| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxsubdeformer.h |
| 13 | #ifndef _FBXSDK_SCENE_GEOMETRY_SUB_DEFORMER_H_ |
| 14 | #define _FBXSDK_SCENE_GEOMETRY_SUB_DEFORMER_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/fbxobject.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | /** Base class for cluster sub-deformer( FbxCluster) and blend shape channel sub-deformer( FbxBlendShapeChannel) |
| 23 | * |
| 24 | * The corresponding sub-deformer types are FbxSubDeformer::eCluster and FbxSubDeformer::eBlendShapeChannel. |
| 25 | * |
| 26 | * A cluster, or link, is an entity acting on a geometry (FbxGeometry). |
| 27 | * More precisely, the cluster acts on a subset of the geometry's control points. |
| 28 | * For each control point that the cluster acts on, the intensity of the cluster's |
| 29 | * action is modulated by a weight. The link mode (ELinkMode) specifies how |
| 30 | * the weights are taken into account. |
| 31 | * The cluster's link node specifies the node (FbxNode) that influences the |
| 32 | * control points of the cluster. If the node is animated, the control points |
| 33 | * will move accordingly. |
| 34 | * A cluster is usually part of a skin (see FbxDeformer, FbxSkin). For example, |
| 35 | * imagine a mesh representing a humanoid, and imagine a skeleton made of bones. |
| 36 | * Each bone is represented by a node in FBX. |
| 37 | * To bind the geometry to the nodes, |
| 38 | * we create a skin (FbxSkin). The skin has many clusters, each one corresponding |
| 39 | * to a bone. |
| 40 | * Each node influences some control |
| 41 | * points of the mesh. A node has a high influence on some of the points (high weight) |
| 42 | * and lower influence on some other points (low weight). Some points of the mesh |
| 43 | * are not affected at all by the bone, so they would not be part of the corresponding |
| 44 | * cluster. |
| 45 | * |
| 46 | * A blend shape channel is a sub-deformer to help blend shape deformer to organize the target shapes. |
| 47 | * One blend shape deformer can have multiple blend shape channels in parallel, and each of them can |
| 48 | * control one or multiple target shapes. If there are multiple target shapes connected to one channel, |
| 49 | * and each target shape could have its own full deformation percentage, for example, one channel could have 3 target shapes, |
| 50 | * whose full deform percentage are 30, to 80 to 100, then when the percent change from 0 to 100, the base geometry will |
| 51 | * deform from the first target shape to the last one, this is called In-Between blend-shapes. |
| 52 | * The blend shape channel also control the deform percent of each target shape or In-Between blend shape on it. |
| 53 | * \nosubgrouping |
| 54 | */ |
| 55 | class FBXSDK_DLL FbxSubDeformer : public FbxObject |
| 56 | { |
| 57 | FBXSDK_OBJECT_DECLARE(FbxSubDeformer, FbxObject); |
| 58 | public: |
| 59 | |
| 60 | /** Set multi layer state flag. |
| 61 | * \param pMultiLayer If \c true, multi-layering is enabled. |
| 62 | */ |
| 63 | void SetMultiLayer(bool pMultiLayer); |
| 64 | |
| 65 | /** Get multilayer state. |
| 66 | * \return The state of the multi-layer flag. |
| 67 | */ |
| 68 | bool GetMultiLayer() const; |
| 69 | |
| 70 | |
| 71 | /** \enum EType Sub-deformer type |
| 72 | */ |
| 73 | enum EType |
| 74 | { |
| 75 | eUnknown, //!< Untyped sub-deformer |
| 76 | eCluster, //!< Type FbxCluster |
| 77 | eBlendShapeChannel //!< Type FbxBlendShapeChannel |
| 78 | }; |
| 79 | |
| 80 | /** Get the type of the sub-deformer. |
| 81 | * \return SubDeformer type identifier. |
| 82 | */ |
| 83 | virtual EType GetSubDeformerType() const { return eUnknown; } |
| 84 | |
| 85 | /***************************************************************************************************************************** |
| 86 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 87 | *****************************************************************************************************************************/ |
| 88 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 89 | protected: |
| 90 | virtual void Construct(const FbxObject* pFrom); |
| 91 | virtual FbxStringList GetTypeFlags() const { return FbxStringList(); } |
| 92 | |
| 93 | // Local |
| 94 | bool mMultiLayer; |
| 95 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 96 | }; |
| 97 | |
| 98 | #include <fbxsdk/fbxsdk_nsend.h> |
| 99 | |
| 100 | #endif /* _FBXSDK_SCENE_GEOMETRY_SUB_DEFORMER_H_ */ |
| 101 | |