1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxproceduralgeometry.h |
13 | #ifndef _FBXSDK_SCENE_GEOMETRY_PROCEDURAL_H_ |
14 | #define _FBXSDK_SCENE_GEOMETRY_PROCEDURAL_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/scene/geometry/fbxgeometry.h> |
19 | |
20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
21 | |
22 | /** Base class for procedural geometry. In a standard geometry (FbxGeometry, FbxGeometryBase), control points, |
23 | * normals, possibly polygons (FbxMesh) and other specifications are described. A procedural geometry contains minimal information |
24 | * to be created on-the-fly. |
25 | * \nosubgrouping |
26 | */ |
27 | class FBXSDK_DLL FbxProceduralGeometry : public FbxGeometry |
28 | { |
29 | FBXSDK_OBJECT_DECLARE(FbxProceduralGeometry, FbxGeometry); |
30 | }; |
31 | |
32 | #include <fbxsdk/fbxsdk_nsend.h> |
33 | |
34 | #endif /* _FBXSDK_SCENE_GEOMETRY_PROCEDURAL_H_ */ |
35 | |