| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxproceduralgeometry.h |
| 13 | #ifndef _FBXSDK_SCENE_GEOMETRY_PROCEDURAL_H_ |
| 14 | #define _FBXSDK_SCENE_GEOMETRY_PROCEDURAL_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/geometry/fbxgeometry.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | /** Base class for procedural geometry. In a standard geometry (FbxGeometry, FbxGeometryBase), control points, |
| 23 | * normals, possibly polygons (FbxMesh) and other specifications are described. A procedural geometry contains minimal information |
| 24 | * to be created on-the-fly. |
| 25 | * \nosubgrouping |
| 26 | */ |
| 27 | class FBXSDK_DLL FbxProceduralGeometry : public FbxGeometry |
| 28 | { |
| 29 | FBXSDK_OBJECT_DECLARE(FbxProceduralGeometry, FbxGeometry); |
| 30 | }; |
| 31 | |
| 32 | #include <fbxsdk/fbxsdk_nsend.h> |
| 33 | |
| 34 | #endif /* _FBXSDK_SCENE_GEOMETRY_PROCEDURAL_H_ */ |
| 35 | |