
| 200 | * \param pM The affine matrix to be compared against this matrix. |
| 201 | * \return \c false if the two matrices are equal (each element is within a FBXSDK_TOLERANCE tolerance), \c true otherwise. */ |
| 202 | bool operator!=(const FbxAMatrix& pM) const; |
| 203 | //@} |
| 204 | |
| 205 | //! \name Casting |
| 206 | //@{ |
| 207 | //! Cast the vector in a double pointer. |
| 208 | operator double* (); |
| 209 | |
| 210 | //! Cast the vector in a const double pointer. |
| 211 | operator const double* () const; |
| 212 | |
| 213 | //! Define 4*4 array as a new type. |
| 214 | typedef const double(kDouble44)[4][4] ; |
| 215 | |
| 216 | //! Cast the matrix in a reference to a 4*4 array. |
| 217 | inline kDouble44 & Double44() const { return *((kDouble44 *)&mData[0][0]); } |
| 218 | //@} |
| 219 | |
| 220 | //! \name Math Operations |
| 221 | //@{ |
| 222 | /** Calculate the matrix inverse. |
| 223 | * \return The inverse matrix. */ |
| 224 | FbxMatrix Inverse() const; |
| 225 | |
| 226 | /** Calculate the matrix transpose. |
| 227 | * \return This matrix transposed. */ |
| 228 | FbxMatrix Transpose() const; |
| 229 | |
| 230 | //! Set matrix to identity. |
| 231 | void SetIdentity(); |
| 232 | |
| 233 | /** Set the matrix to a "Look To" left handed. |
| 234 | * \param pEyePosition The position of the eye. |
| 235 | * \param pEyeDirection The direction of the eye. |
| 236 | * \param pUpDirection The up direction of the eye. */ |
| 237 | void SetLookToLH(const FbxVector4& pEyePosition, const FbxVector4& pEyeDirection, const FbxVector4& pUpDirection); |
| 238 | |
| 239 | /** Set the matrix to a "Look To" right handed. |
| 240 | * \param pEyePosition The position of the eye. |
| 241 | * \param pEyeDirection The direction of the eye. |
| 242 | * \param pUpDirection The up direction of the eye. */ |
| 243 | void SetLookToRH(const FbxVector4& pEyePosition, const FbxVector4& pEyeDirection, const FbxVector4& pUpDirection); |
| 244 | |
| 245 | /** Set the matrix to a "Look At" left handed. |
| 246 | * \param pEyePosition The position of the eye. |
| 247 | * \param pLookAt The look at position of the eye focus. |
| 248 | * \param pUpDirection The up direction of the eye. */ |
| 249 | void SetLookAtLH(const FbxVector4& pEyePosition, const FbxVector4& pLookAt, const FbxVector4& pUpDirection); |
| 250 | |
| 251 | /** Set the matrix values as a "Look At" right handed. |
| 252 | * \param pEyePosition The position of the eye. |
| 253 | * \param pLookAt The look at position of the eye focus. |
| 254 | * \param pUpDirection The up direction of the eye. */ |
| 255 | void SetLookAtRH(const FbxVector4& pEyePosition, const FbxVector4& pLookAt, const FbxVector4& pUpDirection); |
| 256 | |
| 257 | /** Multiply this matrix by pVector, the w component is normalized to 1. |
| 258 | * \param pVector A vector. |
| 259 | * \return The result of this matrix * pVector. */ |
| 260 | FbxVector4 MultNormalize(const FbxVector4& pVector) const; |
| 261 | //@} |
| 262 | |
| 263 | /***************************************************************************************************************************** |
| 264 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 265 | *****************************************************************************************************************************/ |
| 266 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 267 | int Compare(const FbxMatrix pM, const double pThreshold = FBXSDK_TOLERANCE) const; |
| 268 | int Compare(const FbxAMatrix pM, const double pThreshold = FBXSDK_TOLERANCE) const; |
| 269 | |
| 270 | FbxMatrix operator*(double pValue) const; |
| 271 | FbxMatrix& operator*=(double pValue); |
| 272 | |
| 273 | double LUDecomposition(FbxVector4& pVector); |
| 274 | FbxMatrix LUMult(FbxMatrix pM, const FbxVector4& pVector) const; |
| 275 | double Determinant() const; |
| 276 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 277 | }; |
| 278 | |
| 279 | #include <fbxsdk/fbxsdk_nsend.h> |
| 280 | |
| 281 | #endif /* _FBXSDK_CORE_MATH_MATRIX_H_ */ |
| 282 | |