1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxselectionnode.h |
13 | #ifndef _FBXSDK_SCENE_SELECTION_NODE_H_ |
14 | #define _FBXSDK_SCENE_SELECTION_NODE_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/core/fbxobject.h> |
19 | |
20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
21 | |
22 | /** FbxSelectionNode is an auxiliary class for Selection Set. |
23 | * \nosubgrouping |
24 | * Used to group objects with their components (e.g. vertex, edge, and face), when adding it to a selection set (FbxSelectionSet). |
25 | * \see FbxSelectionSet |
26 | */ |
27 | class FBXSDK_DLL FbxSelectionNode : public FbxObject |
28 | { |
29 | FBXSDK_OBJECT_DECLARE(FbxSelectionNode, FbxObject); |
30 | |
31 | public: |
32 | /** \enum ESelectType SelectionNode type identifier. |
33 | * - \e eVertexLevel Vertex level selection. |
34 | * - \e eEdgeLevel Edge level selection. |
35 | * - \e eFaceLevel Face level selection. |
36 | * - \e eObjectLevel Object level selection. |
37 | * - \e eSelectTypeCount Number of Select Types. |
38 | */ |
39 | enum ESelectType |
40 | { |
41 | eVertexLevel, |
42 | eEdgeLevel, |
43 | eFaceLevel, |
44 | eObjectLevel, |
45 | eSelectTypeCount |
46 | }; |
47 | |
48 | /** Set an object whose components or itself is contained in the SelectionNode. |
49 | * \param pObject The object whose components or itself is contained in the SelectionNode. |
50 | * \return \c true if the object is set successfully. \c false otherwise. |
51 | * \remarks It is possible a SDK user will try to set multiple objects to one SelectionNode, but only the last one will be kept. |
52 | */ |
53 | bool SetSelectionObject(FbxObject* pObject); |
54 | |
55 | /** Get the object whose components or itself or both are contained in the SelectionNode. |
56 | * \return The object whose components or itself or both are contained in the SelectionNode. |
57 | */ |
58 | FbxObject* GetSelectionObject() const; |
59 | |
60 | /** To detect if the SelectionNode is valid. |
61 | * \return \c true if this is a valid SelectionNode. \c false otherwise. |
62 | * \remarks SelectionNode is valid if selection object is set. |
63 | * SelectionNode is not valid if no selection object is set. |
64 | */ |
65 | bool IsValid() const; |
66 | |
67 | /** \c true means the object itself is also in the selection set; |
68 | * \c false means only the object's components are in the selection set, the object is not. |
69 | */ |
70 | bool mIsTheNodeInSet; |
71 | |
72 | /** Index array for selected vertices. |
73 | */ |
74 | FbxArray<int> mVertexIndexArray; |
75 | |
76 | /** Index array for selected edges. |
77 | */ |
78 | FbxArray<int> mEdgeIndexArray; |
79 | |
80 | /** Index array for selected faces. |
81 | */ |
82 | FbxArray<int> mPolygonIndexArray; |
83 | |
84 | /***************************************************************************************************************************** |
85 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
86 | *****************************************************************************************************************************/ |
87 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
88 | FbxArray<FbxArray<int>*> mSubTypeSelectArray; |
89 | static const char* SELECT_TYPE_NAMES[(int)eSelectTypeCount]; |
90 | |
91 | protected: |
92 | virtual void Construct(const FbxObject* pFrom); |
93 | bool ConnectNotify (FbxConnectEvent const &pEvent); |
94 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
95 | }; |
96 | |
97 | #include <fbxsdk/fbxsdk_nsend.h> |
98 | |
99 | #endif /* _FBXSDK_SCENE_SELECTION_NODE_H_ */ |
100 | |