1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxcollectionexclusive.h |
13 | #ifndef _FBXSDK_SCENE_COLLECTION_EXCLUSIVE_H_ |
14 | #define _FBXSDK_SCENE_COLLECTION_EXCLUSIVE_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/scene/fbxcollection.h> |
19 | |
20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
21 | |
22 | /** Class for exclusive collections. An object (FbxObject) should belong to only one exclusive collection at most. |
23 | * \nosubgrouping |
24 | */ |
25 | class FBXSDK_DLL FbxCollectionExclusive : public FbxCollection |
26 | { |
27 | FBXSDK_OBJECT_DECLARE(FbxCollectionExclusive, FbxCollection); |
28 | |
29 | public: |
30 | /** Add a member if it's not a member of any other FbxCollectionExclusive objects. |
31 | * \param pMember Object to be added |
32 | */ |
33 | bool AddMember(FbxObject* pMember); |
34 | }; |
35 | |
36 | #include <fbxsdk/fbxsdk_nsend.h> |
37 | |
38 | #endif /* _FBXSDK_SCENE_COLLECTION_EXCLUSIVE_H_ */ |
39 | |