| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxdeformer.h |
| 13 | #ifndef _FBXSDK_SCENE_GEOMETRY_DEFORMER_H_ |
| 14 | #define _FBXSDK_SCENE_GEOMETRY_DEFORMER_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/fbxobject.h> |
| 19 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 20 | |
| 21 | /** Base class for skin deformer (FbxSkin) and vertex cache deformer (FbxVertexCacheDeformer). |
| 22 | * The corresponding deformer types are FbxDeformer::eSkin and FbxDeformer::eVertexCache. |
| 23 | * A deformer can be binded to a geometry (FbxGeometry) to act on its shape. Typically, |
| 24 | * some objects under the deformer are animated, and via the deformer, the geometry |
| 25 | * is animated too. |
| 26 | * |
| 27 | * A skin deformer contains clusters (FbxCluster). Each cluster acts on a subset of the geometry's |
| 28 | * control points, with different weights. For example, a mesh of humanoid shape |
| 29 | * can have a skin attached, that describes the way the humanoid mesh is deformed |
| 30 | * by bones. When the bones are animated, the clusters act on the geometry to |
| 31 | * animate it too. |
| 32 | * |
| 33 | * A vertex cache deformer contains a cache (FbxCache). The cache contains animation |
| 34 | * information for every control point of the geometry. |
| 35 | * |
| 36 | *\nosubgrouping |
| 37 | */ |
| 38 | class FBXSDK_DLL FbxDeformer : public FbxObject |
| 39 | { |
| 40 | FBXSDK_OBJECT_DECLARE(FbxDeformer, FbxObject); |
| 41 | |
| 42 | public: |
| 43 | /** |
| 44 | * \name Multi-Layer Flag |
| 45 | * This flag is available for backward compatibility with older |
| 46 | * version of FBX files and should not be used anymore. All the animation layering |
| 47 | * system has been moved to the FbxAnimLayer and FbxAnimStack classes. |
| 48 | */ |
| 49 | //@{ |
| 50 | /** Set multi-layer state flag. |
| 51 | * \param pMultiLayer Set to \c true to enable multi-layering. |
| 52 | */ |
| 53 | void SetMultiLayer(bool pMultiLayer); |
| 54 | |
| 55 | /** Get multi-layer state. |
| 56 | * \return The current state of the multi-layer flag. |
| 57 | */ |
| 58 | bool GetMultiLayer() const; |
| 59 | //@} |
| 60 | |
| 61 | /** |
| 62 | * \name Deformer types |
| 63 | */ |
| 64 | //@{ |
| 65 | /** \enum EDeformerType Deformer types. |
| 66 | */ |
| 67 | enum EDeformerType |
| 68 | { |
| 69 | eUnknown, //!< Unknown deformer type |
| 70 | eSkin, //!< Type FbxSkin |
| 71 | eBlendShape, //!< Type FbxBlendShape |
| 72 | eVertexCache //!< Type FbxVertexCacheDeformer |
| 73 | }; |
| 74 | |
| 75 | /** Get the deformer type. |
| 76 | * \return Deformer type identifier. Default value is eUnknown. |
| 77 | */ |
| 78 | virtual EDeformerType GetDeformerType() const { return eUnknown; } |
| 79 | //@} |
| 80 | |
| 81 | /***************************************************************************************************************************** |
| 82 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 83 | *****************************************************************************************************************************/ |
| 84 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 85 | protected: |
| 86 | virtual void Construct(const FbxObject* pFrom); |
| 87 | virtual FbxStringList GetTypeFlags() const { return FbxStringList(); } |
| 88 | |
| 89 | bool mMultiLayer; |
| 90 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 91 | }; |
| 92 | |
| 93 | #include <fbxsdk/fbxsdk_nsend.h> |
| 94 | |
| 95 | #endif /* _FBXSDK_SCENE_GEOMETRY_DEFORMER_H_ */ |
| 96 | |